aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ScriptEngine/Common/Executor.cs (unfollow)
Commit message (Collapse)AuthorFilesLines
2007-08-26Run-time script errors are now shown in-world. No line number though, might ↵Tedd Hansen1-13/+15
require script to be compiled with (slow) debug information.
2007-08-25Script compiler should now show error on correct line number in original ↵Tedd Hansen1-2/+2
LSL-script.
2007-08-25Added class for "long commands" (command that returns as event) with ↵Tedd Hansen1-37/+43
dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error).
2007-08-25Scripts no longer crash sim after 5 minutes (override ↵Tedd Hansen1-19/+24
InitializeLifetimeService). Loading/Unloading of scripts are now handled in separate thread so server is no delayed because of this. Each script is loaded into a single AppDomain (temporary test for script unload, eats ~15KB more memory for each script). Unload of scripts has been verified to free up memory.
2007-08-19Added "StopScriot()" to ScriptManager. Stops Executor from executing events ↵Tedd Hansen1-1/+17
in script, removes script from EventQueueManagers target list, tells AppDomainManager that script is no longer active (and ready for unload).
2007-08-19Added event method invoke cache to Executor. "Bind once, Invoke multiple ↵Tedd Hansen1-7/+37
times". Will speed up script event execution considerable. But at the cost of some memory (will be optimized later with RuntimeXHandle).
2007-08-18Moved in-AppDomain event execution from Script to ↵Tedd Hansen1-1/+47
OpenSim.Region.ScriptEngine.Executor. Script no longer responsible for handling event calls to itself (and we can create reference cache in Executor).
2007-08-18Scripts are working again. Scripts are now loaded into limited AppDomains ↵Tedd Hansen1-0/+10
(no security yet). *phew* that only took me 12 hours of coding...