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2015-11-12minor: reset character collision flags, even if without a BodyUbitUmarov1-2/+6
2015-11-12 add some safeguard checksUbitUmarov1-3/+4
2015-11-08rename MinFrameTime as FrameTime, since it is not a minimum but a target ↵UbitUmarov1-1/+1
value; retune its value a bit so reported FPS is closer to integer value; change ode step size acording to reduce jitter in phys FPS; Make Statistics Scaling factor (fludge factor) configurable. (legacy default of 5.0 in code)
2015-11-08 change maximum angular velocity to a value derived from heartbeat rate and ↵UbitUmarov2-7/+11
Nyquist.
2015-11-08 fix wrong condition to set low angular velocity as Zero.UbitUmarov1-4/+4
2015-11-05 add a console/log warning about large physics meshs on ubOde that can have ↵UbitUmarov1-0/+6
negative impact on region load
2015-10-22let ode also finish internal representation of prim actors, before simulationUbitUmarov1-0/+40
2015-10-22Make physics engines finish internal representation of loaded prims before ↵UbitUmarov2-4/+5
starting simulation so it does start for all at same time. Currently only in use by ubOde
2015-10-22 rename terrain for opensim and respective configuration flag that a future ↵UbitUmarov3-34/+37
costumized ODE library may have
2015-10-21 update ubOde hashspaces levelsUbitUmarov1-3/+3
2015-10-21 we do not have prims with size 2^128, missing fileUbitUmarov1-11/+6
2015-10-21 fix or remove some wrong ODE configuration settingsUbitUmarov1-34/+7
2015-10-21 remove the use of Vector3 for axis locks on the rest of enginesUbitUmarov7-26/+13
2015-10-21 the inertia matrix inversions and body inertia changes to implement axis ↵UbitUmarov1-288/+59
locks need to be avoid, so use ubOde axis locks code. Hopefully this will not cause incompatibilities
2015-10-20 stop using a vector3 to store axis locks 3bit flags also in odeUbitUmarov2-56/+47
2015-10-20 stop using a vector3 to store axis locks 3bit flags in ubOdeUbitUmarov2-38/+46
2015-10-20 move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to ↵UbitUmarov1-1/+14
PhysicsActor. Let engines use LockAngularMotion with either Vector3 argument or byte
2015-10-18On to 0.8.3!Diva Canto3-3/+3
Conflicts: OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs
2015-10-18On to 0.8.3!Diva Canto3-3/+3
2015-10-18 stop a object when making it not physicalUbitUmarov1-2/+9
2015-10-17 Fix wrong active angularlock detection (it was only burning cpu), stop ↵UbitUmarov2-16/+11
trying to add a amotor to each child prim and stop using unnecessary trimeshcallbacks
2015-10-17 fix GetTerrainHeightAtXY also on master. Fix wrong active angularlock ↵UbitUmarov2-281/+9
detection (it was only burning cpu), stop trying to add a amotor to each child part and fix a typo.
2015-10-17fix GetTerrainHeightAtXY for large regions. Also change ode dispose()UbitUmarov1-386/+30
2015-10-15bug fix. Some rare meshs reported as having +-infinity dimensionsUbitUmarov1-6/+28
2015-10-14More exception catching in ODE at shutdown. Not sure why the exception happens.Diva Canto1-1/+10
2015-10-14Fixed exception upon shutting down in plain ODE.Diva Canto1-2/+5
09:49:57 - [SHUTDOWN]: Ignoring failure during shutdown - System.NullReferenceException: Object reference not set to an instance of an object. at OpenSim.Region.PhysicsModule.ODE.OdeScene.Dispose() in f:\dev\opensim-core\OpenSim\Region\PhysicsModules\Ode\OdeScene.cs:line 4062
2015-10-14 fix a typo..UbitUmarov1-1/+0
2015-10-14 bug fix, and make Mesh-Mesh and Mesh-Terrain collisions a lot softerUbitUmarov1-68/+74
2015-10-13 reduce jitter due to viewer interpolators on objects that are really almost ↵UbitUmarov1-37/+87
at rest
2015-10-13 change fps and dilation (still something not that usefull). make collisions ↵UbitUmarov1-86/+77
a bit less explosive.., do changes on own time limited loop and not on simulation loop, ...
2015-10-13 rename UbitMeshmerizer class as ubMeshmerizerUbitUmarov1-1/+1
2015-10-12 detect a fully degenerated mesh and avoid using it and so crashing ubOdeUbitUmarov2-1/+18
2015-10-11use System.IO.Compression.DeflateStream for mesh decompression like master, ↵UbitUmarov1-9/+9
since ACE zlib does seem to fail to decompress some meshs present at OSG, (possible same issue happens with map with option to draw prims)
2015-10-11 display prim name, if unzip of selected phsyics mesh part fails on ↵UbitUmarov1-1/+1
ubMeshmerizer ( thx Dan)
2015-10-02Implement an overridable implementation of PhysicsActor.SetVehicle()Robert Adams2-2/+103
that works for all physics engines. BulletSim: implement an optimized version of SetVehicle() that still uses the vehicle code to do bounds checking but does it in one taint operation.
2015-09-30 add get method on physics actors PIDHoverActiveUbitUmarov11-5/+21
2015-09-30 first steps adding suport for llSetHoverHeight() called from attachments on ↵UbitUmarov1-16/+143
ubOde. Sure needs work.. like sp motion control still assumes stopped and not falling state. Only very basic test on flat land done
2015-09-24 add physics assistance on placement of a new object. This may help on ↵UbitUmarov1-6/+3
mantis 7727, but may still need more work
2015-09-23 fix for future non square regionsUbitUmarov2-5/+6
2015-09-23 same for old OdeUbitUmarov1-1/+1
2015-09-23 remove a odd floating offset on physical prims/terrain collisionsUbitUmarov1-16/+9
2015-09-17recover bulletS fps math change lost in mergeUbitUmarov1-2/+3
2015-09-13change the names also on the assembyInfo filesUbitUmarov2-7/+7
2015-09-12rename Ubit physics modulesUbitUmarov17-70/+71
2015-09-12 fix the typos that seem to matter so much to some :pUbitUmarov2-2/+2
2015-09-09minor clean, letting small classes be own module classUbitUmarov1-2/+4
2015-09-09 let old ode also have a Module classUbitUmarov3-80/+113
2015-09-09 found core hack to fix modules interdependencies RegionLoaded is not that ↵UbitUmarov2-24/+37
obvius
2015-09-09 split Module from its scene, so if not enabled there is no scene memory ↵UbitUmarov2-97/+113
allocation. All physics modules need this ( if not others)
2015-09-09 demote ConvexDecompositionDotNet to a simple dll, i had made it a region moduleUbitUmarov24-27/+23