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path: root/OpenSim/Region/PhysicsModules/SharedBase/PhysicsActor.cs (unfollow)
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2015-10-21 remove the use of Vector3 for axis locks on the rest of enginesUbitUmarov1-16/+3
2015-10-20 move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to P...UbitUmarov1-1/+14
2015-10-02Implement an overridable implementation of PhysicsActor.SetVehicle()Robert Adams1-2/+50
2015-09-30 add get method on physics actors PIDHoverActiveUbitUmarov1-2/+2
2015-08-30More namespace and dll name changes. Still no functional changes.Diva Canto1-1/+1
2015-08-30Renamed the namespaces tooDiva Canto1-1/+1
2015-08-30Major renaming of Physics dlls / folders. No functional changes, just renames.Diva Canto1-0/+0
2014-11-19If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessar...Justin Clark-Casey1-2/+8
2013-08-02BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'Robert Adams1-1/+2
2013-07-23Revert "Revert "Add experimental stubs for an extension function interface on...Robert Adams1-0/+6
2013-07-22Revert "Add experimental stubs for an extension function interface on both"Robert Adams1-6/+0
2013-07-22Add experimental stubs for an extension function interface on bothRobert Adams1-0/+6
2013-02-07Add some more code from Avination. This changes physics actor stuff aroundMelanie1-3/+7
2013-02-07Rename "Bounce" to "Restitution" in PhysicsActor as well. It appears theseMelanie1-1/+1
2013-02-07Revert "Add plumbing for physics properties to get to the physics engine."Melanie1-5/+0
2013-02-07Add plumbing for physics properties to get to the physics engine.Robert Adams1-0/+5
2012-12-17*TESTP unscripted sit: missing filesUbitUmarov1-0/+1
2012-12-13Return the last set targetVelocity rather than the current velocity as the de...Robert Adams1-5/+8
2012-12-11missing fileUbitUmarov1-0/+9
2012-12-07*TEST* Use new avatar size in ubitODE.UbitUmarov1-0/+5
2012-12-05avatar collision plane send to viewer is only relative to feet. changeUbitUmarov1-0/+2
2012-11-15Revert "Merge master into teravuswork", it should have been avination, not ma...teravus1-6/+0
2012-10-31Add TargetVelocity to PhysicsActor interface to support distributed physics. ...Dan Lake1-0/+6
2012-10-07 bug fix + make costs visible for testingUbitUmarov1-0/+17
2012-07-15messing around... Let terrain and water have nullphysicsactors, letUbitUmarov1-95/+48
2012-05-27Let OOB information usable outside ubitodeUbitUmarov1-1/+28
2012-05-19add colliders relative velocity projected in collision direction to collision...UbitUmarov1-0/+2
2012-04-16ubitODE + physmanager: - Revised use of ODE collisions categories and bits(fl...UbitUmarov1-0/+6
2012-03-21Tell physics about physics shape when creating. Added some virtual methods to...UbitUmarov1-0/+7
2012-03-11 more phantom physics ( chODE and a fix in manager physicsactorUbitUmarov1-1/+1
2012-03-11initial steps to support physical phantomsUbitUmarov1-0/+2
2012-03-05 update ubitOdeUbitUmarov1-1/+3
2012-03-04update UbitOdeUbitUmarov1-2/+3
2012-02-18changed how vehicle data is stored and passed to physics. use unsafe in seria...UbitUmarov1-2/+3
2012-02-17Added simple binary serializer/deserializer to chODE. 100% untested and most ...UbitUmarov1-0/+6
2012-02-08 changes in physics manager, needed for UbitODEUbitUmarov1-0/+19
2011-12-20Remove unused SetAcceleration and add set on Acceleration parameterDan Lake1-1/+2
2011-12-20Remove unused SetAcceleration and add set on Acceleration parameterDan Lake1-1/+2
2011-11-21Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaini...Justin Clark-Casey (justincc)1-0/+9
2011-11-21Actually remove PhysicsActor.SOPDescription this timeJustin Clark-Casey (justincc)1-1/+3
2011-11-16Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...Justin Clark-Casey (justincc)1-6/+10
2011-10-27Fix a bug I introduced yesterday in ODE physics where prim scripts would only...Justin Clark-Casey (justincc)1-0/+2
2011-10-25Remove unused fields from CollisionEventUpdateJustin Clark-Casey (justincc)1-24/+6
2011-10-25Get rid of the pointless null checks on collision listeners. Add warning abo...Justin Clark-Casey (justincc)1-0/+6
2011-10-25When sending object collision updates, don't null out and recreate the Collis...Justin Clark-Casey (justincc)1-0/+5
2011-10-25For ScenePresence collision events, instead of creating a new CollisionEvents...Justin Clark-Casey (justincc)1-0/+8
2011-10-13More method doc and formatting changes. Makes DestroyOdeStructures() privateJustin Clark-Casey (justincc)1-2/+23
2011-06-15Add localID to physical object creation functions.Mic Bowman1-1/+6
2010-02-14Revolution is on the roll again! :)Revolution1-0/+6
2010-01-21Add glue for llSetVehicleFlags(), llRemoveVehicleFlags(). ChODE: Add associat...Kitto Flora1-0/+12