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path: root/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs (follow)
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* minor: reset character collision flags, even if without a BodyUbitUmarov2015-11-121-2/+6
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* add some safeguard checksUbitUmarov2015-11-121-3/+4
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* rename MinFrameTime as FrameTime, since it is not a minimum but a target ↵UbitUmarov2015-11-081-1/+1
| | | | value; retune its value a bit so reported FPS is closer to integer value; change ode step size acording to reduce jitter in phys FPS; Make Statistics Scaling factor (fludge factor) configurable. (legacy default of 5.0 in code)
* change maximum angular velocity to a value derived from heartbeat rate and ↵UbitUmarov2015-11-081-2/+8
| | | | Nyquist.
* Make physics engines finish internal representation of loaded prims before ↵UbitUmarov2015-10-221-3/+4
| | | | starting simulation so it does start for all at same time. Currently only in use by ubOde
* rename terrain for opensim and respective configuration flag that a future ↵UbitUmarov2015-10-221-12/+15
| | | | costumized ODE library may have
* update ubOde hashspaces levelsUbitUmarov2015-10-211-3/+3
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* fix a typo..UbitUmarov2015-10-141-1/+0
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* bug fix, and make Mesh-Mesh and Mesh-Terrain collisions a lot softerUbitUmarov2015-10-141-68/+74
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* change fps and dilation (still something not that usefull). make collisions ↵UbitUmarov2015-10-131-86/+77
| | | | a bit less explosive.., do changes on own time limited loop and not on simulation loop, ...
* fix for future non square regionsUbitUmarov2015-09-231-3/+4
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* remove a odd floating offset on physical prims/terrain collisionsUbitUmarov2015-09-231-16/+9
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* rename Ubit physics modulesUbitUmarov2015-09-121-0/+2825