aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics (follow)
Commit message (Collapse)AuthorAgeFilesLines
...
* BulletSim: add hinge constraint.Robert Adams2012-08-153-6/+126
| | | | | | | Update BulletSimAPI with new constraint related function calls. Reorganize locking in BS6DofConstraint. Update BS6DofConstraint to do constraint reset correctly. Add new 'midpoint' construction of 6Dof constraint.
* BulletSim: add locking to constraintCollection and rename some of the public ↵Robert Adams2012-08-152-147/+197
| | | | method variables to reduce confusion between a physics scene and the real scene.
* BulletSim: clean up detail logging by adding many more debug log statements ↵Robert Adams2012-08-155-34/+44
| | | | and then commenting out most of the additions.
* BulletSim: don't recreate mesh unless it needs it when rebuilding the hull. ↵Robert Adams2012-08-151-15/+15
| | | | Make sure the collisionCollection is reallocated each tick to fix race condition of it being cleared while still in use.
* BulletSim: fix problem of a null reference exception on shutdown if there ↵Robert Adams2012-08-151-12/+13
| | | | were linksets in the region.
* BulletSim: Refactor BSConstraintCollection to add a new ↵Robert Adams2012-08-151-4/+12
| | | | RemoveAndDestroyConstraint(BSConstraint xx)
* BulletSim: add BSConstraint.RecomputConstraintVariables for the ↵Robert Adams2012-08-151-0/+17
| | | | recomputation after linksets changed, etc
* BulletSim: Add the class BSCharacter to the DetailLog outputRobert Adams2012-08-151-6/+10
|
* BulletSim: rework physics FPS calculation to make a more realistic number.Robert Adams2012-08-151-3/+8
|
* BulletSim: many, many detailed logging messages for physical linksetRobert Adams2012-08-107-44/+78
| | | | | | | | debugging. Linkset bugs fixed where accounting of children would get lost. Moved scene based vehicle tracking logic from prim to the scene. Added GetCollisionFlags2 method to BulletSimAPI. Updated DLLs and SOs.
* BulletSim: Add module names to DetailLog output. Fix some problems with ↵Robert Adams2012-08-103-63/+71
| | | | linksets that were caused by checking data structures that are changed regularly from taint time code -- resulted in linksets not being unlinked properly.
* BulletSim: add an identifier to the TaintObject call so exceptions that ↵Robert Adams2012-08-094-52/+57
| | | | happen when the taint is invoked can be debugged
* BulletSim: separate out the constraints by type. The linksets useRobert Adams2012-08-096-94/+146
| | | | | | 6dof constraint but eventually others will be exposed so future features can use all the Bullet capabilities. Force children to generate a position update when unlinked.
* BulletSim: add avatar code to keep avatars from ending up trapped under the ↵Robert Adams2012-08-084-53/+46
| | | | terrain
* BulletSim: Added avatar capsule scaling for size of avatar.Robert Adams2012-08-074-14/+47
| | | | | | | | This also fixes computation of avatar mass. Added parameter MaxPersistantManifoldPoolSize. Fixed a parameter setting bug which caused crashes of there were more than 400 or so physical objects. I tested up to 5000. Updated BulletSim DLLs and SOs.
* BulletSim: update SOs and DLLs to run on more Linux versions. Correct ↵Robert Adams2012-08-062-4/+7
| | | | multiple buoyancy settings when character flying. Remove chatty log message on prim destruction.
* BulletSim: pass collision subscription information to the C++ code so ↵Robert Adams2012-08-033-16/+45
| | | | collisions on objects that don't care are not reported up.
* BulletSim: Add AddObjectForce to BulletSim API.Robert Adams2012-08-033-20/+38
| | | | | | Add interface 2 enhancements to BSCharacter. Modify AddForce and SetForce to use the new Bullet interface. More DetailLog statements for character.
* BulletSim: Debugging log statements added. Reduced size of updata buffer ↵Robert Adams2012-08-022-6/+27
| | | | trying to find a corrupted memory problem. Update DLL and SO.
* Create the ability for physics modules to request assets on demand byMelanie2012-08-011-0/+5
| | | | | | themselves. For that, the physics module simply calls RequestAssetMethod, which in turn points to Scene.PhysicsRequestAsset. This gives physics access to the asset system without introducing unwanted knowledge of the scene class.
* BulletSim: fix problem where resizing a primary shape (cube or sphere) would ↵Robert Adams2012-07-312-5/+3
| | | | not rebuild the physics mesh. Update the DLLs and SOs to latest version.
* BulletSim: change boolean parameters in the shape data from int's to float's ↵Robert Adams2012-07-312-7/+11
| | | | to be consistant with parameter data structure
* BulletSim: add parameters and API calls for setting ERP and CFM.Robert Adams2012-07-316-29/+164
| | | | | | Set ERP and CFM in linkset constraints. Reorder rebuilding of object bodies so they are not rebuilt everytime something is linked and unlinked.
* Remove the LandGeom checks in OdeScene - these are pointless since LandGeom ↵Justin Clark-Casey (justincc)2012-07-271-4/+2
| | | | | | | is always IntPtr.Zero and contacts returned always have a valid geometry. Possibly this was for a feature that was never implemented or was otherwise removed. Thanks to SignpostMarv for the spot of the warning that shows this parameter was never changed.
* BulletSim: fix a recursive loop when fetching the mass of the root of a linkset.Robert Adams2012-07-262-4/+4
|
* BulletSim: refactor all the linkset logic out of the prim classRobert Adams2012-07-264-235/+409
| | | | | | and into its own class. The BulletSim data structures track individual prims as linksets of 1 so most of the prim code is not different between a linked and unlinked object.
* Add check so Ode does not try to simulate after it has been Dispose()'ed. ↵Robert Adams2012-07-261-0/+9
| | | | Fixes exception that happens when shutting down region (improvements from last patch)
* BulletSim: remove unused, commented out code in BSConstraintRobert Adams2012-07-251-8/+0
|
* BulletSim: fix line endings in newly added files (Is it DOS or is it UNIX? ↵Robert Adams2012-07-252-301/+301
| | | | Only it's hairdresser knows for sure)
* BulletSim: add parameters for setting linkset constraint factorsRobert Adams2012-07-252-17/+32
|
* BulletSim: small change to use the pointer to the bullet object for zeroing ↵Robert Adams2012-07-251-6/+5
| | | | forces.
* BulletSim: Redo parameter specification so only one place hasRobert Adams2012-07-251-248/+378
| | | | | to change to have a parameter show up in the ini file and command line. Will make it much easier for the next person.
* BulletSim: Add C# classes for storing and tracking constraints.Robert Adams2012-07-252-0/+301
|
* BulletSim: Move constraint tracking from C++ code to C# codeRobert Adams2012-07-252-18/+83
| | | | for more flexibility.
* BulletSim: change how prim mass is saved so it is always calculated but zero ↵Robert Adams2012-07-231-20/+23
| | | | is given if not physical.
* BulletSim: small optimizations for link and unlink codeRobert Adams2012-07-231-12/+8
|
* BulletSim: add Dispose() code to free up resources and close log files.Robert Adams2012-07-231-0/+21
|
* BulletSim: add all the new functions to BulletSimAPI.Robert Adams2012-07-232-6/+139
| | | | Modify ZeroMotion() to not make tainting calls and to use new API calls.
* BulletSim: improve linking to add each link individually rather than ↵Robert Adams2012-07-231-60/+76
| | | | rebuilding the object each time. Makes it an O(n) operation rather than O(n\!).
* BulletSim: add reference to OpenSim.Region.CoreModules in BSScene.cs ↵Robert Adams2012-07-201-1/+2
| | | | attempting to fix a mono compile error.
* BulletSim: more detail logging for vehicle and general physics debugging.Robert Adams2012-07-204-75/+244
| | | | | | | | Physical linksets are fully functional. Tweeking of the vehicle code to make it semi-work. Utilize the new API2 for some setting operations. Add GetOrientation() API call for proper reporting of children of linksets. Changes the interface between C# and C++ code so old DLLs won't work!
* BulletSim: fix compile errors from last commit. Clean up passing of physics ↵Robert Adams2012-07-202-15/+14
| | | | scene into vehicle dynamics code.
* BulletSim: Add very detailed logging to BSDynamics for vehicle debuggingRobert Adams2012-07-203-45/+146
|
* BulletSim: Add PID variables to physical scene. Not PIDing yet, but soon.Robert Adams2012-07-203-101/+97
| | | | Cleaned up code and got rid of compile warnings.
* BulletSim: Add detailed and voluminous debug logging that is enabledRobert Adams2012-07-202-40/+65
| | | | | | | with an ini configuration parameter. Correct computation of relative offsets of children in a linkset. Remove a prim from any link relationship before deleting it. Minor code flow cleanups.
* update PrimMesher.cs to dll version r72 which fixes some path errors in ↵dahlia2012-07-131-143/+183
| | | | sliced linear prims. Addresses Mantis #6085
* Clean up collision reporting code so they are properly passed toRobert Adams2012-07-064-58/+107
| | | | | the simulator in batches. More comments.
* Remove some mono compiler warningsJustin Clark-Casey (justincc)2012-06-301-2/+3
|
* Move update of the final optional ODE total frame stat inside the OdeLock ↵Justin Clark-Casey (justincc)2012-06-291-3/+3
| | | | rather than outside to avoid a very occasional race condition with the stat collection thread
* refactor: rename _collisionEventPrim to m_collisionEventActors and ↵Justin Clark-Casey (justincc)2012-06-291-12/+12
| | | | | | _collisionEventPrimChanges to m_collisionEventActorsChanges to reflect their actual contents. These dictionaries handle all actor types, not just physical prims.