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My fork of OpenSim for IG and MG, called SledjChisl.
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ubOde
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2017-07-22
ubOde: let small spheres still be spheres
UbitUmarov
1
-1
/
+1
2017-07-22
ubOde: represent small objects as a box. A object is small is all scale dimen...
UbitUmarov
2
-13
/
+25
2017-07-22
ubOde remove ols pseudo convex for sculpts
UbitUmarov
1
-10
/
+1
2017-07-16
ode does not like null refs
UbitUmarov
1
-1
/
+2
2017-07-13
add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; s...
UbitUmarov
2
-18
/
+20
2017-07-07
ubOde don't use old ode body sleep option, a few changes on sleep control, up...
UbitUmarov
3
-8
/
+31
2017-07-03
ubOde: but only do that if sphere is physical..
UbitUmarov
1
-1
/
+1
2017-07-03
ubOde: dont do avatar step climb on small true spheres. lets play simple foot...
UbitUmarov
1
-2
/
+8
2017-07-02
oops i forgot the avatar knees bending on ramps... so go back..
UbitUmarov
2
-24
/
+33
2017-07-01
a few changes to ubOde avatar collisions
UbitUmarov
2
-38
/
+39
2017-06-12
fix some issues on ubOde physics shape type changes
UbitUmarov
2
-15
/
+18
2017-06-09
Fixed typo in log message
Kevin Cozens
1
-1
/
+1
2017-05-21
add a bit more protection for broken scripts like ingen-e3s-v1.33
UbitUmarov
1
-0
/
+4
2017-05-20
fix a null ref in ubOde character
UbitUmarov
1
-36
/
+34
2017-04-20
update ode binaries for windows; add a minimal velocity for bounce
UbitUmarov
1
-0
/
+1
2017-04-18
deleted a bit 2 much on last commit
UbitUmarov
2
-2
/
+5
2017-04-18
update ODE binaries for windows. Other platforms need to compile from opensi...
UbitUmarov
1
-122
/
+77
2017-04-15
several changes for osTeleportObject
UbitUmarov
1
-18
/
+25
2017-04-15
still issues with volume detectors and sleeping bodies
UbitUmarov
2
-2
/
+8
2017-04-15
still issues with volume detectors and sleeping bodies
UbitUmarov
2
-23
/
+41
2017-04-14
some reduction on large colision repulsive force on non physical placement of...
UbitUmarov
2
-124
/
+251
2017-04-01
store the physics inertia override in Mysql and add it to serializer. run p...
UbitUmarov
1
-3
/
+0
2017-03-31
add missing file. Changes of inertia data of objects running does not
UbitUmarov
1
-1
/
+2
2017-03-31
add OSSL functions to override linksets total mass, center of mass and inert...
UbitUmarov
1
-46
/
+207
2017-01-26
ubOde: update prim mass when changing Density
UbitUmarov
1
-1
/
+3
2017-01-05
Massive tab and trailing space cleanup
Melanie Thielker
8
-1340
/
+1340
2016-12-30
remove a gc.collect that isn't very usefull (on the right engine this
UbitUmarov
1
-2
/
+0
2016-12-12
ubOde other convex type objects other than mesh and sculpt also don't have holes
UbitUmarov
1
-1
/
+1
2016-12-12
ubOde simple spheres and boxes with type convex have no holes on physics(long...
UbitUmarov
1
-9
/
+15
2016-11-26
avoid doing unnecessary heavy things on change physics rep
UbitUmarov
1
-0
/
+7
2016-11-12
ubOde fix a multhreading timming issue
UbitUmarov
1
-2
/
+2
2016-11-10
ubOde: add a needed lock
UbitUmarov
1
-5
/
+11
2016-11-07
start removing old hack of using SetMomentum to just set instant velocity, no...
UbitUmarov
3
-7
/
+39
2016-11-06
restrict ubOde castray with terrain range only on horizontal plane, let it fi...
UbitUmarov
1
-1
/
+10
2016-09-12
put a lock back in ubOde character :(
UbitUmarov
1
-29
/
+22
2016-09-01
remove some MegaRegions code from ubOde
UbitUmarov
1
-124
/
+66
2016-09-01
remove some MegaRegions code from physics
UbitUmarov
1
-26
/
+0
2016-08-29
ubOde add a missing decimal dot :)
UbitUmarov
1
-2
/
+2
2016-08-29
ubOde mouse look steer with some MOUSELOOK_BANK action
UbitUmarov
1
-18
/
+51
2016-08-28
my broken version of vehicle mouse steer on ubOde (no bank,needs better damp)
UbitUmarov
1
-39
/
+103
2016-08-22
change ODEs topcolliders code ( still bad), plus a few memory leaks
UbitUmarov
1
-27
/
+21
2016-08-22
remove unnecessary lock
UbitUmarov
1
-31
/
+21
2016-08-19
fix ubOde prims unlink that got broken fixing sleeping bodies collisions, cor...
UbitUmarov
2
-6
/
+28
2016-08-17
ubOde reduce collision_start latency in same cases (only one collision happen...
UbitUmarov
2
-10
/
+8
2016-08-06
ubOde revert making vehicle hover height disable hover. This at least breaks...
UbitUmarov
1
-1
/
+1
2016-08-06
ubOde a few changes to collisions reporting
UbitUmarov
3
-31
/
+62
2016-08-04
also disable vehicle hover if its hover is set to zero
UbitUmarov
1
-1
/
+1
2016-08-04
apply external forces and torque to vehicles also, as other engines do
UbitUmarov
2
-8
/
+15
2016-08-02
reduce ubOde walking super climbers
UbitUmarov
1
-0
/
+17
2016-07-25
remove redundant check
UbitUmarov
1
-2
/
+1
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