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2016-09-01remove some MegaRegions code from physicsUbitUmarov1-24/+0
2016-08-22change ODEs topcolliders code ( still bad), plus a few memory leaksUbitUmarov1-1/+6
2016-07-04add EngineName also to old ODEUbitUmarov2-2/+8
2016-02-21Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global ...Diva Canto1-1/+1
2015-11-28let old ODE trigger collision sounds like ubOdeUbitUmarov2-2/+21
2015-11-27add a nasty global lock, ode.dll requires on multi regions per instance ( als...UbitUmarov1-5/+8
2015-11-21 add thread allocation calls for new ode.dll (old ode)UbitUmarov2-16/+25
2015-11-21 some cleanup, allow cast rays to collide with terrain within limited range (...UbitUmarov3-366/+8
2015-11-21 remove some compile warnings increasing total number by 2UbitUmarov2-2/+2
2015-11-20 stop the Vehicle AFTER fixing position not before, bc stop code also updates...UbitUmarov1-6/+5
2015-11-20 stop a Vehicle on a failed region cross (or empty border) (old ode)UbitUmarov2-0/+13
2015-11-20 remove Ode.Net - missing file. ( old ode may be broken now)UbitUmarov1-0/+2025
2015-11-20 remove the hard to maintain Ode.Net wrapper only in use by old odeUbitUmarov8-290/+33
2015-10-22let ode also finish internal representation of prim actors, before simulationUbitUmarov1-0/+40
2015-10-21 we do not have prims with size 2^128, missing fileUbitUmarov1-11/+6
2015-10-21 fix or remove some wrong ODE configuration settingsUbitUmarov1-34/+7
2015-10-21 the inertia matrix inversions and body inertia changes to implement axis loc...UbitUmarov1-288/+59
2015-10-20 stop using a vector3 to store axis locks 3bit flags also in odeUbitUmarov2-56/+47
2015-10-18 stop a object when making it not physicalUbitUmarov1-2/+9
2015-10-17 Fix wrong active angularlock detection (it was only burning cpu), stop tryin...UbitUmarov2-16/+11
2015-10-17 fix GetTerrainHeightAtXY also on master. Fix wrong active angularlock detect...UbitUmarov2-281/+9
2015-10-17fix GetTerrainHeightAtXY for large regions. Also change ode dispose()UbitUmarov1-386/+30
2015-10-14More exception catching in ODE at shutdown. Not sure why the exception happens.Diva Canto1-1/+10
2015-10-14Fixed exception upon shutting down in plain ODE.Diva Canto1-2/+5
2015-09-30 add get method on physics actors PIDHoverActiveUbitUmarov2-2/+2
2015-09-23 fix for future non square regionsUbitUmarov1-2/+2
2015-09-23 same for old OdeUbitUmarov1-1/+1
2015-09-12 fix the typos that seem to matter so much to some :pUbitUmarov2-2/+2
2015-09-09 let old ode also have a Module classUbitUmarov3-80/+113
2015-09-08a mess with Modules and ModuleUbitUmarov1-1/+1
2015-09-08more on compile..UbitUmarov1-12/+2
2015-09-08More 'everything is a module' merging.Robert Adams1-2/+2
2015-09-06Typos in commentsDiva Canto2-2/+2
2015-09-05Changed a couple of comments to be more genericDiva Canto2-3/+3
2015-09-05let ode suport var size regionsUbitUmarov2-152/+143
2015-08-31Deleted physics plugin classes.Diva Canto2-91/+0
2015-08-31Physics refactoring: all unit tests pass.Diva Canto2-14/+42
2015-08-31First commit where physics work as region module.Diva Canto1-0/+2
2015-08-31All physics plugins are now region modules. Compiles but doesn't run.Diva Canto6-58/+139
2015-08-31Refactored Meshing modules:Diva Canto1-2/+0
2015-08-30More namespace and dll name changes. Still no functional changes.Diva Canto8-8/+8
2015-08-30Renamed the namespaces tooDiva Canto8-19/+19
2015-08-30Major renaming of Physics dlls / folders. No functional changes, just renames.Diva Canto11-0/+11575