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My fork of OpenSim for IG and MG, called SledjChisl.
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PhysicsModules
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PhysicsActor.cs
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2015-10-21
remove the use of Vector3 for axis locks on the rest of engines
UbitUmarov
1
-16
/
+3
2015-10-20
move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to P...
UbitUmarov
1
-1
/
+14
2015-10-02
Implement an overridable implementation of PhysicsActor.SetVehicle()
Robert Adams
1
-2
/
+50
2015-09-30
add get method on physics actors PIDHoverActive
UbitUmarov
1
-2
/
+2
2015-08-30
More namespace and dll name changes. Still no functional changes.
Diva Canto
1
-1
/
+1
2015-08-30
Renamed the namespaces too
Diva Canto
1
-1
/
+1
2015-08-30
Major renaming of Physics dlls / folders. No functional changes, just renames.
Diva Canto
1
-0
/
+0
2014-11-19
If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessar...
Justin Clark-Casey
1
-2
/
+8
2013-08-02
BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'
Robert Adams
1
-1
/
+2
2013-07-23
Revert "Revert "Add experimental stubs for an extension function interface on...
Robert Adams
1
-0
/
+6
2013-07-22
Revert "Add experimental stubs for an extension function interface on both"
Robert Adams
1
-6
/
+0
2013-07-22
Add experimental stubs for an extension function interface on both
Robert Adams
1
-0
/
+6
2013-02-07
Add some more code from Avination. This changes physics actor stuff around
Melanie
1
-3
/
+7
2013-02-07
Rename "Bounce" to "Restitution" in PhysicsActor as well. It appears these
Melanie
1
-1
/
+1
2013-02-07
Revert "Add plumbing for physics properties to get to the physics engine."
Melanie
1
-5
/
+0
2013-02-07
Add plumbing for physics properties to get to the physics engine.
Robert Adams
1
-0
/
+5
2012-12-17
*TESTP unscripted sit: missing files
UbitUmarov
1
-0
/
+1
2012-12-13
Return the last set targetVelocity rather than the current velocity as the de...
Robert Adams
1
-5
/
+8
2012-12-11
missing file
UbitUmarov
1
-0
/
+9
2012-12-07
*TEST* Use new avatar size in ubitODE.
UbitUmarov
1
-0
/
+5
2012-12-05
avatar collision plane send to viewer is only relative to feet. change
UbitUmarov
1
-0
/
+2
2012-11-15
Revert "Merge master into teravuswork", it should have been avination, not ma...
teravus
1
-6
/
+0
2012-10-31
Add TargetVelocity to PhysicsActor interface to support distributed physics. ...
Dan Lake
1
-0
/
+6
2012-10-07
bug fix + make costs visible for testing
UbitUmarov
1
-0
/
+17
2012-07-15
messing around... Let terrain and water have nullphysicsactors, let
UbitUmarov
1
-95
/
+48
2012-05-27
Let OOB information usable outside ubitode
UbitUmarov
1
-1
/
+28
2012-05-19
add colliders relative velocity projected in collision direction to collision...
UbitUmarov
1
-0
/
+2
2012-04-16
ubitODE + physmanager: - Revised use of ODE collisions categories and bits(fl...
UbitUmarov
1
-0
/
+6
2012-03-21
Tell physics about physics shape when creating. Added some virtual methods to...
UbitUmarov
1
-0
/
+7
2012-03-11
more phantom physics ( chODE and a fix in manager physicsactor
UbitUmarov
1
-1
/
+1
2012-03-11
initial steps to support physical phantoms
UbitUmarov
1
-0
/
+2
2012-03-05
update ubitOde
UbitUmarov
1
-1
/
+3
2012-03-04
update UbitOde
UbitUmarov
1
-2
/
+3
2012-02-18
changed how vehicle data is stored and passed to physics. use unsafe in seria...
UbitUmarov
1
-2
/
+3
2012-02-17
Added simple binary serializer/deserializer to chODE. 100% untested and most ...
UbitUmarov
1
-0
/
+6
2012-02-08
changes in physics manager, needed for UbitODE
UbitUmarov
1
-0
/
+19
2011-12-20
Remove unused SetAcceleration and add set on Acceleration parameter
Dan Lake
1
-1
/
+2
2011-12-20
Remove unused SetAcceleration and add set on Acceleration parameter
Dan Lake
1
-1
/
+2
2011-11-21
Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaini...
Justin Clark-Casey (justincc)
1
-0
/
+9
2011-11-21
Actually remove PhysicsActor.SOPDescription this time
Justin Clark-Casey (justincc)
1
-1
/
+3
2011-11-16
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...
Justin Clark-Casey (justincc)
1
-6
/
+10
2011-10-27
Fix a bug I introduced yesterday in ODE physics where prim scripts would only...
Justin Clark-Casey (justincc)
1
-0
/
+2
2011-10-25
Remove unused fields from CollisionEventUpdate
Justin Clark-Casey (justincc)
1
-24
/
+6
2011-10-25
Get rid of the pointless null checks on collision listeners. Add warning abo...
Justin Clark-Casey (justincc)
1
-0
/
+6
2011-10-25
When sending object collision updates, don't null out and recreate the Collis...
Justin Clark-Casey (justincc)
1
-0
/
+5
2011-10-25
For ScenePresence collision events, instead of creating a new CollisionEvents...
Justin Clark-Casey (justincc)
1
-0
/
+8
2011-10-13
More method doc and formatting changes. Makes DestroyOdeStructures() private
Justin Clark-Casey (justincc)
1
-2
/
+23
2011-06-15
Add localID to physical object creation functions.
Mic Bowman
1
-1
/
+6
2010-02-14
Revolution is on the roll again! :)
Revolution
1
-0
/
+6
2010-01-21
Add glue for llSetVehicleFlags(), llRemoveVehicleFlags(). ChODE: Add associat...
Kitto Flora
1
-0
/
+12
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