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opensim-SC_OLD
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My fork of OpenSim for IG and MG, called SledjChisl.
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BulletSim: increase vehicle stability by suppressing Bullet's update to angul...
Robert Adams
2012-11-26
4
-59
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+26
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BulletSim: use m_angularMotor to do the basic movement. Add the setting of sa...
Robert Adams
2012-11-25
1
-60
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+64
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BulletSim: up the vehicle angular damping to 0.95. Still trying to overcome t...
Robert Adams
2012-11-25
1
-2
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+2
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BulletSim: organize MoveLinear code for understandability. Make LIMIT_MOTOR_U...
Robert Adams
2012-11-25
1
-89
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+40
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BulletSim: add ToString override to BSVMotor.
Robert Adams
2012-11-25
1
-1
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+6
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BulletSim: add BSVMotor as BSDynamics linear motor.
Robert Adams
2012-11-25
2
-27
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+74
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BulletSim: clean up TODO list. It is kept somewhere wlse that should be more ...
Robert Adams
2012-11-25
2
-18
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+17
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BulletSim: small change to add position correction force with AddForce rather...
Robert Adams
2012-11-25
2
-16
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+22
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BulletSim: complete vector motor. Correct line endings.
Robert Adams
2012-11-25
1
-104
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+129
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BulletSim: add terrain collision margin and vehicle angular damping
Robert Adams
2012-11-25
1
-0
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+7
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BulletSim: add parameter for terrain collision margin.
Robert Adams
2012-11-25
3
-54
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+45
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BulletSim: Add tables and initialization for different attributes for differe...
Robert Adams
2012-11-25
2
-0
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+198
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Merge branch 'master' into careminster
Melanie
2012-11-25
1
-1
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+2
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Consistenly make NUnit test cases inherit from OpenSimTestCase which automati...
Justin Clark-Casey (justincc)
2012-11-24
1
-1
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+2
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Merge branch 'master' into careminster
Melanie
2012-11-22
11
-54
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+54
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Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it
Melanie
2012-11-22
11
-54
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+54
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Merge branch 'master' into careminster
Melanie
2012-11-22
12
-321
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+713
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BulletSim: Make avatar capsule so it is not circular.
Robert Adams
2012-11-21
6
-21
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+39
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BulletSim: Properly position mesh terrain on creation (fixes terrain not appe...
Robert Adams
2012-11-21
2
-76
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+44
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BulletSim: add terrainImplementation parameter with default to Mesh.
Robert Adams
2012-11-21
3
-5
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+46
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BulletSim: fix line endings to be all Linux style (windows style keeps creepi...
Robert Adams
2012-11-21
2
-454
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+454
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BulletSim: enablement and debugging of mesh terrain.
Robert Adams
2012-11-21
4
-36
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+253
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BulletSim: pull heightmap implementation out of the terrain manager so a mesh...
Robert Adams
2012-11-21
4
-181
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+327
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BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha...
Robert Adams
2012-11-21
4
-8
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+8
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BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is gett...
Robert Adams
2012-11-21
3
-20
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+22
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BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...
Robert Adams
2012-11-21
9
-66
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+67
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BulletSim: change PositionSanityCheck to apply a force to correct position co...
Robert Adams
2012-11-21
2
-33
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+30
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BulletSim: tweek avatar capsule parameters so avatar feet don't go below grou...
Robert Adams
2012-11-21
2
-8
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+10
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Merge branch 'master' into careminster
Melanie
2012-11-19
6
-352
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+220
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BulletSim: Use base class constructors for initialization of BSShape and othe...
Robert Adams
2012-11-18
4
-216
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+214
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BulletSim: fix the problem with flying being disabled when crossing region bo...
Robert Adams
2012-11-18
1
-2
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+6
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BulletSim: remove the obsolete interface to the Bullet code. Update BulletSim...
Robert Adams
2012-11-18
1
-134
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+0
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Merge branch 'avination' into careminster
Melanie
2012-11-17
1
-2
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+2
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add debug position on bad primmesh error
UbitUmarov
2012-11-02
1
-2
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+2
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Merge branch 'master' into careminster
Melanie
2012-11-15
7
-9
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+75
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Added AssemblyInfos to every dll in the OpenSim.Region namespace.
Diva Canto
2012-11-14
6
-4
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+70
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Updated all existing AssemblyVersions's to 0.7.5.*. Many DLLs still don't hav...
Diva Canto
2012-11-13
5
-5
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+5
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Merge branch 'master' into careminster
Melanie
2012-11-09
1
-1
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+15
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ODECharacter overrides TargetVelocity. No change to existing behavior
Dan Lake
2012-11-08
1
-1
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+15
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Merge branch 'master' into careminster
Melanie
2012-11-08
11
-105
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+593
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BulletSim: add skeleton classes for shape objectification. This will eventual...
Robert Adams
2012-11-07
1
-0
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+213
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BulletSim: add classes for physics motors. Eventually these will replace the ...
Robert Adams
2012-11-07
1
-0
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+104
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BulletSim: many changes to tune vehicles for BulletSim.
Robert Adams
2012-11-06
1
-63
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+161
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BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag...
Robert Adams
2012-11-06
4
-28
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+82
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BulletSim: remove limit on taints that can happen before a step. Remove some ...
Robert Adams
2012-11-06
1
-12
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+16
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BulletSim: recalculate the compound shape bounding box when built.
Robert Adams
2012-11-06
1
-0
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+2
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BulletSim: only compute linkset mass when membership changes rather than ever...
Robert Adams
2012-11-06
1
-2
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+6
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BulletSim: Add separate linear and angular damping function calls. Add functi...
Robert Adams
2012-11-06
1
-0
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+9
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Merge branch 'master' into careminster
Melanie
2012-11-04
15
-843
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+1583
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BulletSim: fix compound linkset crash by not freeing shape of child prims.
Robert Adams
2012-11-03
6
-17
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+25
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