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2019-05-19Dump OpenSim 0.9.0.1 into it's own branch.onefang1-1/+1
2016-11-03Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel1-1/+1
2009-10-26Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman1-14/+14
2009-08-26Add copy constructor to PhysicsVector.Jeff Ames1-0/+5
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-04-07* Added a routine to check if a PhysicsVector and Quaternion is finiteTeravus Ovares1-0/+14
* Now validating input to the Physics scene and warning when something is awry. * This should help nail down that Non Finite Avatar Position Detected issue.
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-1/+1
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-04-24* Tuned the llMove2Target PID controller to be more reasonable and not ↵Teravus Ovares1-0/+9
overshoot the target.
2008-04-23* Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF)Teravus Ovares1-1/+1
* Currently if you apply that to only one or two axis you get unpredictable and sometimes explosive results. * Three axis works well enough to play with it anyway. More work is needed here. * Fixed an incorrectly named method in ODE.NET
2008-03-18Formatting cleanup.Jeff Ames1-27/+27
2008-02-12* A bunch of updates to make things more smooth.Teravus Ovares1-1/+56
** Sending the actual TimeDilation to the client now instead of the 62455 constant. The client is *supposed* to use that value to sync with the simulator. (actually sending ushort.maxvalue * TimeDilation) ** Disabling prim that inter-penetrate instead of just not attaching a joint ** Reduced prim spin a 'little' bit, but not *enough* ** Tweaked the TimeDilation algorithm to be closer to 1.0 by default and various changes to the sim stats reporter ** Created a .SetValues method to PhysicsVector so we can simply call the setvalues function instead of .x, .y, .z sets. ** Experimented with a .GetBytes Method on PhysicsActor to be able to use the LLVector3.FromBytes() method. ** Upped the Inter-penetration depth to 0.25 instead of .08.
2007-12-27* Optimized usingslbsa711-8/+7
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames1-2/+2
notice of doom
2007-11-05prim cuts in ODEdan miller1-0/+50
Much thanks to Gerhard! Merged with Darok's recent changes re: physical prims
2007-10-30* Optimized usingslbsa711-3/+2
* Shortened type references * Removed redundant 'this' qualifier
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-08-28Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace ↵MW1-1/+1
should equal project and directory.
2007-07-16changed to native line ending encodingSean Dague1-55/+55
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa711-4/+0
* added some licensing info
2007-07-02Applied Darok's PhysicsVector ToString patchMW1-0/+5