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My fork of OpenSim for IG and MG, called SledjChisl.
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UbitOdePlugin
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OdeApi.cs
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2015-09-08
rename Ubitode
UbitUmarov
1
-2025
/
+0
2015-09-08
More 'everything is a module' merging.
Robert Adams
1
-0
/
+0
2013-05-29
removed spurius ref to ode.dll from odeapi
UbitUmarov
1
-1
/
+1
2013-05-29
*** DANGER TESTING **** changed prims mesh generation hopefully removing
UbitUmarov
1
-1
/
+1
2013-01-03
bug fix, cleanup...
UbitUmarov
1
-2
/
+13
2012-07-15
messing around... Let terrain and water have nullphysicsactors, let
UbitUmarov
1
-3
/
+3
2012-07-12
Use faster any contact point collision detection for Volumedetect, plus
UbitUmarov
1
-0
/
+2
2012-07-09
retry fixing ode getconfiguration()
UbitUmarov
1
-1
/
+8
2012-07-09
fix ode getconfiguration
UbitUmarov
1
-1
/
+1
2012-04-16
ubitODE + physmanager: - Revised use of ODE collisions categories and bits(fl...
UbitUmarov
1
-4
/
+4
2012-04-09
chODE and ubitODE always return prim mass (they where returning object mass o...
UbitUmarov
1
-4
/
+49
2012-02-27
update ubitODE to my current working state
UbitUmarov
1
-1
/
+0
2012-02-10
test on git
UbitUmarov
1
-0
/
+1
2012-02-10
Changes to vehicles code etc. Includes some debug aids to remove later.
UbitUmarov
1
-14
/
+71
2012-02-08
UbitODE plugin initial commit
UbitUmarov
1
-0
/
+1903