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path: root/OpenSim/Region/PhysicsModules/BulletS/BSPrim.cs (follow)
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* BulletSim: first version of raycast. Only single contact point and noRobert Adams2017-09-031-2/+0
* BulletSim: add clock and change logic for taint processing a littleRobert Adams2017-08-281-1/+1
* Massive tab and trailing space cleanupMelanie Thielker2017-01-051-4/+4
* BulletSim: update avatar velocity setting to the new TargetVelocity pattern.Robert Adams2016-11-131-11/+0
* BulletSim: fix problem with avatar velocity going to zero when flying acrossRobert Adams2016-09-301-43/+10
* BulletSim: change method signatures for internal AddForce methods to removeRobert Adams2016-01-181-6/+10
* remove the use of Vector3 for axis locks on the rest of enginesUbitUmarov2015-10-211-5/+5
* Implement an overridable implementation of PhysicsActor.SetVehicle()Robert Adams2015-10-021-0/+53
* add get method on physics actors PIDHoverActiveUbitUmarov2015-09-301-0/+4
* demote ConvexDecompositionDotNet to a simple dll, i had made it a region moduleUbitUmarov2015-09-091-1/+1
* a mess with Modules and ModuleUbitUmarov2015-09-081-1/+1
* fix some compileUbitUmarov2015-09-081-1/+1
* Moved ExtendedPhysics from OptionalModules to Bullet project, because it's ve...Diva Canto2015-09-011-1/+0
* More namespace and dll name changes. Still no functional changes.Diva Canto2015-08-301-1/+1
* Renamed the namespaces tooDiva Canto2015-08-301-3/+3
* Major renaming of Physics dlls / folders. No functional changes, just renames.Diva Canto2015-08-301-0/+1896