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My fork of OpenSim for IG and MG, called SledjChisl.
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2016-09-01
remove some MegaRegions code from physics
UbitUmarov
1
-24
/
+0
2016-08-22
change ODEs topcolliders code ( still bad), plus a few memory leaks
UbitUmarov
1
-1
/
+6
2016-07-04
add EngineName also to old ODE
UbitUmarov
2
-2
/
+8
2016-02-21
Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global ...
Diva Canto
1
-1
/
+1
2015-11-28
let old ODE trigger collision sounds like ubOde
UbitUmarov
2
-2
/
+21
2015-11-27
add a nasty global lock, ode.dll requires on multi regions per instance ( als...
UbitUmarov
1
-5
/
+8
2015-11-21
add thread allocation calls for new ode.dll (old ode)
UbitUmarov
2
-16
/
+25
2015-11-21
some cleanup, allow cast rays to collide with terrain within limited range (...
UbitUmarov
3
-366
/
+8
2015-11-21
remove some compile warnings increasing total number by 2
UbitUmarov
2
-2
/
+2
2015-11-20
stop the Vehicle AFTER fixing position not before, bc stop code also updates...
UbitUmarov
1
-6
/
+5
2015-11-20
stop a Vehicle on a failed region cross (or empty border) (old ode)
UbitUmarov
2
-0
/
+13
2015-11-20
remove Ode.Net - missing file. ( old ode may be broken now)
UbitUmarov
1
-0
/
+2025
2015-11-20
remove the hard to maintain Ode.Net wrapper only in use by old ode
UbitUmarov
8
-290
/
+33
2015-10-22
let ode also finish internal representation of prim actors, before simulation
UbitUmarov
1
-0
/
+40
2015-10-21
we do not have prims with size 2^128, missing file
UbitUmarov
1
-11
/
+6
2015-10-21
fix or remove some wrong ODE configuration settings
UbitUmarov
1
-34
/
+7
2015-10-21
the inertia matrix inversions and body inertia changes to implement axis loc...
UbitUmarov
1
-288
/
+59
2015-10-20
stop using a vector3 to store axis locks 3bit flags also in ode
UbitUmarov
2
-56
/
+47
2015-10-18
stop a object when making it not physical
UbitUmarov
1
-2
/
+9
2015-10-17
Fix wrong active angularlock detection (it was only burning cpu), stop tryin...
UbitUmarov
2
-16
/
+11
2015-10-17
fix GetTerrainHeightAtXY also on master. Fix wrong active angularlock detect...
UbitUmarov
2
-281
/
+9
2015-10-17
fix GetTerrainHeightAtXY for large regions. Also change ode dispose()
UbitUmarov
1
-386
/
+30
2015-10-14
More exception catching in ODE at shutdown. Not sure why the exception happens.
Diva Canto
1
-1
/
+10
2015-10-14
Fixed exception upon shutting down in plain ODE.
Diva Canto
1
-2
/
+5
2015-09-30
add get method on physics actors PIDHoverActive
UbitUmarov
2
-2
/
+2
2015-09-23
fix for future non square regions
UbitUmarov
1
-2
/
+2
2015-09-23
same for old Ode
UbitUmarov
1
-1
/
+1
2015-09-12
fix the typos that seem to matter so much to some :p
UbitUmarov
2
-2
/
+2
2015-09-09
let old ode also have a Module class
UbitUmarov
3
-80
/
+113
2015-09-08
a mess with Modules and Module
UbitUmarov
1
-1
/
+1
2015-09-08
more on compile..
UbitUmarov
1
-12
/
+2
2015-09-08
More 'everything is a module' merging.
Robert Adams
1
-2
/
+2
2015-09-06
Typos in comments
Diva Canto
2
-2
/
+2
2015-09-05
Changed a couple of comments to be more generic
Diva Canto
2
-3
/
+3
2015-09-05
let ode suport var size regions
UbitUmarov
2
-152
/
+143
2015-08-31
Deleted physics plugin classes.
Diva Canto
2
-91
/
+0
2015-08-31
Physics refactoring: all unit tests pass.
Diva Canto
2
-14
/
+42
2015-08-31
First commit where physics work as region module.
Diva Canto
1
-0
/
+2
2015-08-31
All physics plugins are now region modules. Compiles but doesn't run.
Diva Canto
6
-58
/
+139
2015-08-31
Refactored Meshing modules:
Diva Canto
1
-2
/
+0
2015-08-30
More namespace and dll name changes. Still no functional changes.
Diva Canto
8
-8
/
+8
2015-08-30
Renamed the namespaces too
Diva Canto
8
-19
/
+19
2015-08-30
Major renaming of Physics dlls / folders. No functional changes, just renames.
Diva Canto
11
-0
/
+11575