Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Massive tab and trailing space cleanup | Melanie Thielker | 2017-01-05 | 7 | -1342/+1342 |
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* | remove a gc.collect that isn't very usefull (on the right engine this | UbitUmarov | 2016-12-30 | 1 | -1853/+2602 |
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* | remove a gc.collect that isn't very usefull | UbitUmarov | 2016-12-30 | 1 | -2602/+1853 |
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* | remove some MegaRegions code from physics | UbitUmarov | 2016-09-01 | 1 | -24/+0 |
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* | change ODEs topcolliders code ( still bad), plus a few memory leaks | UbitUmarov | 2016-08-22 | 1 | -1/+6 |
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* | add EngineName also to old ODE | UbitUmarov | 2016-07-04 | 2 | -2/+8 |
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* | Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global ↵ | Diva Canto | 2016-02-21 | 1 | -1/+1 |
| | | | | replace anymore. | ||||
* | let old ODE trigger collision sounds like ubOde | UbitUmarov | 2015-11-28 | 2 | -2/+21 |
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* | add a nasty global lock, ode.dll requires on multi regions per instance ( ↵ | UbitUmarov | 2015-11-27 | 1 | -5/+8 |
| | | | | also make sure ninjaJoints are disabled | ||||
* | add thread allocation calls for new ode.dll (old ode) | UbitUmarov | 2015-11-21 | 2 | -16/+25 |
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* | some cleanup, allow cast rays to collide with terrain within limited range ↵ | UbitUmarov | 2015-11-21 | 3 | -366/+8 |
| | | | | (old ode) | ||||
* | remove some compile warnings increasing total number by 2 | UbitUmarov | 2015-11-21 | 2 | -2/+2 |
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* | stop the Vehicle AFTER fixing position not before, bc stop code also ↵ | UbitUmarov | 2015-11-20 | 1 | -6/+5 |
| | | | | updates position (old ode) | ||||
* | stop a Vehicle on a failed region cross (or empty border) (old ode) | UbitUmarov | 2015-11-20 | 2 | -0/+13 |
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* | remove Ode.Net - missing file. ( old ode may be broken now) | UbitUmarov | 2015-11-20 | 1 | -0/+2025 |
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* | remove the hard to maintain Ode.Net wrapper only in use by old ode | UbitUmarov | 2015-11-20 | 8 | -290/+33 |
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* | Merge branch 'master' into avinationmerge | UbitUmarov | 2015-11-01 | 1 | -1/+1 |
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/AvatarAppearance.cs OpenSim/Framework/Servers/ServerBase.cs OpenSim/Framework/VersionInfo.cs OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs OpenSim/Region/PhysicsModules/Ode/ODEPrim.cs OpenSim/Region/PhysicsModules/Ode/OdeScene.cs OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs OpenSim/Services/HypergridService/GatekeeperService.cs OpenSim/Services/Interfaces/IAvatarService.cs OpenSim/Services/LLLoginService/LLLoginService.cs | ||||
| * | fix GetTerrainHeightAtXY also on master. Fix wrong active angularlock ↵ | UbitUmarov | 2015-10-17 | 2 | -281/+9 |
| | | | | | | | | detection (it was only burning cpu), stop trying to add a amotor to each child part and fix a typo. | ||||
| * | Typos in comments | Diva Canto | 2015-09-06 | 2 | -2/+2 |
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* | | let ode also finish internal representation of prim actors, before simulation | UbitUmarov | 2015-10-22 | 1 | -0/+40 |
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* | | we do not have prims with size 2^128, missing file | UbitUmarov | 2015-10-21 | 1 | -11/+6 |
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* | | fix or remove some wrong ODE configuration settings | UbitUmarov | 2015-10-21 | 1 | -34/+7 |
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* | | the inertia matrix inversions and body inertia changes to implement axis ↵ | UbitUmarov | 2015-10-21 | 1 | -288/+59 |
| | | | | | | | | locks need to be avoid, so use ubOde axis locks code. Hopefully this will not cause incompatibilities | ||||
* | | stop using a vector3 to store axis locks 3bit flags also in ode | UbitUmarov | 2015-10-20 | 2 | -56/+47 |
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* | | stop a object when making it not physical | UbitUmarov | 2015-10-18 | 1 | -2/+9 |
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* | | Fix wrong active angularlock detection (it was only burning cpu), stop ↵ | UbitUmarov | 2015-10-17 | 2 | -16/+11 |
| | | | | | | | | trying to add a amotor to each child prim and stop using unnecessary trimeshcallbacks | ||||
* | | fix GetTerrainHeightAtXY for large regions. Also change ode dispose() | UbitUmarov | 2015-10-17 | 1 | -386/+30 |
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* | | More exception catching in ODE at shutdown. Not sure why the exception happens. | Diva Canto | 2015-10-14 | 1 | -1/+10 |
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* | | Fixed exception upon shutting down in plain ODE. | Diva Canto | 2015-10-14 | 1 | -2/+5 |
| | | | | | | | | | | 09:49:57 - [SHUTDOWN]: Ignoring failure during shutdown - System.NullReferenceException: Object reference not set to an instance of an object. at OpenSim.Region.PhysicsModule.ODE.OdeScene.Dispose() in f:\dev\opensim-core\OpenSim\Region\PhysicsModules\Ode\OdeScene.cs:line 4062 | ||||
* | | add get method on physics actors PIDHoverActive | UbitUmarov | 2015-09-30 | 2 | -2/+2 |
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* | | fix for future non square regions | UbitUmarov | 2015-09-23 | 1 | -2/+2 |
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* | | same for old Ode | UbitUmarov | 2015-09-23 | 1 | -1/+1 |
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* | | fix the typos that seem to matter so much to some :p | UbitUmarov | 2015-09-12 | 2 | -2/+2 |
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* | | let old ode also have a Module class | UbitUmarov | 2015-09-09 | 3 | -80/+113 |
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* | | a mess with Modules and Module | UbitUmarov | 2015-09-08 | 1 | -1/+1 |
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* | | more on compile.. | UbitUmarov | 2015-09-08 | 1 | -12/+2 |
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* | | Merge branch 'mbworknew1' into ubitworkvarnew | UbitUmarov | 2015-09-08 | 1 | -37/+84 |
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* | | More 'everything is a module' merging. | Robert Adams | 2015-09-08 | 1 | -2/+2 |
| | | | | | | | | | | | | Have most of UbitOde converted. There are compile errors in OpenSimBase as the new modules stuff is not all there. Removed ChOdePlugin as it's connection to OdePlugin was tangled. | ||||
* | | Merge of ubitworkvarnew with opensim/master as of 20150905. | Robert Adams | 2015-09-08 | 3 | -30/+33 |
|/ | | | | | | | | This integrates the OpenSim refactoring to make physics, etc into modules. AVN physics hasn't been moved to new location. Does not compile yet. Merge branch 'osmaster' into mbworknew1 | ||||
* | Changed a couple of comments to be more generic | Diva Canto | 2015-09-05 | 2 | -3/+3 |
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* | let ode suport var size regions | UbitUmarov | 2015-09-05 | 2 | -152/+143 |
| | | | | Signed-off-by: Diva Canto <diva@metaverseink.com> | ||||
* | Deleted physics plugin classes. | Diva Canto | 2015-08-31 | 2 | -91/+0 |
| | | | | More unit tests fixed. | ||||
* | Physics refactoring: all unit tests pass. | Diva Canto | 2015-08-31 | 2 | -14/+42 |
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* | First commit where physics work as region module. | Diva Canto | 2015-08-31 | 1 | -0/+2 |
| | | | | | Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader. Removed call to PhysicsPluginManager. | ||||
* | All physics plugins are now region modules. Compiles but doesn't run. | Diva Canto | 2015-08-31 | 6 | -58/+139 |
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* | Refactored Meshing modules: | Diva Canto | 2015-08-31 | 1 | -2/+0 |
| | | | | | | | - Moved ZeroMesher from OpenSim.Region.PhysicsModules.SharedBase to OpenSim.Region.PhysicsModules.Meshing - Created subfolder for all Meshmerizer files, also in the same Meshing dll - Made them both region modules, with ZeroMesher being the default one This compiles but doesn't run yet. | ||||
* | More namespace and dll name changes. Still no functional changes. | Diva Canto | 2015-08-30 | 8 | -8/+8 |
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* | Renamed the namespaces too | Diva Canto | 2015-08-30 | 8 | -19/+19 |
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* | Major renaming of Physics dlls / folders. No functional changes, just renames. | Diva Canto | 2015-08-30 | 11 | -0/+11575 |