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My fork of OpenSim for IG and MG, called SledjChisl.
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ScriptEngine
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Common
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Executor.cs
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2008-02-16
Fixed ScriptEngine config in OpenSim.ini.example that was out of place.
Tedd Hansen
1
-60
/
+4
2008-02-10
We now support LSL state
Tedd Hansen
1
-1
/
+1
2008-02-08
Make timer events from scripts a little less chatty.
Charles Krinke
1
-6
/
+8
2008-01-15
* Mother of all commits:
Adam Frisby
1
-2
/
+2
2007-11-01
ScriptServer fixes: Added more debug logging, mutex lock (to be extra-super-s...
Tedd Hansen
1
-0
/
+7
2007-10-30
* Optimized usings
lbsa71
1
-46
/
+42
2007-10-15
* Applied patch #418 : copyright-r2012.patch - some errors, but got most thru
lbsa71
1
-0
/
+28
2007-09-13
remove ^M, as native storage should be UNIX format, and ^M in/out mashing
Sean Dague
1
-115
/
+115
2007-08-26
Run-time script errors are now shown in-world. No line number though, might r...
Tedd Hansen
1
-13
/
+15
2007-08-25
Script compiler should now show error on correct line number in original LSL-...
Tedd Hansen
1
-2
/
+2
2007-08-25
Added class for "long commands" (command that returns as event) with dedicate...
Tedd Hansen
1
-37
/
+43
2007-08-25
Scripts no longer crash sim after 5 minutes (override InitializeLifetimeServi...
Tedd Hansen
1
-19
/
+24
2007-08-19
Added "StopScriot()" to ScriptManager. Stops Executor from executing events i...
Tedd Hansen
1
-1
/
+17
2007-08-19
Added event method invoke cache to Executor. "Bind once, Invoke multiple time...
Tedd Hansen
1
-7
/
+37
2007-08-18
Moved in-AppDomain event execution from Script to OpenSim.Region.ScriptEngine...
Tedd Hansen
1
-1
/
+47
2007-08-18
Scripts are working again. Scripts are now loaded into limited AppDomains (no...
Tedd Hansen
1
-0
/
+10