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My fork of OpenSim for IG and MG, called SledjChisl.
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Author
Age
Files
Lines
*
rename MinFrameTime as FrameTime, since it is not a minimum but a target valu...
UbitUmarov
2015-11-08
1
-1
/
+1
*
change maximum angular velocity to a value derived from heartbeat rate and N...
UbitUmarov
2015-11-08
2
-7
/
+11
*
fix wrong condition to set low angular velocity as Zero.
UbitUmarov
2015-11-08
1
-4
/
+4
*
add a console/log warning about large physics meshs on ubOde that can have n...
UbitUmarov
2015-11-05
1
-0
/
+6
*
Make physics engines finish internal representation of loaded prims before st...
UbitUmarov
2015-10-22
1
-3
/
+4
*
rename terrain for opensim and respective configuration flag that a future c...
UbitUmarov
2015-10-22
3
-34
/
+37
*
update ubOde hashspaces levels
UbitUmarov
2015-10-21
1
-3
/
+3
*
stop using a vector3 to store axis locks 3bit flags in ubOde
UbitUmarov
2015-10-20
2
-38
/
+46
*
fix a typo..
UbitUmarov
2015-10-14
1
-1
/
+0
*
bug fix, and make Mesh-Mesh and Mesh-Terrain collisions a lot softer
UbitUmarov
2015-10-14
1
-68
/
+74
*
reduce jitter due to viewer interpolators on objects that are really almost ...
UbitUmarov
2015-10-13
1
-37
/
+87
*
change fps and dilation (still something not that usefull). make collisions ...
UbitUmarov
2015-10-13
1
-86
/
+77
*
add get method on physics actors PIDHoverActive
UbitUmarov
2015-09-30
2
-0
/
+8
*
first steps adding suport for llSetHoverHeight() called from attachments on ...
UbitUmarov
2015-09-30
1
-16
/
+143
*
add physics assistance on placement of a new object. This may help on mantis...
UbitUmarov
2015-09-24
1
-6
/
+3
*
fix for future non square regions
UbitUmarov
2015-09-23
1
-3
/
+4
*
remove a odd floating offset on physical prims/terrain collisions
UbitUmarov
2015-09-23
1
-16
/
+9
*
change the names also on the assembyInfo files
UbitUmarov
2015-09-13
1
-4
/
+4
*
rename Ubit physics modules
UbitUmarov
2015-09-12
10
-0
/
+13818