Commit message (Collapse) | Author | Age | Files | Lines | |
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* | ubOde: let small spheres still be spheres | UbitUmarov | 2017-07-22 | 1 | -1/+1 |
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* | ubOde: represent small objects as a box. A object is small is all scale ↵ | UbitUmarov | 2017-07-22 | 2 | -13/+25 |
| | | | | dimensions are less or equal to option MinSizeToMeshmerize (in ODEPhysicsSettings) with default of 0.1. This is needed because this objects hit narrow phase with high overlaps alot more, and so have high cpu cost. | ||||
* | ubOde remove ols pseudo convex for sculpts | UbitUmarov | 2017-07-22 | 1 | -10/+1 |
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* | ode does not like null refs | UbitUmarov | 2017-07-16 | 1 | -1/+2 |
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* | add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; ↵ | UbitUmarov | 2017-07-13 | 2 | -18/+20 |
| | | | | separed land collsions dispatch from the others... | ||||
* | ubOde don't use old ode body sleep option, a few changes on sleep control, ↵ | UbitUmarov | 2017-07-07 | 3 | -8/+31 |
| | | | | update ode.dll (windows, others needed) (keep older versions.. bc.. well bugs happen) | ||||
* | ubOde: but only do that if sphere is physical.. | UbitUmarov | 2017-07-03 | 1 | -1/+1 |
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* | ubOde: dont do avatar step climb on small true spheres. lets play simple ↵ | UbitUmarov | 2017-07-03 | 1 | -2/+8 |
| | | | | football | ||||
* | oops i forgot the avatar knees bending on ramps... so go back.. | UbitUmarov | 2017-07-02 | 2 | -24/+33 |
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* | a few changes to ubOde avatar collisions | UbitUmarov | 2017-07-01 | 2 | -38/+39 |
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* | fix some issues on ubOde physics shape type changes | UbitUmarov | 2017-06-12 | 2 | -15/+18 |
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* | Fixed typo in log message | Kevin Cozens | 2017-06-09 | 1 | -1/+1 |
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* | add a bit more protection for broken scripts like ingen-e3s-v1.33 | UbitUmarov | 2017-05-21 | 1 | -0/+4 |
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* | fix a null ref in ubOde character | UbitUmarov | 2017-05-20 | 1 | -36/+34 |
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* | update ode binaries for windows; add a minimal velocity for bounce | UbitUmarov | 2017-04-20 | 1 | -0/+1 |
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* | deleted a bit 2 much on last commit | UbitUmarov | 2017-04-18 | 2 | -2/+5 |
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* | update ODE binaries for windows. Other platforms need to compile from ↵ | UbitUmarov | 2017-04-18 | 1 | -122/+77 |
| | | | | opensim-libs repo, folder ODE-OpenSim-0.13.2, read file OPENSIM-README.txt. Remove code to reduce bounce on non physical placement, new unmanaged should handle that | ||||
* | several changes for osTeleportObject | UbitUmarov | 2017-04-15 | 1 | -18/+25 |
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* | still issues with volume detectors and sleeping bodies | UbitUmarov | 2017-04-15 | 2 | -2/+8 |
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* | still issues with volume detectors and sleeping bodies | UbitUmarov | 2017-04-15 | 2 | -23/+41 |
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* | some reduction on large colision repulsive force on non physical placement ↵ | UbitUmarov | 2017-04-14 | 2 | -124/+251 |
| | | | | of physical prims | ||||
* | store the physics inertia override in Mysql and add it to serializer. run ↵ | UbitUmarov | 2017-04-01 | 1 | -3/+0 |
| | | | | prebuild is required | ||||
* | add missing file. Changes of inertia data of objects running does not | UbitUmarov | 2017-03-31 | 1 | -1/+2 |
| | | | | | produce correct physical results, namely linear and angular momentum are not conserved. | ||||
* | add OSSL functions to override linksets total mass, center of mass and ↵ | UbitUmarov | 2017-03-31 | 1 | -46/+207 |
| | | | | inertia. replacing the crude automatic estimation based on prims known to physics and density. Changed parameters are still not saved, and are lost on region crossings. only suported by UbODE. EXPERIMENTAL feature, only test it for now.. don't try to use in products. | ||||
* | ubOde: update prim mass when changing Density | UbitUmarov | 2017-01-26 | 1 | -1/+3 |
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* | Massive tab and trailing space cleanup | Melanie Thielker | 2017-01-05 | 8 | -1340/+1340 |
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* | remove a gc.collect that isn't very usefull (on the right engine this | UbitUmarov | 2016-12-30 | 1 | -2/+0 |
| | | | | time) | ||||
* | ubOde other convex type objects other than mesh and sculpt also don't have holes | UbitUmarov | 2016-12-12 | 1 | -1/+1 |
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* | ubOde simple spheres and boxes with type convex have no holes on ↵ | UbitUmarov | 2016-12-12 | 1 | -9/+15 |
| | | | | physics(long forgotten fix) | ||||
* | avoid doing unnecessary heavy things on change physics rep | UbitUmarov | 2016-11-26 | 1 | -0/+7 |
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* | ubOde fix a multhreading timming issue | UbitUmarov | 2016-11-12 | 1 | -2/+2 |
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* | ubOde: add a needed lock | UbitUmarov | 2016-11-10 | 1 | -5/+11 |
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* | start removing old hack of using SetMomentum to just set instant velocity, ↵ | UbitUmarov | 2016-11-07 | 3 | -7/+39 |
| | | | | now that TargetVelocity is avaiable | ||||
* | restrict ubOde castray with terrain range only on horizontal plane, let it ↵ | UbitUmarov | 2016-11-06 | 1 | -1/+10 |
| | | | | find physical avatars. | ||||
* | put a lock back in ubOde character :( | UbitUmarov | 2016-09-12 | 1 | -29/+22 |
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* | remove some MegaRegions code from ubOde | UbitUmarov | 2016-09-01 | 1 | -124/+66 |
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* | remove some MegaRegions code from physics | UbitUmarov | 2016-09-01 | 1 | -26/+0 |
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* | ubOde add a missing decimal dot :) | UbitUmarov | 2016-08-29 | 1 | -2/+2 |
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* | ubOde mouse look steer with some MOUSELOOK_BANK action | UbitUmarov | 2016-08-29 | 1 | -18/+51 |
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* | my broken version of vehicle mouse steer on ubOde (no bank,needs better damp) | UbitUmarov | 2016-08-28 | 1 | -39/+103 |
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* | change ODEs topcolliders code ( still bad), plus a few memory leaks | UbitUmarov | 2016-08-22 | 1 | -27/+21 |
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* | remove unnecessary lock | UbitUmarov | 2016-08-22 | 1 | -31/+21 |
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* | fix ubOde prims unlink that got broken fixing sleeping bodies collisions, ↵ | UbitUmarov | 2016-08-19 | 2 | -6/+28 |
| | | | | core removes and adds a prim with same LocalID not giving time for physics to actuly delete, so when it did it LocalID was lost | ||||
* | ubOde reduce collision_start latency in same cases (only one collision ↵ | UbitUmarov | 2016-08-17 | 2 | -10/+8 |
| | | | | happening and more than 50ms since last) | ||||
* | ubOde revert making vehicle hover height disable hover. This at least ↵ | UbitUmarov | 2016-08-06 | 1 | -1/+1 |
| | | | | breaks current scripts. wikis say it should, but makes no sense with vehicle type parameters defaults. Hover it again only disabled with timescale >300; handle llSameGroup on attachments | ||||
* | ubOde a few changes to collisions reporting | UbitUmarov | 2016-08-06 | 3 | -31/+62 |
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* | also disable vehicle hover if its hover is set to zero | UbitUmarov | 2016-08-04 | 1 | -1/+1 |
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* | apply external forces and torque to vehicles also, as other engines do | UbitUmarov | 2016-08-04 | 2 | -8/+15 |
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* | reduce ubOde walking super climbers | UbitUmarov | 2016-08-02 | 1 | -0/+17 |
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* | remove redundant check | UbitUmarov | 2016-07-25 | 1 | -2/+1 |
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