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path: root/OpenSim/Region/ScriptEngine/Common/IScript.cs (follow)
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* Added data structure to be passed through event execution queue so that ↵Tedd Hansen2008-01-171-0/+3
| | | | events can use llDetect*-commands to find information about event.
* Major reorganizing of DotNetEngine. Moved common script engine parts to ↵Tedd Hansen2008-01-121-0/+2
| | | | | | | | ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common. Loads of things has been put into interfaces instead of the specific class. We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory.
* * Optimized usingslbsa712007-10-301-5/+1
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-151-0/+28
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* remove ^M, as native storage should be UNIX format, and ^M in/out mashingSean Dague2007-09-131-12/+12
| | | | | | will happen on the windows side now that eol-style is correct
* Did I forget to add IScript.cs? Yes I did...Tedd Hansen2007-08-181-0/+12