aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics (follow)
Commit message (Expand)AuthorAgeFilesLines
...
| * | BulletSim: increase vehicle stability by suppressing Bullet's update to angul...Robert Adams2012-11-264-59/+26
| * | BulletSim: use m_angularMotor to do the basic movement. Add the setting of sa...Robert Adams2012-11-251-60/+64
| * | BulletSim: up the vehicle angular damping to 0.95. Still trying to overcome t...Robert Adams2012-11-251-2/+2
| * | BulletSim: organize MoveLinear code for understandability. Make LIMIT_MOTOR_U...Robert Adams2012-11-251-89/+40
| * | BulletSim: add ToString override to BSVMotor.Robert Adams2012-11-251-1/+6
| * | BulletSim: add BSVMotor as BSDynamics linear motor.Robert Adams2012-11-252-27/+74
| * | BulletSim: clean up TODO list. It is kept somewhere wlse that should be more ...Robert Adams2012-11-252-18/+17
| * | BulletSim: small change to add position correction force with AddForce rather...Robert Adams2012-11-252-16/+22
| * | BulletSim: complete vector motor. Correct line endings.Robert Adams2012-11-251-104/+129
| * | BulletSim: add terrain collision margin and vehicle angular dampingRobert Adams2012-11-251-0/+7
| * | BulletSim: add parameter for terrain collision margin.Robert Adams2012-11-253-54/+45
| * | BulletSim: Add tables and initialization for different attributes for differe...Robert Adams2012-11-252-0/+198
* | | Merge branch 'master' into careminsterMelanie2012-11-251-1/+2
|\ \ \ | |/ / | | / | |/ |/|
| * Consistenly make NUnit test cases inherit from OpenSimTestCase which automati...Justin Clark-Casey (justincc)2012-11-241-1/+2
* | Merge branch 'master' into careminsterMelanie2012-11-2211-54/+54
|\ \ | |/
| * Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie2012-11-2211-54/+54
* | Merge branch 'master' into careminsterMelanie2012-11-2212-321/+713
|\ \ | |/
| * BulletSim: Make avatar capsule so it is not circular.Robert Adams2012-11-216-21/+39
| * BulletSim: Properly position mesh terrain on creation (fixes terrain not appe...Robert Adams2012-11-212-76/+44
| * BulletSim: add terrainImplementation parameter with default to Mesh.Robert Adams2012-11-213-5/+46
| * BulletSim: fix line endings to be all Linux style (windows style keeps creepi...Robert Adams2012-11-212-454/+454
| * BulletSim: enablement and debugging of mesh terrain.Robert Adams2012-11-214-36/+253
| * BulletSim: pull heightmap implementation out of the terrain manager so a mesh...Robert Adams2012-11-214-181/+327
| * BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha...Robert Adams2012-11-214-8/+8
| * BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is gett...Robert Adams2012-11-213-20/+22
| * BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...Robert Adams2012-11-219-66/+67
| * BulletSim: change PositionSanityCheck to apply a force to correct position co...Robert Adams2012-11-212-33/+30
| * BulletSim: tweek avatar capsule parameters so avatar feet don't go below grou...Robert Adams2012-11-212-8/+10
* | Merge branch 'master' into careminsterMelanie2012-11-196-352/+220
|\ \ | |/
| * BulletSim: Use base class constructors for initialization of BSShape and othe...Robert Adams2012-11-184-216/+214
| * BulletSim: fix the problem with flying being disabled when crossing region bo...Robert Adams2012-11-181-2/+6
| * BulletSim: remove the obsolete interface to the Bullet code. Update BulletSim...Robert Adams2012-11-181-134/+0
* | Merge branch 'avination' into careminsterMelanie2012-11-171-2/+2
|\ \
| * | add debug position on bad primmesh errorUbitUmarov2012-11-021-2/+2
* | | Merge branch 'master' into careminsterMelanie2012-11-157-9/+75
|\ \ \ | | |/ | |/|
| * | Added AssemblyInfos to every dll in the OpenSim.Region namespace.Diva Canto2012-11-146-4/+70
| * | Updated all existing AssemblyVersions's to 0.7.5.*. Many DLLs still don't hav...Diva Canto2012-11-135-5/+5
* | | Merge branch 'master' into careminsterMelanie2012-11-091-1/+15
|\ \ \ | |/ /
| * | ODECharacter overrides TargetVelocity. No change to existing behaviorDan Lake2012-11-081-1/+15
* | | Merge branch 'master' into careminsterMelanie2012-11-0811-105/+593
|\ \ \ | |/ /
| * | BulletSim: add skeleton classes for shape objectification. This will eventual...Robert Adams2012-11-071-0/+213
| * | BulletSim: add classes for physics motors. Eventually these will replace the ...Robert Adams2012-11-071-0/+104
| * | BulletSim: many changes to tune vehicles for BulletSim.Robert Adams2012-11-061-63/+161
| * | BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag...Robert Adams2012-11-064-28/+82
| * | BulletSim: remove limit on taints that can happen before a step. Remove some ...Robert Adams2012-11-061-12/+16
| * | BulletSim: recalculate the compound shape bounding box when built.Robert Adams2012-11-061-0/+2
| * | BulletSim: only compute linkset mass when membership changes rather than ever...Robert Adams2012-11-061-2/+6
| * | BulletSim: Add separate linear and angular damping function calls. Add functi...Robert Adams2012-11-061-0/+9
* | | Merge branch 'master' into careminsterMelanie2012-11-0415-843/+1583
|\ \ \ | |/ /
| * | BulletSim: fix compound linkset crash by not freeing shape of child prims.Robert Adams2012-11-036-17/+25