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path: root/OpenSim/Region/ScriptEngine/Common/Executor.cs (follow)
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* bring back some script engine debugging, hoping this will help track down the...Sean Dague2008-02-181-7/+7
* Fixed ScriptEngine config in OpenSim.ini.example that was out of place.Tedd Hansen2008-02-161-60/+4
* We now support LSL stateTedd Hansen2008-02-101-1/+1
* Make timer events from scripts a little less chatty. Charles Krinke2008-02-081-6/+8
* * Mother of all commits:Adam Frisby2008-01-151-2/+2
* ScriptServer fixes: Added more debug logging, mutex lock (to be extra-super-s...Tedd Hansen2007-11-011-0/+7
* * Optimized usingslbsa712007-10-301-46/+42
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-151-0/+28
* remove ^M, as native storage should be UNIX format, and ^M in/out mashingSean Dague2007-09-131-115/+115
* Run-time script errors are now shown in-world. No line number though, might r...Tedd Hansen2007-08-261-13/+15
* Script compiler should now show error on correct line number in original LSL-...Tedd Hansen2007-08-251-2/+2
* Added class for "long commands" (command that returns as event) with dedicate...Tedd Hansen2007-08-251-37/+43
* Scripts no longer crash sim after 5 minutes (override InitializeLifetimeServi...Tedd Hansen2007-08-251-19/+24
* Added "StopScriot()" to ScriptManager. Stops Executor from executing events i...Tedd Hansen2007-08-191-1/+17
* Added event method invoke cache to Executor. "Bind once, Invoke multiple time...Tedd Hansen2007-08-191-7/+37
* Moved in-AppDomain event execution from Script to OpenSim.Region.ScriptEngine...Tedd Hansen2007-08-181-1/+47
* Scripts are working again. Scripts are now loaded into limited AppDomains (no...Tedd Hansen2007-08-181-0/+10