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path: root/OpenSim/Region/ScriptEngine/Common/Executor.cs (follow)
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* Run-time script errors are now shown in-world. No line number though, might ↵Tedd Hansen2007-08-261-13/+15
| | | | require script to be compiled with (slow) debug information.
* Script compiler should now show error on correct line number in original ↵Tedd Hansen2007-08-251-2/+2
| | | | LSL-script.
* Added class for "long commands" (command that returns as event) with ↵Tedd Hansen2007-08-251-37/+43
| | | | dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error).
* Scripts no longer crash sim after 5 minutes (override ↵Tedd Hansen2007-08-251-19/+24
| | | | InitializeLifetimeService). Loading/Unloading of scripts are now handled in separate thread so server is no delayed because of this. Each script is loaded into a single AppDomain (temporary test for script unload, eats ~15KB more memory for each script). Unload of scripts has been verified to free up memory.
* Added "StopScriot()" to ScriptManager. Stops Executor from executing events ↵Tedd Hansen2007-08-191-1/+17
| | | | in script, removes script from EventQueueManagers target list, tells AppDomainManager that script is no longer active (and ready for unload).
* Added event method invoke cache to Executor. "Bind once, Invoke multiple ↵Tedd Hansen2007-08-191-7/+37
| | | | times". Will speed up script event execution considerable. But at the cost of some memory (will be optimized later with RuntimeXHandle).
* Moved in-AppDomain event execution from Script to ↵Tedd Hansen2007-08-181-1/+47
| | | | OpenSim.Region.ScriptEngine.Executor. Script no longer responsible for handling event calls to itself (and we can create reference cache in Executor).
* Scripts are working again. Scripts are now loaded into limited AppDomains ↵Tedd Hansen2007-08-181-0/+10
(no security yet). *phew* that only took me 12 hours of coding...