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top-level project/dll.
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Util.cs routines to convert region coords to and from world coords or handles.
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Routines in Util to compute region world coordinates from region coordinates
as well as the conversion to and from region handles. These routines have
replaced a lot of math scattered throughout the simulator.
Should be no functional changes.
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rather than copy/pasting the necessary calculations in lots of places.
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* Moves the mono_metadata_token_from_dor message to a different module on loading.
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* Yay anonymous delegate in an anonymous delegate.
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LICENSE.txt.
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having spent the last couple of days wrestling with .NET XmlSerializer
and trying to get it to do what is required by XMPP (RFC 3920 & 3921)
this is the preliminary result of that wrestling (you should see the
other guy!): XmppSerializer allows us to serialize Xmpp stanza (and
theoretically deserialize [or reify] them), XmppWriter helps avoiding
various gratuitous crap added in by off-the-shelf XmlSerializer.
this is currently not used anywhere but the plan is to use it for
at least an XMPPBridgeModule.
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(this took a while to run).
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an image
* This might stop some client's constant requests for unfound textures, which is a candidate for the memory leak
* If a texture is not found then the "Image not found" texture will now be displayed clientside
* If it works, this should resolve mantis 676
* Non texture image requests do not receive this packet yet
* This will require a prebuild
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* Shortened type references
* Removed redundant 'this' qualifier
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Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
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messages. Thanks Chillken!
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no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server.
Introduced an "IPlugin" interface, which plugins can inherit from.
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