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| * | BulletSim: remove extra linkset rebuilds.Robert Adams2012-12-131-18/+36
| * | BulletSim: fix problem of avatar's floating off the ground after unsitting. R...Robert Adams2012-12-124-24/+27
| * | BulletSim: non-functional commenting and reorganization of material attribute...Robert Adams2012-12-122-33/+49
| * | BulletSim: updates and rearrangement of the TODO list.Robert Adams2012-12-121-14/+33
| * | BulletSim: do not return the current velocity for targetVelocity.Robert Adams2012-12-121-0/+11
| * | BulletSim: fix crash caused by the creation of a linkset child that is under ...Robert Adams2012-12-111-4/+4
| * | BulletSim: protect character property setting to remove crash from taints set...Robert Adams2012-12-112-21/+42
| * | BulletSim: protect prim property setting to remove crash from taints setting ...Robert Adams2012-12-113-20/+45
| * | BulletSim: modify LIMIT_MOTOR_UP to limit BOAT types to be at water rather th...Robert Adams2012-12-111-2/+2
| * | BulletSim: add ini file and command line parameters to controlRobert Adams2012-12-114-8/+22
| * | BulletSim: set mass for single prim linksets when going physical. This fixes ...Robert Adams2012-12-111-1/+8
| * | BulletSim: comment out some chatty debug logging. Rearrange some code in BSDy...Robert Adams2012-12-102-5/+7
| * | BulletSim: Fix crash on the destruction of physical linksets.Robert Adams2012-12-1012-38/+155
| * | BulletSim: some comments about rebuilding linksets (having to recompute and r...Robert Adams2012-12-091-3/+6
| * | BulletSim: adjust friction and restitution based on material type.Robert Adams2012-12-092-5/+17
* | | Merge branch 'master' into careminsterMelanie2012-12-094-21/+43
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| * | BulletSim: set material properties for static objects. Move Linkset.MakeStati...Robert Adams2012-12-082-11/+24
| * | BulletSim: fix small problem with setting size/scale of native shapes which c...Robert Adams2012-12-081-6/+9
| * | BulletSim: update comments and add more to TODO list.Robert Adams2012-12-082-4/+10
* | | Merge branch 'master' into careminsterMelanie2012-12-076-358/+461
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| * | BulletSim: rewrite and improve vehicle angularDeflection, verticalAttraction,Robert Adams2012-12-062-83/+130
| * | BulletSim: update and add to the TODO list.Robert Adams2012-12-061-31/+56
| * | BulletSim: add detail logging detail flag so I don't have to comment and unco...Robert Adams2012-12-061-27/+34
| * | BulletSim: only check position sanity if the prim is physical -- the user can...Robert Adams2012-12-061-3/+1
| * | BulletSim: add values for material friction and restitution. Fix line endings...Robert Adams2012-12-061-191/+185
| * | BulletSim: Don't add gravity to down force -- let Bullet do that. Add Vehicle...Robert Adams2012-12-061-14/+28
| * | BulletSim: Vehicle angular vertical attraction works. Other vehicle angular f...Robert Adams2012-12-062-20/+38
* | | Merge branch 'master' into careminsterMelanie2012-12-0410-276/+551
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| * | BulletSim: Reduce idle region physics overhead where there are MANYRobert Adams2012-12-037-80/+95
| * | BulletSim: rework angular corrections to remove any hybrid code and compute a...Robert Adams2012-12-034-111/+115
| * | BulletSim: add stubs for generalization of preStep actions. Will eventually r...Robert Adams2012-12-032-3/+22
| * | BulletSim: begin tracking a TODO list. There just are so many things to remem...Robert Adams2012-12-031-0/+112
| * | BulletSim: revert angular vertical attraction from motor to code. The motor c...Robert Adams2012-12-031-47/+19
| * | BulletSim: format vehicle detail logging messages so vehicle changs are group...Robert Adams2012-12-032-17/+17
| * | BulletSim: localize vehicle property setting so the vehicle prim is only upda...Robert Adams2012-12-031-33/+128
| * | BulletSim: Add DumpActivationInfo2 function. Change static objects from DISAB...Robert Adams2012-12-014-10/+15
| * | BulletSim: remove time scaling of computed vehicle absolute velocity since Bu...Robert Adams2012-11-293-48/+73
| * | BulletSim: add copyright header where it is missing. Remove some unnecessary ...Robert Adams2012-11-292-3/+31
* | | Merge branch 'master' into careminsterMelanie2012-11-308-29/+44
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| * | BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables me...Robert Adams2012-11-294-10/+26
| * | BulletSim: reverse direction of hover correction. Removes problem with vehicl...Robert Adams2012-11-291-8/+8
* | | Merge branch 'master' into careminsterMelanie2012-11-3012-516/+865
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| * | BulletSim: fix boats floating low by removing LIMIT_MOTOR_UP flag from TYPE_B...Robert Adams2012-11-281-3/+15
| * | BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.Robert Adams2012-11-287-22/+63
| * | Stop logging spurious asset data for {0} is zero length error for sculpts/meshJustin Clark-Casey (justincc)2012-11-282-1/+9
| * | BulletSim: reorganize linear movement routine into separate subroutines enabl...Robert Adams2012-11-271-58/+79
| * | BulletSim: fix terrain mesh generation for problem with regions that have une...Robert Adams2012-11-271-6/+16
| * | BulletSim: reorganize angular movement routine into separate subroutines enab...Robert Adams2012-11-271-95/+114
| * | BulletSim: implementation of vertical attraction motor.Robert Adams2012-11-271-41/+62
| * | BulletSim: add 'infinite' timescale that does not reduce motor target or fric...Robert Adams2012-11-271-10/+27