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* remove some MegaRegions code from physicsUbitUmarov2016-09-011-24/+0
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* change ODEs topcolliders code ( still bad), plus a few memory leaksUbitUmarov2016-08-221-1/+6
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* add EngineName also to old ODEUbitUmarov2016-07-042-2/+8
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* Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global ↵Diva Canto2016-02-211-1/+1
| | | | replace anymore.
* let old ODE trigger collision sounds like ubOdeUbitUmarov2015-11-282-2/+21
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* add a nasty global lock, ode.dll requires on multi regions per instance ( ↵UbitUmarov2015-11-271-5/+8
| | | | also make sure ninjaJoints are disabled
* add thread allocation calls for new ode.dll (old ode)UbitUmarov2015-11-212-16/+25
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* some cleanup, allow cast rays to collide with terrain within limited range ↵UbitUmarov2015-11-213-366/+8
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* remove some compile warnings increasing total number by 2UbitUmarov2015-11-212-2/+2
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* stop the Vehicle AFTER fixing position not before, bc stop code also ↵UbitUmarov2015-11-201-6/+5
| | | | updates position (old ode)
* stop a Vehicle on a failed region cross (or empty border) (old ode)UbitUmarov2015-11-202-0/+13
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* remove Ode.Net - missing file. ( old ode may be broken now)UbitUmarov2015-11-201-0/+2025
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* remove the hard to maintain Ode.Net wrapper only in use by old odeUbitUmarov2015-11-208-290/+33
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* Merge branch 'master' into avinationmergeUbitUmarov2015-11-011-1/+1
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/AvatarAppearance.cs OpenSim/Framework/Servers/ServerBase.cs OpenSim/Framework/VersionInfo.cs OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs OpenSim/Region/PhysicsModules/Ode/ODEPrim.cs OpenSim/Region/PhysicsModules/Ode/OdeScene.cs OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs OpenSim/Services/HypergridService/GatekeeperService.cs OpenSim/Services/Interfaces/IAvatarService.cs OpenSim/Services/LLLoginService/LLLoginService.cs
| * fix GetTerrainHeightAtXY also on master. Fix wrong active angularlock ↵UbitUmarov2015-10-172-281/+9
| | | | | | | | detection (it was only burning cpu), stop trying to add a amotor to each child part and fix a typo.
| * Typos in commentsDiva Canto2015-09-062-2/+2
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* | let ode also finish internal representation of prim actors, before simulationUbitUmarov2015-10-221-0/+40
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* | we do not have prims with size 2^128, missing fileUbitUmarov2015-10-211-11/+6
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* | fix or remove some wrong ODE configuration settingsUbitUmarov2015-10-211-34/+7
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* | the inertia matrix inversions and body inertia changes to implement axis ↵UbitUmarov2015-10-211-288/+59
| | | | | | | | locks need to be avoid, so use ubOde axis locks code. Hopefully this will not cause incompatibilities
* | stop using a vector3 to store axis locks 3bit flags also in odeUbitUmarov2015-10-202-56/+47
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* | stop a object when making it not physicalUbitUmarov2015-10-181-2/+9
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* | Fix wrong active angularlock detection (it was only burning cpu), stop ↵UbitUmarov2015-10-172-16/+11
| | | | | | | | trying to add a amotor to each child prim and stop using unnecessary trimeshcallbacks
* | fix GetTerrainHeightAtXY for large regions. Also change ode dispose()UbitUmarov2015-10-171-386/+30
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* | More exception catching in ODE at shutdown. Not sure why the exception happens.Diva Canto2015-10-141-1/+10
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* | Fixed exception upon shutting down in plain ODE.Diva Canto2015-10-141-2/+5
| | | | | | | | | | 09:49:57 - [SHUTDOWN]: Ignoring failure during shutdown - System.NullReferenceException: Object reference not set to an instance of an object. at OpenSim.Region.PhysicsModule.ODE.OdeScene.Dispose() in f:\dev\opensim-core\OpenSim\Region\PhysicsModules\Ode\OdeScene.cs:line 4062
* | add get method on physics actors PIDHoverActiveUbitUmarov2015-09-302-2/+2
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* | fix for future non square regionsUbitUmarov2015-09-231-2/+2
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* | same for old OdeUbitUmarov2015-09-231-1/+1
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* | fix the typos that seem to matter so much to some :pUbitUmarov2015-09-122-2/+2
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* | let old ode also have a Module classUbitUmarov2015-09-093-80/+113
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* | a mess with Modules and ModuleUbitUmarov2015-09-081-1/+1
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* | more on compile..UbitUmarov2015-09-081-12/+2
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* | Merge branch 'mbworknew1' into ubitworkvarnewUbitUmarov2015-09-081-37/+84
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* | More 'everything is a module' merging.Robert Adams2015-09-081-2/+2
| | | | | | | | | | | | Have most of UbitOde converted. There are compile errors in OpenSimBase as the new modules stuff is not all there. Removed ChOdePlugin as it's connection to OdePlugin was tangled.
* | Merge of ubitworkvarnew with opensim/master as of 20150905.Robert Adams2015-09-083-30/+33
|/ | | | | | | | This integrates the OpenSim refactoring to make physics, etc into modules. AVN physics hasn't been moved to new location. Does not compile yet. Merge branch 'osmaster' into mbworknew1
* Changed a couple of comments to be more genericDiva Canto2015-09-052-3/+3
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* let ode suport var size regionsUbitUmarov2015-09-052-152/+143
| | | | Signed-off-by: Diva Canto <diva@metaverseink.com>
* Deleted physics plugin classes.Diva Canto2015-08-312-91/+0
| | | | More unit tests fixed.
* Physics refactoring: all unit tests pass.Diva Canto2015-08-312-14/+42
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* First commit where physics work as region module.Diva Canto2015-08-311-0/+2
| | | | | Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader. Removed call to PhysicsPluginManager.
* All physics plugins are now region modules. Compiles but doesn't run.Diva Canto2015-08-316-58/+139
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* Refactored Meshing modules:Diva Canto2015-08-311-2/+0
| | | | | | | - Moved ZeroMesher from OpenSim.Region.PhysicsModules.SharedBase to OpenSim.Region.PhysicsModules.Meshing - Created subfolder for all Meshmerizer files, also in the same Meshing dll - Made them both region modules, with ZeroMesher being the default one This compiles but doesn't run yet.
* More namespace and dll name changes. Still no functional changes.Diva Canto2015-08-308-8/+8
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* Renamed the namespaces tooDiva Canto2015-08-308-19/+19
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* Major renaming of Physics dlls / folders. No functional changes, just renames.Diva Canto2015-08-3011-0/+11575