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path: root/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs (unfollow)
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2008-05-01* Cleaned namespaces of entire solution. OpenSim directories now correspond ↵Adam Frisby1-88/+88
with namespaces.
2008-04-29* Applying Xantor's patch 0001089 - Added llRot2Angle, ↵Teravus Ovares1-2/+2
llRot2Axis,llAxisAngle2Rot. Re-implemented llRot2Euler, llEuler2Rot
2008-04-26* Committing Mantis #1061 - llRegionSay and llSetPrimitiveParams ↵Adam Frisby1-0/+5
implementations. Thanks Melanie!
2008-04-25* Applying mantis#1048 - Patch for osSetRegionWaterHeight()Adam Frisby1-2/+4
2008-04-22* Implements llScriptDangerTeravus Ovares1-2/+2
* Made the scene's scriptDanger method more generic so both the llScriptDanger method and the Script engine method use the same private method.
2008-04-21* Committing fix for previous build breakage. Sorry!Adam Frisby1-2/+2
* Committing namespace/usings fixes for ThirdParty directory, missed in previous commit.
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-92/+91
(this took a while to run).
2008-04-20* Updates LSL2CS converterTeravus Ovares1-0/+4
* All objects are not touchable by default now * When a script listens for one of the touch events in the state, an object becomes touchable. * All LSL scripts report which events they consume now ** This uses semi-complicated Regex to discover the events, stick them in a dictionary, and then write a method call into each script state's state_entry() event. ** Tedd may figure out a better way to do this in the future. For now, this works for LSL.
2008-04-15Fixed LSL State support.Teravus Ovares1-1/+5
* Re-applied Tedd's patch that got overwritten. * Replaced (state)\s+([^;\n\r]+)([\r\n\s];) with (state)\s+([^;\n\r]+)(;[\r\n\s]) * Added a state(string) method to BuiltIn_Commands_BaseClass
2008-04-06* Various terrain engine fixesAdam Frisby1-0/+13
* Includes patch #894 fixes for terrain load-tile * Large number of other terrain fixes and new commands included.
2008-03-30**Big ass update warning**Adam Frisby1-0/+6
* Renamed plugin console message, to send a message to a plugin, use either "plugin <message>", or any unrecognised message will be sent ("plugin" sends explicitly) This replaces the old "script <message>". * Terrain commands - "terrain <command>" now works again. "Script terrain <command>" does not. Many of the commands have now been reimplemented, eg load-tile. However some have new syntax. * New console command handler, you can now use things like "terrain help" or "terrain save help". See TerrainModule.cs for an example of how to use the new "Commander" class. * Commander class - advanced processing of console input and also enables a script API to be generated from registered console commands.
2008-03-28fixes mantis #778 and shoots himself for making such a mistake to begin ↵MW1-2/+2
with, but also blames Tedd for the way the script functions have wrapper methods that call the same named method in a different class, is it my fault if in two such functions, I forget to add "m_LSL_Functions." and instead cause a recursive loop until the stack overflows.
2008-03-24Implements llGetInventoryPermMask()alondria1-2/+2
2008-03-21Implements llGetObjectDetails()alondria1-0/+14
2008-03-19* Patch to add llSetLinkPrimitiveParams stubJustin Clarke Casey1-0/+4
* Thanks krtaylor
2008-03-18Formatting cleanup.Jeff Ames1-26/+25
2008-03-17From: Alan M Webb <awebb@vnet.ibm.com>Sean Dague1-3/+6
Here's a diff of the changes I have made in support of the following LSL script functions. llSetScriptState llGetScriptState llCSV2List llListRandomize llList2ListStrided llListFindList llResetOtherScript llGetScriptName It was necessary to modify ExecutorBase in support of the ScriptState implementations. I also modified SceneObjectPart and SceneObjectPart.Inventory to corrects a quoting mismatch in the commentary that through off live parsing of the files. I also simplified the State definition at the start of BuiltinCommands.
2008-03-15added some os helper functions for the texture drawing module. see ↵MW1-0/+60
http://opensimulator.org/wiki/OSSL_TextureDrawing for function prototypes and example script. Will expand that page later.
2008-03-10ODEPluginTeravus Ovares1-0/+5
* Added osSetPrimFloatOnWater(BOOL) to make Physical prim float at the water level. * osSetPrimFloatOnWater(TRUE); or osSetPrimFloatOnWater(FALSE); * By default, prim do not float at the water level. * More work is needed on the floating, but it's a start.
2008-03-08Added Frist basic version on the VectorRenderModule, that allows scripts to ↵MW1-0/+18
do some basic drawing onto textures. Currently the method the scripts have to use is most likely not the most user friendly, but this should improve soon. And hope to allow SVG files (either loaded from a web site, or even script created) to be used. I will add a page to the wiki tomorrow, until then http://www.pastebin.ca/934425 is a example c# script that can be used to get a bit of a idea. Also added osSetDynamicTextureDataBlend and osSetDynamicTextureURLBlend that will allow the various textures to be blended together, but currently there are still a few bugs in them. So not ready for use yet.
2008-03-08Thank you kindly, Ldviopeng for:Charles Krinke1-0/+41
Patch to implement the following LSL / OS functions llParcelPrimCount(60%) osSetParcelMediaURL
2008-02-25Update svn properties.Jeff Ames1-2216/+2216
2008-02-24By now you all have learned that when I'm committing scripting usually ↵Tedd Hansen1-2212/+2216
doesn't work, so no big surprise. :) Modified baseclass for compiled script to incorp new OSSL commands class and renamed it to follow standards and all that. Scripts may work again. :)
2008-02-24Changed so "BuiltIn_Commands" given to scripts is easily extendable. Added ↵Tedd Hansen1-2/+2
new OSSL_BuilIn_Commands class where we can start adding our own modular commands.
2008-02-20Minor cleanup.Jeff Ames1-9/+6
2008-02-19From: Michael Osias <mosias@us.ibm.com>Sean Dague1-0/+4
This patch implements the llSendRemoteData command and fixes mantis 552, and possibly 586.
2008-02-18Thank you very much, Hashbox for:Charles Krinke1-1/+1
Changed the public IsAdministrator back to protected, now checks Config to see whether it is allowed to run or not. Defaults to false (not allowed). To use add the following to OpenSim.ini [LL-Functions] AllowosConsoleCommand=true
2008-02-17Thank you Hashbox for adding the Charles Krinke1-1/+6
osConsoleCommand Feature to ll-functions.
2008-02-16Fixed ScriptEngine config in OpenSim.ini.example that was out of place.Tedd Hansen1-1/+1
Added some info to failure on GridServices listening port so people can see what actually went wrong. Moved most of the function/event execution module to a baseclass so other execution methods (instead of reflection) can be used with custom script modules run by ScriptEngine.Common. + some accumulated patches
2008-02-10We now support LSL stateTedd Hansen1-2/+3
2008-02-10Implements llListStatistics() and a bunch-o-LSL_Types.list statistical ↵alondria1-1/+12
methods. Added LIST_STAT_HARMONIC_MEAN in addition to LL's LIST_STAT_*
2008-02-06Somehow llList2Float never made it into LSL_BaseClass and ↵alondria1-0/+4
LSL_BuiltIn_Commands_Interface - it is now (and foxes Mantis 395)
2008-02-05Converted logging to use log4net.Jeff Ames1-2/+3
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-02-05Added explicit Quaternion->string and list->string conversions.alondria1-0/+1
Some preliminary work on llSetStatus and llGetStatus.
2008-02-02Added llParseString2List (and a few extra methods to LSL_Types.list).alondria1-2/+2
2008-02-01SCRIPTING STILL BROKENTedd Hansen1-1/+1
Added comments and regions, restructured code Changed a lot of AppDomain junk from console from using Console.Write to Log.Verbose and set it to #if DEBUG All modules should now refresh their configuration runtime Made all logging in ScriptEngine.Common get script name from actual engine Renamed LSLLongCmdHandler to AsyncLSLCommandManager Added auto-recover with 5 sec throttle for new MaintenanceThread
2008-02-01Thanks to Hashbox for a patch to:alondria1-1/+15
Implementing llStringTrim and hooking in osRegionNotice
2008-01-31Hit a dead end with llParticleSystem (libsecondlife issues) so no ↵alondria1-1/+1
functionality added yet, but did not want to loose work.
2008-01-17Added data structure to be passed through event execution queue so that ↵Tedd Hansen1-0/+9
events can use llDetect*-commands to find information about event.
2008-01-15* Mother of all commits:Adam Frisby1-1/+1
* Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
2008-01-14ZERO_ROTATION set to 0,0,0,1 -- not 0,0,0,0 ;)Tedd Hansen1-2/+2
2008-01-12Set eolTedd Hansen1-2164/+2164
2008-01-12Major reorganizing of DotNetEngine. Moved common script engine parts to ↵Tedd Hansen1-2153/+2164
ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common. Loads of things has been put into interfaces instead of the specific class. We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory.
2008-01-12Linking osTerrainGetHeight, osTerrainSetHeight, and osRegionRestart to ↵alondria1-0/+15
LSL_BaseClass to allow them to be called in LSL scripts.
2008-01-10Added const definintions for sculpted prims.Tedd Hansen1-1/+7
2007-12-30Added comments to ScriptEngine classes that explains what their purpose isTedd Hansen1-0/+8
2007-12-27* Optimized usingslbsa711-4/+4
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-24Again, great thanks to Alondria for:Charles Krinke1-2/+2
Adding:: llSetParcelMusicUrl(), llGetRootPosition(), llGetRootRotation(), llGetGeometricCenter(), llSetLocalRot(), llListReplaceList(), llGetObjectPrimCount(),llGetParcelDetails(), llGetParcelMaxPrims(), llWater(), llGetLocalRot(), and llGetAccel()
2007-12-18Many Thanks to Alondria for adding:Charles Krinke1-32/+32
The list type and a bunch of support functions to LSL Added/ReImplmented: llGetListLength(), llList2Integer(), osList2Double() (note rename), llList2Float(), llList2String(), llList2Key(), llList2Vector(), llList2Rot(), llList2List(), llDeleteSubList(), llGetListEntryType(), llList2CSV(), llCSV2List(), llListInsertList(), llDumpList2String(), Borked Still: llListSort(), llListRandomize(), llList2ListStrided(), llListFindList(), Changed: llHTTPRequest() (Made wrapper of LSL_Types.list->List<string>)
2007-12-17Again, thanks to Alondria for:Charles Krinke1-3/+3
Added: LinkNum to SceneObjectPart Added: Bunch-o settings of LinkNum in SceneObjectGroup Added: llGetNumberOfPrims() Added: llGetLinkNumber() Added: llGetLinkKey() Added: llGetLinkName() (and change to string return type)