aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ScriptEngine/Common/LSL_BaseClass.cs (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Fixed ScriptEngine config in OpenSim.ini.example that was out of place.Tedd Hansen2008-02-161-1/+1
| | | | | | | Added some info to failure on GridServices listening port so people can see what actually went wrong. Moved most of the function/event execution module to a baseclass so other execution methods (instead of reflection) can be used with custom script modules run by ScriptEngine.Common. + some accumulated patches
* We now support LSL stateTedd Hansen2008-02-101-2/+3
|
* Implements llListStatistics() and a bunch-o-LSL_Types.list statistical ↵alondria2008-02-101-1/+12
| | | | methods. Added LIST_STAT_HARMONIC_MEAN in addition to LL's LIST_STAT_*
* Somehow llList2Float never made it into LSL_BaseClass and ↵alondria2008-02-061-0/+4
| | | | LSL_BuiltIn_Commands_Interface - it is now (and foxes Mantis 395)
* Converted logging to use log4net.Jeff Ames2008-02-051-2/+3
| | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
* Added explicit Quaternion->string and list->string conversions.alondria2008-02-051-0/+1
| | | | | Some preliminary work on llSetStatus and llGetStatus.
* Added llParseString2List (and a few extra methods to LSL_Types.list).alondria2008-02-021-2/+2
|
* SCRIPTING STILL BROKENTedd Hansen2008-02-011-1/+1
| | | | | | | | | | | Added comments and regions, restructured code Changed a lot of AppDomain junk from console from using Console.Write to Log.Verbose and set it to #if DEBUG All modules should now refresh their configuration runtime Made all logging in ScriptEngine.Common get script name from actual engine Renamed LSLLongCmdHandler to AsyncLSLCommandManager Added auto-recover with 5 sec throttle for new MaintenanceThread
* Thanks to Hashbox for a patch to:alondria2008-02-011-1/+15
| | | | | | Implementing llStringTrim and hooking in osRegionNotice
* Hit a dead end with llParticleSystem (libsecondlife issues) so no ↵alondria2008-01-311-1/+1
| | | | functionality added yet, but did not want to loose work.
* Added data structure to be passed through event execution queue so that ↵Tedd Hansen2008-01-171-0/+9
| | | | events can use llDetect*-commands to find information about event.
* * Mother of all commits:Adam Frisby2008-01-151-1/+1
| | | | | | | * Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
* ZERO_ROTATION set to 0,0,0,1 -- not 0,0,0,0 ;)Tedd Hansen2008-01-141-2/+2
|
* Set eolTedd Hansen2008-01-121-2164/+2164
|
* Major reorganizing of DotNetEngine. Moved common script engine parts to ↵Tedd Hansen2008-01-121-0/+2165
ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common. Loads of things has been put into interfaces instead of the specific class. We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory.