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path: root/OpenSim/Region/PhysicsModules/BulletS/BSPrim.cs (unfollow)
Commit message (Expand)AuthorFilesLines
2015-10-21 remove the use of Vector3 for axis locks on the rest of enginesUbitUmarov1-5/+5
2015-10-02Implement an overridable implementation of PhysicsActor.SetVehicle()Robert Adams1-0/+53
2015-09-30 add get method on physics actors PIDHoverActiveUbitUmarov1-0/+4
2015-09-09 demote ConvexDecompositionDotNet to a simple dll, i had made it a region moduleUbitUmarov1-1/+1
2015-09-08a mess with Modules and ModuleUbitUmarov1-1/+1
2015-09-08 fix some compileUbitUmarov1-1/+1
2015-09-01Moved ExtendedPhysics from OptionalModules to Bullet project, because it's ve...Diva Canto1-1/+0
2015-08-30More namespace and dll name changes. Still no functional changes.Diva Canto1-1/+1
2015-08-30Renamed the namespaces tooDiva Canto1-3/+3
2015-08-30Major renaming of Physics dlls / folders. No functional changes, just renames.Diva Canto1-0/+0
2015-08-06BulletSim: clean up some code for axis locking. No functional change.Robert Adams1-74/+13
2014-12-31BulletSim: add the beginnings of hull creation unit testing.Robert Adams1-3/+2
2014-12-31BulletSim: Add axis locking enabled through the ExtendedPhysics module.Robert Adams1-15/+319
2014-11-30BulletSim: add shape and linkset rebuild scheduled flags. Add BSPrim.Incomple...Robert Adams1-3/+39
2014-11-19If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessar...Justin Clark-Casey1-3/+11
2013-11-04varregion: remove uses of region size constant. In particular, update sceneRobert Adams1-5/+6
2013-09-11BulletSim: add ID parameter to TaintedObject calls so logging will include Lo...Robert Adams1-29/+29
2013-09-11BulletSim: Extension parameters passed through the classes made to pass just ...Robert Adams1-0/+1
2013-09-11BulletSim: move linkset extension operations into BSPrimLinkable where they s...Robert Adams1-31/+1
2013-08-14BulletSim: add physical object initialized flag so updates and collisionsRobert Adams1-0/+4
2013-08-12BulletSim: add check in avatar stair step code to verify the collisionRobert Adams1-0/+4
2013-08-02BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'Robert Adams1-0/+44
2013-07-23BulletSim: Turn on center-of-mass calculation by default.Robert Adams1-2/+2
2013-07-23Revert "Revert "BulletSim: only create vehicle prim actor when vehicles are e...Robert Adams1-11/+32
2013-07-23Revert "Revert "BulletSim: move collision processing for linksets from BSPrim...Robert Adams1-2/+3
2013-07-22Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"Robert Adams1-3/+2
2013-07-22Revert "BulletSim: only create vehicle prim actor when vehicles are enabled."Robert Adams1-32/+11
2013-07-22BulletSim: only create vehicle prim actor when vehicles are enabled.Robert Adams1-11/+32
2013-07-22BulletSim: move collision processing for linksets from BSPrimLinkableRobert Adams1-2/+3
2013-07-07BulletSim: rename position and orientation variables to remove theRobert Adams1-48/+36
2013-07-06BulletSim: implementation of linkset center-of-mass.Robert Adams1-2/+3
2013-07-06BulletSim: non-functional updates. Comments and formatting.Robert Adams1-1/+5
2013-06-30BulletSim: remove the handle to the vehicle actor and cause routinesRobert Adams1-18/+52
2013-06-30BulletSim: a better version of llMoveToTarget that doesn't go crazy.Robert Adams1-1/+18
2013-06-01BulletSim: experimental movement of physics execution off of heartbeatRobert Adams1-1/+2
2013-05-28BulletSim: don't zero motion when changing vehicle type.Robert Adams1-1/+4
2013-05-06BulletSim: extend BSActorLockAxis to allow locking linear movement inRobert Adams1-2/+2
2013-05-03BulletSim: zero vehicle motion when changing vehicle type.Robert Adams1-1/+1
2013-05-02BulletSim: Rebuild physical body if physical shape changes for mesh and hull.Robert Adams1-1/+1
2013-04-29BulletSim: remove trailing white space to make git happier. No functional cha...Robert Adams1-1/+1
2013-04-29BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys...Robert Adams1-94/+94
2013-04-29BulletSim: massive refactor of shape classes. Removed shape specific code fro...Robert Adams1-22/+12
2013-04-23BulletSim: improve avatar stair walking up. Add more parameters to control forceRobert Adams1-0/+5
2013-04-08BulletSim: moving comments around. No functional change.Robert Adams1-9/+1
2013-04-08BulletSim: clean up actor code so routines use the same coding pattern.Robert Adams1-11/+11
2013-04-08BulletSim: complete movement of physical object action code out of theRobert Adams1-255/+52
2013-03-31BulletSim: not quite functional axis lock code.Robert Adams1-1/+1
2013-03-31BulletSim: convert BSDynamic to a BSActor and change BSPrim to setRobert Adams1-31/+15
2013-03-31BulletSim: Add physical 'actors' that operate on the physical object.Robert Adams1-74/+9
2013-03-25BulletSim: fix possible race condition where an prim's asset can be requested...Robert Adams1-1/+1