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path: root/OpenSim/Region/PhysicsModules/BulletS/BSTerrainHeightmap.cs (unfollow)
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2019-05-19Remove useless executable bit that Windows adds.onefang1-0/+0
2019-05-19Dump OpenSim 0.9.0.1 into it's own branch.onefang1-4/+20
2016-11-07Fix file execute permissions, coz Windows.David Walter Seikel1-0/+0
2016-11-03Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel1-22/+20
2013-01-01BulletSim: move over and port the interface for BulletXNA.Robert Adams1-2/+2
Copied BulletSNPlugin.BulletSimAPI to a new BulletSPlugin.BSAPIXNA.cs and then modifyed the latter to comply with the BSAPITemplate definition. Not totally debugged but the code is all there for an INI variable to select either unmanaged C++ Bullet or the C# version of Bullet.
2012-12-31BulletSim: eliminate the use of the unmanaged HeightMapInfo structure.Robert Adams1-8/+6
Remove all related calls from the unmanaged and BSAPITemplate interfaces. Update DLLs and SOs to include the version without HeightMapInfo structures.
2012-12-31BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.Robert Adams1-6/+6
Update BulletSim DLLs and SOs with simplier step function interface.
2012-12-31BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ↵Robert Adams1-1/+1
Only initialization and debug fuctions left.
2012-12-31BulletSim: another round of conversion: dynamics world and collision object ↵Robert Adams1-12/+11
functions.
2012-12-31BulletSim: first round of conversion from direct BulletSimAPI interfacing by ↵Robert Adams1-4/+3
BulletSim core to using the BulletSimAPITemplate. Physical object creation and destruction first.
2012-12-21BulletSim: Move all the parameter variables, tables and get and fetch logic ↵Robert Adams1-4/+4
to a separate, static class for easier addition and to remove all that bulk from the BSScene class.
2012-12-13BulletSim: Add 'BulletSimData' which separates structures createdRobert Adams1-3/+2
for the operation of BulletSim and those defintiions/structures defined so they can be used in the unmanaged world. Consolidate setting of collision flags so implementation is not scattered.
2012-12-10BulletSim: Fix crash on the destruction of physical linksets.Robert Adams1-1/+1
While fixing the above, add methods to physical body and shape pointer wrapper so routines won't have to know that IntPtr.Zero means no physical instance. Fix problem with physical linksets failing after a few sits and unsits by properly restoring child prom positions for compound linksets after multiple selection and deselections.
2012-12-03BulletSim: Reduce idle region physics overhead where there are MANYRobert Adams1-2/+2
static objects by more restrictive selection of objects that collide with static objects. Rename collision mask fuctions from 'filter' to 'group' so it is clear what is being set. Rename BulletSimAPI.SetCollisionFilterMask() to SetCollisionGroupMask to match above. Restore passing of time step to linear and angular motion component routines. Use buffering vehicle physical parameter get/set routines consistantly. Make range enforcement clearer by using ClampInRange() function for parameter setting. Remove commented out experimental vehicle calculations.
2012-11-28BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.Robert Adams1-1/+7
2012-11-25BulletSim: add parameter for terrain collision margin.Robert Adams1-1/+1
Add locking around unlikely but possible race conditions on terrain list.
2012-11-22Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie1-1/+1
conflicts with PhysicsShape type defined in later libOMV
2012-11-21BulletSim: fix line endings to be all Linux style (windows style keeps ↵Robert Adams1-170/+170
creeping in)
2012-11-21BulletSim: enablement and debugging of mesh terrain.Robert Adams1-16/+12
2012-11-21BulletSim: pull heightmap implementation out of the terrain manager so a ↵Robert Adams1-0/+174
mesh terrain can be implemented.