| Commit message (Expand) | Author | Files | Lines |
2016-11-13 | BulletSim: update avatar velocity setting to the new TargetVelocity pattern. | Robert Adams | 1 | -6/+2 |
2016-01-19 | BulletSim: make collision sounds work most of the time. Seems that collisions | Robert Adams | 1 | -1/+1 |
2016-01-18 | BulletSim: fix problem of not zeroing motion when stationary (drift problem from | Robert Adams | 1 | -66/+40 |
2016-01-18 | BulletSim: revert avatar stationary testing for having slight velocity. | Robert Adams | 1 | -5/+14 |
2016-01-10 | BulletSim: tweaking so avatar can be pushed. In particular, llPushObject, | Robert Adams | 1 | -9/+26 |
2015-08-30 | More namespace and dll name changes. Still no functional changes. | Diva Canto | 1 | -1/+1 |
2015-08-30 | Renamed the namespaces too | Diva Canto | 1 | -2/+2 |
2015-08-30 | Major renaming of Physics dlls / folders. No functional changes, just renames. | Diva Canto | 1 | -0/+0 |
2015-08-09 | BulletSim: update the motion actors so they completely clean themselves | Robert Adams | 1 | -2/+1 |
2015-01-07 | BulletSim: fix line ending problems. | Robert Adams | 1 | -1/+1 |
2015-01-07 | BulletSim: tweek step parameters and logic to make walking up steps | Robert Adams | 1 | -8/+18 |
2014-11-29 | Somewhat improve avatar region crossings by properly preserving velocity when... | Justin Clark-Casey (justincc) | 1 | -0/+5 |
2014-06-27 | Bulletsim: Create AvatarTerminalVelocity to BulletSim like what ODE and SL ha... | Vegaslon | 1 | -2/+22 |
2014-06-18 | BulletSim: more tweeks to AliciaRaven's flying mods. Added parameters | Robert Adams | 1 | -11/+12 |
2014-06-17 | Fix previous commit to ignore water height and allow flying underwater (swimm... | AliciaRaven | 1 | -16/+1 |
2014-06-17 | Add upward force to flight when close to the ground. Prevents current belly f... | AliciaRaven | 1 | -0/+26 |
2014-05-17 | BulletSim: adjust avatar step up parameters to better walk up small | Robert Adams | 1 | -2/+2 |
2013-09-20 | BulletSim: reduce avatar walking stopped threshold. | Robert Adams | 1 | -0/+1 |
2013-09-20 | BulletSim: zero velocity when avatar not moving. | Robert Adams | 1 | -0/+1 |
2013-09-11 | BulletSim: add ID parameter to TaintedObject calls so logging will include Lo... | Robert Adams | 1 | -1/+1 |
2013-08-14 | BulletSim: include check for volume detect in check for zeroing avatar motion. | Robert Adams | 1 | -1/+1 |
2013-08-14 | BulletSim: add physical object initialized flag so updates and collisions | Robert Adams | 1 | -1/+3 |
2013-08-12 | BulletSim: add check in avatar stair step code to verify the collision | Robert Adams | 1 | -13/+20 |
2013-07-18 | BulletSim: add position resetting for stationary avatars so they don't | Robert Adams | 1 | -1/+16 |
2013-06-20 | BulletSim: rework velocity updating when not colliding and not flying | Robert Adams | 1 | -5/+39 |
2013-05-06 | BulletSim: remove friction calcuation from BSMotor and move linear and | Robert Adams | 1 | -1/+0 |
2013-04-29 | BulletSim: remove trailing white space to make git happier. No functional cha... | Robert Adams | 1 | -1/+1 |
2013-04-29 | BulletSim: massive refactor of shape classes. Removed shape specific code fro... | Robert Adams | 1 | -2/+2 |
2013-04-23 | BulletSim: improve avatar stair walking up. Add more parameters to control force | Robert Adams | 1 | -18/+85 |
2013-04-08 | BulletSim: clean up actor code so routines use the same coding pattern. | Robert Adams | 1 | -12/+10 |
2013-04-08 | BulletSim: complete movement of physical object action code out of the | Robert Adams | 1 | -0/+287 |