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path: root/OpenSim/Region/ScriptEngine/Common/ExecutorBase.cs (follow)
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* Yay! Common/ is gone! One API is achieved!Melanie Thielker2008-09-261-213/+0
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* Add per-instance date to DNE to avoid serializing stuff 10 times a second.Melanie Thielker2008-09-261-11/+6
| | | | | | Clode cleanup and removal of commented stuff in ScriptManager.
* Fix wrong bitmask value in script engine that would make a mess ofMelanie Thielker2008-08-041-1/+1
| | | | | | the ObjectFlags. Good catch, gsky, thank you!
* Formatting cleanup.Jeff Ames2008-05-161-1/+1
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* * Deletes my EventReader ScriptRewriter. It isn't required to rewrite the ↵Teravus Ovares2008-05-011-4/+97
| | | | | | | script to publish the events anymore. * Introduces a language(regex) independent event recognizer and publishes the events the script listens.
* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-211-2/+0
| | | | (this took a while to run).
* Formatting cleanup.Jeff Ames2008-03-181-27/+26
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* From: Alan M Webb <awebb@vnet.ibm.com>Sean Dague2008-03-171-0/+21
| | | | | | | | | | | | | | | | | | | | | | | | | Here's a diff of the changes I have made in support of the following LSL script functions. llSetScriptState llGetScriptState llCSV2List llListRandomize llList2ListStrided llListFindList llResetOtherScript llGetScriptName It was necessary to modify ExecutorBase in support of the ScriptState implementations. I also modified SceneObjectPart and SceneObjectPart.Inventory to corrects a quoting mismatch in the commentary that through off live parsing of the files. I also simplified the State definition at the start of BuiltinCommands.
* Added copyright heaaders. Minor cleanup.Jeff Ames2008-03-041-2/+1
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* Minor cleanup.Jeff Ames2008-02-201-1/+1
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* Update svn properties.Jeff Ames2008-02-161-108/+108
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* Forgot one small but important line .. ;)Tedd Hansen2008-02-161-0/+1
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* Fixed ScriptEngine config in OpenSim.ini.example that was out of place.Tedd Hansen2008-02-161-0/+107
Added some info to failure on GridServices listening port so people can see what actually went wrong. Moved most of the function/event execution module to a baseclass so other execution methods (instead of reflection) can be used with custom script modules run by ScriptEngine.Common. + some accumulated patches