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path: root/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs (follow)
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* ODEPluginTeravus Ovares2008-03-101-0/+5
| | | | | | | | | * Added osSetPrimFloatOnWater(BOOL) to make Physical prim float at the water level. * osSetPrimFloatOnWater(TRUE); or osSetPrimFloatOnWater(FALSE); * By default, prim do not float at the water level. * More work is needed on the floating, but it's a start.
* Added Frist basic version on the VectorRenderModule, that allows scripts to ↵MW2008-03-081-0/+18
| | | | | | | do some basic drawing onto textures. Currently the method the scripts have to use is most likely not the most user friendly, but this should improve soon. And hope to allow SVG files (either loaded from a web site, or even script created) to be used. I will add a page to the wiki tomorrow, until then http://www.pastebin.ca/934425 is a example c# script that can be used to get a bit of a idea. Also added osSetDynamicTextureDataBlend and osSetDynamicTextureURLBlend that will allow the various textures to be blended together, but currently there are still a few bugs in them. So not ready for use yet.
* Thank you kindly, Ldviopeng for:Charles Krinke2008-03-081-0/+41
| | | | | | | Patch to implement the following LSL / OS functions llParcelPrimCount(60%) osSetParcelMediaURL
* Update svn properties.Jeff Ames2008-02-251-2216/+2216
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* By now you all have learned that when I'm committing scripting usually ↵Tedd Hansen2008-02-241-0/+2216
doesn't work, so no big surprise. :) Modified baseclass for compiled script to incorp new OSSL commands class and renamed it to follow standards and all that. Scripts may work again. :)