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path: root/OpenSim/Region/PhysicsModules/BulletS/BSTerrainMesh.cs (unfollow)
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2015-08-31All physics plugins are now region modules. Compiles but doesn't run.Diva Canto1-1/+0
2015-08-30More namespace and dll name changes. Still no functional changes.Diva Canto1-1/+1
2015-08-30Renamed the namespaces tooDiva Canto1-2/+2
2015-08-30Major renaming of Physics dlls / folders. No functional changes, just renames.Diva Canto1-0/+0
2013-04-29BulletSim: remove trailing white space to make git happier. No functional cha...Robert Adams1-3/+3
2013-04-29BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys...Robert Adams1-26/+26
2013-03-28BulletSim: fix race condition when creating very large mega-regions.Robert Adams1-5/+5
2013-03-19BulletSim: code to generate a higher resolution terrain mesh. ParameterRobert Adams1-14/+179
2013-03-19BulletSim: add terrain contact processing threshold parameter. Initialize con...Robert Adams1-0/+2
2013-03-09BulletSim: remove the ability for avatars to fly off the edge ofRobert Adams1-2/+4
2013-02-05BulletSim: rework some parameter setting implementation moving functionality ...Robert Adams1-4/+9
2013-01-07BulletSim: fix exception when re-creating the terrain when loading an OAR fileRobert Adams1-0/+2
2012-12-31BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...Robert Adams1-2/+2
2012-12-31BulletSim: another round of conversion: dynamics world and collision object f...Robert Adams1-8/+8
2012-12-31BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...Robert Adams1-5/+3
2012-12-21BulletSim: Move all the parameter variables, tables and get and fetch logic t...Robert Adams1-3/+3
2012-12-13BulletSim: Add 'BulletSimData' which separates structures createdRobert Adams1-3/+2
2012-12-10BulletSim: Fix crash on the destruction of physical linksets.Robert Adams1-3/+3
2012-12-03BulletSim: Reduce idle region physics overhead where there are MANYRobert Adams1-2/+2
2012-11-28BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.Robert Adams1-1/+7
2012-11-27BulletSim: fix terrain mesh generation for problem with regions that have une...Robert Adams1-6/+16
2012-11-25BulletSim: add parameter for terrain collision margin.Robert Adams1-4/+0
2012-11-22Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie1-1/+1
2012-11-21BulletSim: Properly position mesh terrain on creation (fixes terrain not appe...Robert Adams1-37/+9
2012-11-21BulletSim: fix line endings to be all Linux style (windows style keeps creepi...Robert Adams1-284/+284
2012-11-21BulletSim: enablement and debugging of mesh terrain.Robert Adams1-9/+220
2012-11-21BulletSim: pull heightmap implementation out of the terrain manager so a mesh...Robert Adams1-64/+73
2009-08-11Split BasicPhysics classes into separate files.Jeff Ames1-415/+1
2009-08-07This is the second part of the 'not crash on regionsize changes'. This le...Teravus Ovares (Dan Olivares)1-2/+2
2009-07-19* Created a way that the OpenSimulator scene can ask the physics scene to do ...Teravus Ovares1-0/+1
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...Jeff Ames1-1/+1
2009-04-19Keep IsColliding updated for the recent changes in ScenePresence so that walk...idb1-0/+3
2009-03-06Fixes Mantis #3260. Thank you kindly, MCortez for a patch that:Charles Krinke1-0/+8
2009-02-15This started as way to correct Mantis #3158, which I believe should be fixed ...diva1-1/+2
2008-12-17* remove mono compiler warningsJustin Clarke Casey1-2/+2
2008-12-15* Apply http://opensimulator.org/mantis/view.php?id=2775 with small tweaksJustin Clarke Casey1-3/+6
2008-12-14* Implements the torque/Rotational Impulse methods in the PhysicsAPI and the ...Teravus Ovares1-0/+10
2008-12-09* Gerhard's patch m2781. Does some initial work for setting up llVolumeDetect.Teravus Ovares1-0/+5
2008-12-01Remove duplicated avatar height calculation in lsl functions.idb1-4/+8
2008-11-20* Add enough infrastructure code to run an extremely basic and flaky add root...Justin Clarke Casey1-1/+1
2008-09-28Implement the plumbing for llSetVehicleType from the LSLCharles Krinke1-0/+6
2008-09-28Added the plumbing for llSetVehicleRotationParamCharles Krinke1-0/+5
2008-09-28Plumb the connection though from llSetVehicleVectorParamCharles Krinke1-4/+8
2008-09-28Plumb the connection through from llSetVehicleFloatParamCharles Krinke1-0/+6
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-1/+1
2008-08-18Formatting cleanup.Jeff Ames1-1/+1
2008-07-24Implements llSetForce() and llGetForce(). These are experimental and the unit...Dahlia Trimble1-0/+1
2008-05-25* Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.Teravus Ovares1-0/+6
2008-05-14* Refactored IConfigSource into Physics plug-ins and Scene. We can get rid of...Teravus Ovares1-1/+2
2008-05-06* If you llApplyImpulse on an attachment, it applies impulse on the avatar, n...Teravus Ovares1-1/+1