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path: root/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs (follow)
Commit message (Expand)AuthorAgeFilesLines
* BulletSim: add raycast filteringRobert Adams2017-09-051-3/+35
* BulletSim: first version of raycast. Only single contact point and noRobert Adams2017-09-031-93/+89
* BulletSim: modify taint processing which use locks.Robert Adams2017-09-021-21/+55
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| * BulletSim: add clock and change logic for taint processing a littleRobert Adams2017-08-281-21/+55
* | BulletSim: most of the plumbing for raycast. Needs new BulletSim.dll toRobert Adams2017-09-021-0/+92
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* Massive tab and trailing space cleanupMelanie Thielker2017-01-051-5/+5
* remove some MegaRegions code from physicsUbitUmarov2016-09-011-19/+0
* add EngineName also to the othersUbitUmarov2016-07-041-0/+6
* BulletSim: use the new 'setAvatarSize' physics call introduced in 0.9.Robert Adams2016-03-061-2/+2
* BulletSim: tweaking so avatar can be pushed. In particular, llPushObject,Robert Adams2016-01-101-1/+0
* BulletSim: fix collision sound calculation. Modify some routines to makeRobert Adams2015-11-301-1/+1
* recover bulletS fps math change lost in mergeUbitUmarov2015-09-171-2/+3
* Fixes a problem with Bullet physics when it is configured to run on a separat...Diva Canto2015-09-041-0/+2
* Deleted physics plugin classes.Diva Canto2015-08-311-1/+1
* Physics refactoring: all unit tests pass.Diva Canto2015-08-311-1/+3
* First commit where physics work as region module.Diva Canto2015-08-311-1/+4
* All physics plugins are now region modules. Compiles but doesn't run.Diva Canto2015-08-311-975/+1020
* More namespace and dll name changes. Still no functional changes.Diva Canto2015-08-301-1/+1
* Renamed the namespaces tooDiva Canto2015-08-301-2/+2
* Major renaming of Physics dlls / folders. No functional changes, just renames.Diva Canto2015-08-301-0/+1281