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2015-12-12improve a bit llpushobject on avatars using bullet, but force is ignored a fe...UbitUmarov1-0/+8
2015-12-09add some missing GC.RemoveMemoryPressure()UbitUmarov1-0/+2
2015-11-30BulletSim: fix collision sound calculation. Modify some routines to makeRobert Adams4-20/+27
2015-11-29let Bullet do collision sounds (RAdams plz fix the relative speed)UbitUmarov1-1/+8
2015-11-28let old ODE trigger collision sounds like ubOdeUbitUmarov2-2/+21
2015-11-27add a nasty global lock, ode.dll requires on multi regions per instance ( als...UbitUmarov1-5/+8
2015-11-21 add thread allocation calls for new ode.dll (old ode)UbitUmarov2-16/+25
2015-11-21 some cleanup, allow cast rays to collide with terrain within limited range (...UbitUmarov3-366/+8
2015-11-21 remove some compile warnings increasing total number by 2UbitUmarov2-2/+2
2015-11-20 stop the Vehicle AFTER fixing position not before, bc stop code also updates...UbitUmarov1-6/+5
2015-11-20 stop a Vehicle on a failed region cross (or empty border) (old ode)UbitUmarov2-0/+13
2015-11-20 remove Ode.Net - missing file. ( old ode may be broken now)UbitUmarov1-0/+2025
2015-11-20 remove the hard to maintain Ode.Net wrapper only in use by old odeUbitUmarov8-290/+33
2015-11-20ubOde: add threading related calls new ode.dll may need. Hope this doesn't br...UbitUmarov2-4/+23
2015-11-12minor: reset character collision flags, even if without a BodyUbitUmarov1-2/+6
2015-11-12 add some safeguard checksUbitUmarov1-3/+4
2015-11-08rename MinFrameTime as FrameTime, since it is not a minimum but a target valu...UbitUmarov1-1/+1
2015-11-08 change maximum angular velocity to a value derived from heartbeat rate and N...UbitUmarov2-7/+11
2015-11-08 fix wrong condition to set low angular velocity as Zero.UbitUmarov1-4/+4
2015-11-05 add a console/log warning about large physics meshs on ubOde that can have n...UbitUmarov1-0/+6
2015-10-22let ode also finish internal representation of prim actors, before simulationUbitUmarov1-0/+40
2015-10-22Make physics engines finish internal representation of loaded prims before st...UbitUmarov2-4/+5
2015-10-22 rename terrain for opensim and respective configuration flag that a future c...UbitUmarov3-34/+37
2015-10-21 update ubOde hashspaces levelsUbitUmarov1-3/+3
2015-10-21 we do not have prims with size 2^128, missing fileUbitUmarov1-11/+6
2015-10-21 fix or remove some wrong ODE configuration settingsUbitUmarov1-34/+7
2015-10-21 remove the use of Vector3 for axis locks on the rest of enginesUbitUmarov7-26/+13
2015-10-21 the inertia matrix inversions and body inertia changes to implement axis loc...UbitUmarov1-288/+59
2015-10-20 stop using a vector3 to store axis locks 3bit flags also in odeUbitUmarov2-56/+47
2015-10-20 stop using a vector3 to store axis locks 3bit flags in ubOdeUbitUmarov2-38/+46
2015-10-20 move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to P...UbitUmarov1-1/+14
2015-10-18On to 0.8.3!Diva Canto3-3/+3
2015-10-18On to 0.8.3!Diva Canto3-3/+3
2015-10-18 stop a object when making it not physicalUbitUmarov1-2/+9
2015-10-17 Fix wrong active angularlock detection (it was only burning cpu), stop tryin...UbitUmarov2-16/+11
2015-10-17 fix GetTerrainHeightAtXY also on master. Fix wrong active angularlock detect...UbitUmarov2-281/+9
2015-10-17fix GetTerrainHeightAtXY for large regions. Also change ode dispose()UbitUmarov1-386/+30
2015-10-15bug fix. Some rare meshs reported as having +-infinity dimensionsUbitUmarov1-6/+28
2015-10-14More exception catching in ODE at shutdown. Not sure why the exception happens.Diva Canto1-1/+10
2015-10-14Fixed exception upon shutting down in plain ODE.Diva Canto1-2/+5
2015-10-14 fix a typo..UbitUmarov1-1/+0
2015-10-14 bug fix, and make Mesh-Mesh and Mesh-Terrain collisions a lot softerUbitUmarov1-68/+74
2015-10-13 reduce jitter due to viewer interpolators on objects that are really almost ...UbitUmarov1-37/+87
2015-10-13 change fps and dilation (still something not that usefull). make collisions ...UbitUmarov1-86/+77
2015-10-13 rename UbitMeshmerizer class as ubMeshmerizerUbitUmarov1-1/+1
2015-10-12 detect a fully degenerated mesh and avoid using it and so crashing ubOdeUbitUmarov2-1/+18
2015-10-11use System.IO.Compression.DeflateStream for mesh decompression like master, s...UbitUmarov1-9/+9
2015-10-11 display prim name, if unzip of selected phsyics mesh part fails on ubMeshmer...UbitUmarov1-1/+1
2015-10-02Implement an overridable implementation of PhysicsActor.SetVehicle()Robert Adams2-2/+103
2015-09-30 add get method on physics actors PIDHoverActiveUbitUmarov11-5/+21