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| | * Refactor: Replace instances of m_isphysical with IsPhysical rather than have ...Justin Clark-Casey (justincc)2011-07-301-33/+40
| | * refactor: Rename ODEPrim.ParentPrim() to AddChildPrim() for code readabilityJustin Clark-Casey (justincc)2011-07-301-11/+14
| | * minor: remove mono compiler warnings, some code spacing adjustmentsJustin Clark-Casey (justincc)2011-07-303-7/+8
| | * minor: Add method doc to collision subscription methods. Change method case ...Justin Clark-Casey (justincc)2011-07-303-7/+26
| | * refactor: extract method that generates a physics mesh from prim shape dataJustin Clark-Casey (justincc)2011-07-301-117/+141
| | * refactor: extract code which generate points and faces from sculpt data into ...Justin Clark-Casey (justincc)2011-07-301-220/+240
| | * fix bug in previous commitJustin Clark-Casey (justincc)2011-07-301-1/+2
| | * refactor: move the code that generates physics meshs from prim mesh data into...Justin Clark-Casey (justincc)2011-07-301-99/+123
| | * Return null from CreateMeshFromPrimMesher if OpenJPEG decoding of the sculpt ...Justin Clark-Casey (justincc)2011-07-291-1/+11
| | * fix extremely minor Ode bug where the _taintedPrimL list would always be clea...Justin Clark-Casey (justincc)2011-07-291-3/+14
| | * refactor: Move another chunk of ninja code out of the OdeScene.Simulate() loo...Justin Clark-Casey (justincc)2011-07-291-28/+36
| | * refactor: Simplify reading OdeScene.Simulate() loop by shunting all the NINJA...Justin Clark-Casey (justincc)2011-07-291-182/+191
| | * refactor: unindent the OdeScene.Simulate() loop to ignore the long commented ...Justin Clark-Casey (justincc)2011-07-291-270/+274
| * | BulletSim: Parameters settable from ini file. Linksets. Physical property val...Robert Adams2011-08-054-213/+316
| * | BulletSim: fix buoyancy for prims. Start of configurable physics parameters.Robert Adams2011-07-222-17/+92
| * | Pass collisions and updates in pinned memory (saves marshaling).Robert.Adams2011-07-224-98/+151
| * | Merge branch 'master' into bulletsimDan Lake2011-07-2011-114/+176
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| | * Removed unused AddPrimShape methods in PhysicsScene caused by merge conflictsDan Lake2011-07-201-14/+0
| | * Apply the localID to the Physics actor to prevent null calls laterCareminster Team2011-07-191-3/+3
| | * Fix physics proxy regeneration when a mesh with more than one submesh is resizedJustin Clark-Casey (justincc)2011-07-162-1/+5
| | * Fix some local id issues in physics glueroot2011-07-158-54/+14
| | * Port implementation of llCastRay() from Aurora.Justin Clark-Casey (justincc)2011-07-123-18/+126
| | * temporarily fix the build break with building the OdePlugin tests assembly.Justin Clark-Casey (justincc)2011-07-121-2/+3
| | * minor: remove whitespace to trigger another buildJustin Clark-Casey (justincc)2011-07-121-1/+0
| | * When a mesh object is added to a scene, delay adding the physics actor until ...Justin Clark-Casey (justincc)2011-07-122-25/+29
| * | Merge branch 'master' into bulletsimDan Lake2011-07-115-3923/+3998
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| | * minor Tack the prim name on the end of the "experimental mesh proxy generatio...Justin Clark-Casey (justincc)2011-07-111-1/+1
| | * When a sculpt/mesh texture is received by a part on a callback request, don't...Justin Clark-Casey (justincc)2011-07-112-2/+3
| | * comment out accidential ProcessTaints physics debug line left in codeJustin Clark-Casey (justincc)2011-07-111-1/+1
| * | BulletSim initial checkinRobert Adams2011-06-2029-0/+9055
* | | Fox some local id issues in physics glueMelanie2011-07-1510-65/+20
* | | Revert "Add localid support to ch0de properly"Melanie2011-07-1510-20/+65
* | | Add localid support to ch0de properlyTom2011-07-1510-65/+20
* | | Fix a raycast issueTom2011-07-152-4/+20
* | | Merge branch 'master' into careminster-presence-refactorroot2011-07-095-3922/+3980
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| * | minor: code tidy and inserted log lines for future use.Justin Clark-Casey (justincc)2011-07-093-24/+38
| * | refactor: eliminate redundant return statementJustin Clark-Casey (justincc)2011-07-081-3/+1
| * | refactor: Factor out AddSubMesh() method from long CraeteMeshFromPrimMesher()...Justin Clark-Casey (justincc)2011-07-082-49/+58
| * | Fix interpretation of physics mesh proxies from mesh dataJustin Clark-Casey (justincc)2011-07-081-0/+10
| * | minor: code tidy up - remove a couple of Console.WriteLine() accidentally add...Justin Clark-Casey (justincc)2011-07-082-53/+23
| * | refactor: Separate the OdeScene class into its own file from OdePlugin.cs, to...Justin Clark-Casey (justincc)2011-07-082-3825/+3873
| * | minor: commented out log lines for future use and very small code tidyJustin Clark-Casey (justincc)2011-07-084-5/+14
* | | Merge branch 'master' into careminster-presence-refactorroot2011-07-052-5/+21
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| * | Allow physics proxy generation for meshes using new asset format.dahlia2011-06-292-5/+21
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* | Merge branch 'master' into careminster-presence-refactorMelanie2011-06-202-1/+21
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| * Add localID to physical object creation functions.Mic Bowman2011-06-152-1/+21
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-06-111-1/+5
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| * partial update for new mesh asset format - handle both old and new formats fo...dahlia2011-06-101-1/+5
* | Implement llGodLikeRezObject and llGetUsedMemoryMelanie2011-05-221-1/+2
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-04-301-1/+2
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