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path: root/OpenSim/Region/PhysicsModules/UbitOdePlugin/ODEPrim.cs (unfollow)
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2015-09-08 rename UbitodeUbitUmarov1-3901/+0
2015-09-08More 'everything is a module' merging.Robert Adams1-2/+2
2015-09-02seems to compile ( tests comented out)UbitUmarov1-0/+4
2015-08-31 fix slow moving physical objects moving without sending updatesUbitUmarov1-9/+9
2015-02-13fix axis locking AmotorUbitUmarov1-6/+6
2014-09-23fix building state logic...UbitUmarov1-2/+2
2013-05-29retouch prim stopped condition testUbitUmarov1-3/+3
2013-05-29correction to previus comment: all parameters but gravity modifier haveUbitUmarov1-1/+0
2013-05-29let gravity modifier, friction, restitution and density changes be appliedUbitUmarov1-1/+51
2013-05-29*** DANGER TESTING **** changed prims mesh generation hopefully removingUbitUmarov1-24/+28
2012-12-11 missing files remove some warnings...UbitUmarov1-2/+2
2012-11-24don't zero constant force and torque in selectionUbitUmarov1-6/+6
2012-11-02 add debug position on bad primmesh errorUbitUmarov1-2/+2
2012-10-20 bug fixUbitUmarov1-0/+2
2012-10-16 fixesUbitUmarov1-2/+7
2012-10-12commit the right files!UbitUmarov1-2397/+2948
2012-10-12 remove some more debug spam on odeUbitUmarov1-2951/+2395
2012-10-10 add some quaternion normalizations to keep errors under controlUbitUmarov1-0/+3
2012-10-10debugUbitUmarov1-0/+6
2012-10-09fix debug :)UbitUmarov1-1/+1
2012-10-09debug...UbitUmarov1-0/+5
2012-10-09 force allocation of mesh data on creation ( messy code version )UbitUmarov1-1/+0
2012-10-09temporary debug codeUbitUmarov1-0/+19
2012-10-09 fire a extra terseupdate when stopping (like in loosing physics). In someUbitUmarov1-0/+3
2012-10-09move terrain geom to own ode space. Limit range on raycast if includesUbitUmarov1-48/+80
2012-10-07 a few changes/fix (?)UbitUmarov1-25/+25
2012-10-07 bug fix + make costs visible for testingUbitUmarov1-16/+40
2012-10-07[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculptsUbitUmarov1-645/+185
2012-10-04 more changes and more non active codeUbitUmarov1-23/+117
2012-10-03 making meshworker have more work..UbitUmarov1-0/+3
2012-10-03 introduce a ODEMeshWorker class, should be pure cosmetic changes for nowUbitUmarov1-2/+4
2012-09-27make some forgotten changes be done by simulation thread not by callerUbitUmarov1-34/+115
2012-09-17Remove spammy "axislock" debug.Melanie1-1/+1
2012-08-06** DANGER someone should stress test more ** release unused physics meshs, in...UbitUmarov1-21/+11
2012-08-04*feature test* ubitode, let convex hull shape type work for prims otherUbitUmarov1-6/+15
2012-07-15messing around... Let terrain and water have nullphysicsactors, letUbitUmarov1-7/+7
2012-07-13In collisions report linksets root parts to parts, and not all parts.UbitUmarov1-21/+18
2012-07-12 Use faster any contact point collision detection for Volumedetect, plusUbitUmarov1-96/+27
2012-07-11ubitODE leaksUbitUmarov1-0/+2
2012-07-10 let rotationVelocity or AngularVelocity be setted on prims. Limited toUbitUmarov1-19/+46
2012-07-07ODE turn off material dependent friction while vehicle linear motor is Effect...UbitUmarov1-0/+1
2012-06-04 fix addforce/impulse.UbitUmarov1-3/+3
2012-05-30ubitode prim: if makebody() is called already having a body, do a full destru...UbitUmarov1-3/+4
2012-05-30Guard setting the building flagMelanie1-0/+4
2012-05-30Whitespace fixMelanie1-1/+1
2012-05-28revert making sculpts phanton if sculpt meshing option is offUbitUmarov1-2/+0
2012-05-27Let OOB information usable outside ubitodeUbitUmarov1-5/+5
2012-05-21 also don't collide sculps or meshs if meshing is OFFUbitUmarov1-0/+2
2012-05-21 try to let avas climb higher steps. Will only work in some cases, may have b...UbitUmarov1-1/+1
2012-05-20minor changesUbitUmarov1-4/+3