| Commit message (Expand) | Author | Age | Files | Lines |
* | Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global ... | Diva Canto | 2016-02-21 | 9 | -9/+9 |
* | BulletSim: increase default value of AvatarStopZeroThreshold as this reduces | Robert Adams | 2016-01-20 | 1 | -1/+1 |
* | BulletSim: make collision sounds work most of the time. Seems that collisions | Robert Adams | 2016-01-19 | 3 | -5/+9 |
* | BulletSim: add stationary suppression on AddForce application. This enables | Robert Adams | 2016-01-18 | 1 | -0/+4 |
* | BulletSim: fix problem of not zeroing motion when stationary (drift problem from | Robert Adams | 2016-01-18 | 1 | -66/+40 |
* | BulletSim: change method signatures for internal AddForce methods to remove | Robert Adams | 2016-01-18 | 6 | -17/+21 |
* | BulletSim: revert avatar stationary testing for having slight velocity. | Robert Adams | 2016-01-18 | 1 | -5/+14 |
* | BulletSim: fix Mantis 7798: land collisions not working. | Robert Adams | 2016-01-10 | 1 | -2/+6 |
* | BulletSim: tweaking so avatar can be pushed. In particular, llPushObject, | Robert Adams | 2016-01-10 | 5 | -18/+57 |
* | ubMeshmerizer: remove some wrong faces still present in taper cases, some cod... | UbitUmarov | 2015-12-26 | 3 | -210/+234 |
* | fix cilinder and cone physics mesh | UbitUmarov | 2015-12-26 | 1 | -0/+2 |
* | add prim estimated center of mass correction also for tortured prims meshs. ... | UbitUmarov | 2015-12-24 | 1 | -0/+4 |
* | remove the unused OBB physics parameters export, since they aren't actually u... | UbitUmarov | 2015-12-17 | 2 | -53/+0 |
* | improve a bit llpushobject on avatars using bullet, but force is ignored a fe... | UbitUmarov | 2015-12-12 | 1 | -0/+8 |
* | add some missing GC.RemoveMemoryPressure() | UbitUmarov | 2015-12-09 | 1 | -0/+2 |
* | BulletSim: fix collision sound calculation. Modify some routines to make | Robert Adams | 2015-11-30 | 4 | -20/+27 |
* | let Bullet do collision sounds (RAdams plz fix the relative speed) | UbitUmarov | 2015-11-29 | 1 | -1/+8 |
* | let old ODE trigger collision sounds like ubOde | UbitUmarov | 2015-11-28 | 2 | -2/+21 |
* | add a nasty global lock, ode.dll requires on multi regions per instance ( als... | UbitUmarov | 2015-11-27 | 1 | -5/+8 |
* | add thread allocation calls for new ode.dll (old ode) | UbitUmarov | 2015-11-21 | 2 | -16/+25 |
* | some cleanup, allow cast rays to collide with terrain within limited range (... | UbitUmarov | 2015-11-21 | 3 | -366/+8 |
* | remove some compile warnings increasing total number by 2 | UbitUmarov | 2015-11-21 | 2 | -2/+2 |
* | stop the Vehicle AFTER fixing position not before, bc stop code also updates... | UbitUmarov | 2015-11-20 | 1 | -6/+5 |
* | stop a Vehicle on a failed region cross (or empty border) (old ode) | UbitUmarov | 2015-11-20 | 2 | -0/+13 |
* | remove Ode.Net - missing file. ( old ode may be broken now) | UbitUmarov | 2015-11-20 | 1 | -0/+2025 |
* | remove the hard to maintain Ode.Net wrapper only in use by old ode | UbitUmarov | 2015-11-20 | 8 | -290/+33 |
* | ubOde: add threading related calls new ode.dll may need. Hope this doesn't br... | UbitUmarov | 2015-11-20 | 2 | -4/+23 |
* | minor: reset character collision flags, even if without a Body | UbitUmarov | 2015-11-12 | 1 | -2/+6 |
* | add some safeguard checks | UbitUmarov | 2015-11-12 | 1 | -3/+4 |
* | rename MinFrameTime as FrameTime, since it is not a minimum but a target valu... | UbitUmarov | 2015-11-08 | 1 | -1/+1 |
* | change maximum angular velocity to a value derived from heartbeat rate and N... | UbitUmarov | 2015-11-08 | 2 | -7/+11 |
* | fix wrong condition to set low angular velocity as Zero. | UbitUmarov | 2015-11-08 | 1 | -4/+4 |
* | add a console/log warning about large physics meshs on ubOde that can have n... | UbitUmarov | 2015-11-05 | 1 | -0/+6 |
* | Merge branch 'master' into avinationmerge | UbitUmarov | 2015-11-01 | 2 | -1/+2 |
|\ |
|
| * | On to 0.8.3! | Diva Canto | 2015-10-18 | 3 | -3/+3 |
| * | fix GetTerrainHeightAtXY also on master. Fix wrong active angularlock detect... | UbitUmarov | 2015-10-17 | 2 | -281/+9 |
| * | Typos in comments | Diva Canto | 2015-09-06 | 2 | -2/+2 |
* | | let ode also finish internal representation of prim actors, before simulation | UbitUmarov | 2015-10-22 | 1 | -0/+40 |
* | | Make physics engines finish internal representation of loaded prims before st... | UbitUmarov | 2015-10-22 | 2 | -4/+5 |
* | | rename terrain for opensim and respective configuration flag that a future c... | UbitUmarov | 2015-10-22 | 3 | -34/+37 |
* | | update ubOde hashspaces levels | UbitUmarov | 2015-10-21 | 1 | -3/+3 |
* | | we do not have prims with size 2^128, missing file | UbitUmarov | 2015-10-21 | 1 | -11/+6 |
* | | fix or remove some wrong ODE configuration settings | UbitUmarov | 2015-10-21 | 1 | -34/+7 |
* | | remove the use of Vector3 for axis locks on the rest of engines | UbitUmarov | 2015-10-21 | 7 | -26/+13 |
* | | the inertia matrix inversions and body inertia changes to implement axis loc... | UbitUmarov | 2015-10-21 | 1 | -288/+59 |
* | | stop using a vector3 to store axis locks 3bit flags also in ode | UbitUmarov | 2015-10-20 | 2 | -56/+47 |
* | | stop using a vector3 to store axis locks 3bit flags in ubOde | UbitUmarov | 2015-10-20 | 2 | -38/+46 |
* | | move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to P... | UbitUmarov | 2015-10-20 | 1 | -1/+14 |
* | | On to 0.8.3! | Diva Canto | 2015-10-18 | 3 | -3/+3 |
* | | stop a object when making it not physical | UbitUmarov | 2015-10-18 | 1 | -2/+9 |