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path: root/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs (follow)
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* Refactor out some duplicate code.Jeff Ames2008-03-111-2/+2
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* * Applying patch #754 - Fix for Vector Magnitude operation. Thanks cmickeyb!Adam Frisby2008-03-111-2/+2
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* * Added Linear Acceleration reporting to the ODEPlugin.Teravus Ovares2008-03-101-2/+1
| | | | | * Added support for LSL llGetOmega (Rotational/Angular Velocity)- ODEPlugin is the only physics plugin that reports it.
* ODEPluginTeravus Ovares2008-03-101-0/+14
| | | | | | | | | * Added osSetPrimFloatOnWater(BOOL) to make Physical prim float at the water level. * osSetPrimFloatOnWater(TRUE); or osSetPrimFloatOnWater(FALSE); * By default, prim do not float at the water level. * More work is needed on the floating, but it's a start.
* * Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.Teravus Ovares2008-03-101-1/+7
| | | | | * Added WaterLevel support to the ODEPlugin. More on this later.
* Remove two warnings with unused variables.Charles Krinke2008-03-081-2/+0
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* Thank you very much, Ldviopeng for :Charles Krinke2008-03-081-3/+54
| | | | | | | Patch to implement the following LSL functions: llGetObjectPermMask() llSetObjectPermMask()
* Added Frist basic version on the VectorRenderModule, that allows scripts to ↵MW2008-03-081-0/+66
| | | | | | | do some basic drawing onto textures. Currently the method the scripts have to use is most likely not the most user friendly, but this should improve soon. And hope to allow SVG files (either loaded from a web site, or even script created) to be used. I will add a page to the wiki tomorrow, until then http://www.pastebin.ca/934425 is a example c# script that can be used to get a bit of a idea. Also added osSetDynamicTextureDataBlend and osSetDynamicTextureURLBlend that will allow the various textures to be blended together, but currently there are still a few bugs in them. So not ready for use yet.
* Thank you kindly, Ldviopeng for:Charles Krinke2008-03-081-2/+87
| | | | | | | Patch to implement the following LSL / OS functions llParcelPrimCount(60%) osSetParcelMediaURL
* * Applied patch #719 from lvoidpeng.lbsa712008-03-071-2/+3
| | | | | | * Implements llGetOwnerKey Thanks, lvoidpeng!
* * Disabled ancient TerrainEngine.Adam Frisby2008-03-061-57/+3
| | | | | | | * Enabled new TerrainModule. (The king is dead, long live the king!) * Use the console command: "script terrain save file.r32" / "script terrain load file.r32" to load/save terrain. Now uses the extension to determine file format. * MANY of the old terrain features do not have a replacement function in the new module yet, this needs to be corrected, but has not been done so far. This being said, the new module is faster and more efficient and should be a good replacement.
* Added copyright heaaders. Minor cleanup.Jeff Ames2008-03-041-1/+1
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* * Removed a bunch of compiler warnings.Adam Frisby2008-03-031-1/+0
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* Thank you very much, Kinoc for:Charles Krinke2008-03-011-17/+72
| | | | | | | | | * Impelements llInstantMessage * Reimplements llOwnerSay as llInstantMessage(llGetOWner(),msg). * Try's to better identify the "True Name" of objects in llDetectedName by checking for avatar name, scene Object Part name and entity name. * Uses similar logic in the llSensor and llSensorRepeat functions.
* From: Alan M Webb <awebb@vnet.ibm.com>Sean Dague2008-02-281-9/+418
| | | | | | | | | | | | | | | This patch is intended to implement the following functions: llIntegerToBase64 llBase64ToInteger llParseStringKeepNulls None of these functions are dependent upon state elsewhere in the SIM, so they are appropriately self-contained. I've tested them out of context, and from a script attached to an object in my test region.
* Moved AsyncCommandManager into separate classes under "plugins".Tedd Hansen2008-02-251-7/+7
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* Initial patch for llSensor*Tedd Hansen2008-02-251-19/+125
| | | | | | llSensor, llSensorRepeat, llSensorRemove, llDetectedName, llDetectedKey, llDetectedOwner, llDetectedType, llDetectedPos, llDetectedVel, llDetectedRot Thank you very much kinoc! :)
* By now you all have learned that when I'm committing scripting usually ↵Tedd Hansen2008-02-241-55/+55
| | | | | | | doesn't work, so no big surprise. :) Modified baseclass for compiled script to incorp new OSSL commands class and renamed it to follow standards and all that. Scripts may work again. :)
* Minor cleanup.Jeff Ames2008-02-201-31/+21
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* llSetTimerEvent updated to use ticks instead of DateTime for internal timing.Tedd Hansen2008-02-201-1/+1
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* llSetTimerEvent was setting seconds as milliseconds causing major problems ↵Tedd Hansen2008-02-201-1/+1
| | | | in timed scripts...
* From: Michael Osias <mosias@us.ibm.com>Sean Dague2008-02-191-2/+2
| | | | | | | | This patch implements the llSendRemoteData command and fixes mantis 552, and possibly 586.
* Thank you very much, Hashbox for:Charles Krinke2008-02-181-6/+13
| | | | | | | | | | Changed the public IsAdministrator back to protected, now checks Config to see whether it is allowed to run or not. Defaults to false (not allowed). To use add the following to OpenSim.ini [LL-Functions] AllowosConsoleCommand=true
* Thank you Hashbox for adding the Charles Krinke2008-02-171-0/+10
| | | | | osConsoleCommand Feature to ll-functions.
* * Made new Framework.Constants class, added RegionSize member.Adam Frisby2008-02-141-1/+1
| | | | | | * Converted all instances of "256" spotted to use RegionSize instead. Some approximations used for border crossings (ie 255.9f) are still using that value, but should be updated to use something based on RegionSize. * Moving Terrain to a RegionModule, implemented ITerrainChannel and TerrainModule - nonfunctional, but will be soon.
* state_entry is now executed on state change.Tedd Hansen2008-02-101-1/+12
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* We now support LSL stateTedd Hansen2008-02-101-2/+3
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* Implements llListStatistics() and a bunch-o-LSL_Types.list statistical ↵alondria2008-02-101-3/+41
| | | | methods. Added LIST_STAT_HARMONIC_MEAN in addition to LL's LIST_STAT_*
* Implemented llGetParcelFlags() and llGetRegionFlags(). I don't think the ↵alondria2008-02-101-4/+2
| | | | RegionFlags are currently implemented within EstateSettings, thus this is always 0.
* Implements llGetObjectMass()alondria2008-02-101-1/+5
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* Thank you very much, Hashbox for :Charles Krinke2008-02-101-1/+1
| | | | | | | Add scene-debug command to Enable/Disable scripting, collision, and physics from console.
* Cleaned up some unreachable code warnings.Jeff Ames2008-02-061-10/+0
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* * Added Active Scripts to report the number of scripts running to Sim Stats Teravus Ovares2008-02-061-6/+340
| | | | | | | * Added Script Performance to report the number of functions run per second to Sim Stats. * Removed a few warnings (@.@ up to 50 now)
* Somehow llList2Float never made it into LSL_BaseClass and ↵alondria2008-02-061-1/+1
| | | | LSL_BuiltIn_Commands_Interface - it is now (and foxes Mantis 395)
* Converted logging to use log4net.Jeff Ames2008-02-051-2/+3
| | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
* Added explicit Quaternion->string and list->string conversions.alondria2008-02-051-2/+94
| | | | | Some preliminary work on llSetStatus and llGetStatus.
* * Refactored the sound calls to SceneObjectPart Teravus Ovares2008-02-051-114/+5
| | | | | | * Fixed a few bugs * Wrote an example module to make certain event systems more mature.
* Patch from mikkopa/_someone Thanks! adds support for llPreloadSound, ↵Teravus Ovares2008-02-041-4/+92
| | | | | | | llTriggerSound, llPlaySound, llPreloadSound. * Time to make music boxes?
* * Whole buncha stuff.Adam Frisby2008-02-041-0/+12
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* Added llRot2Fwd, llRot2Left, and llRot2Up as well as explicit vector->string ↵alondria2008-02-031-3/+3
| | | | | | | casting. (Thanks to dalien on informing me how easy the math was for these).
* Implements LSL function llDialog().alondria2008-02-021-1/+13
| | | | | The ScriptDialogReply packet handler is a bit of a hack job. It is currently handled similar to ChatFromViewer, which will trigger the listen() event, however this is not exactly how LL's implementation works and will/can be fixed up later.
* Added llParseString2List (and a few extra methods to LSL_Types.list).alondria2008-02-021-2/+48
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* * Added Full support for llSetTextureAnim. To ckrinke: Let the fountains ↵Teravus Ovares2008-02-021-1/+10
| | | | | | | | of Wright Plaza flow! * Fixed another bug in LibSL. This is the same version, as before just with a bug fix.
* * Committing some untested stuff regarding texture animations. This won't ↵Teravus Ovares2008-02-021-1/+10
| | | | break anything, but the llSetTextureAnim function is completely untested.. (though it may be functional once the script engine works again)
* SCRIPTING STILL BROKENTedd Hansen2008-02-011-2/+2
| | | | | | | | | | | Added comments and regions, restructured code Changed a lot of AppDomain junk from console from using Console.Write to Log.Verbose and set it to #if DEBUG All modules should now refresh their configuration runtime Made all logging in ScriptEngine.Common get script name from actual engine Renamed LSLLongCmdHandler to AsyncLSLCommandManager Added auto-recover with 5 sec throttle for new MaintenanceThread
* Fixed errors being thrown by invalid PSYS_SRC_TARGET_KEY's in ↵alondria2008-02-011-1/+9
| | | | | | | llParticleSystem - defaults to source prim (consistent with LL grid). Should fix mantis 427.
* Thanks to Hashbox for a patch to:alondria2008-02-011-0/+8
| | | | | | Implementing llStringTrim and hooking in osRegionNotice
* * Added more supported feature to particlesystems. While this appears to ↵Teravus Ovares2008-02-011-3/+28
| | | | | | | | have a libsl update... it's really a fix to the libsl version we're already using because of a bug in the particlesystem implementation * Added two new simstat counters in the simstat enum for the RCCS. (I'll find something cool to put in them) * fixed a time waster in ODEPlugin.cs
* * Adding limited support for LLParticleSystem.Teravus Ovares2008-01-311-14/+38
| | | | | | | * We still need to set the 'default particle' texture as, a particle system with no texture set doesn't work. * The particle System Flags don't seem to be quite right yet as some flags don't seem to have an effect. So no alpha in/out, color change, affected by the wind, etc.. yet * Thanks to Alondria for some massive work here. This update just tweaks a few things that she did.
* Hit a dead end with llParticleSystem (libsecondlife issues) so no ↵alondria2008-01-311-23/+48
| | | | functionality added yet, but did not want to loose work.