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* BulletSim: another attempt at computing physics FPS correctly.Robert Adams2012-09-151-23/+6
* BulletSim: remove timeStep parameter from calls for vehicle parameter setting...Robert Adams2012-09-152-9/+6
* BulletSim: Remove calculation and passing of unused collied object type.Robert Adams2012-09-154-28/+36
* BulletSim: set all linkset objects center of mass to the whole linkset's cent...Robert Adams2012-09-151-2/+15
* BulletSim: Add calls to linkset class when object going static or dynamic.Robert Adams2012-09-152-8/+32
* BulletSim: remove unused NeedsMeshing() code from BSScene.Robert Adams2012-09-151-116/+0
* BulletSim: Add 'IsNativeShape2' callRobert Adams2012-09-151-4/+7
* BulletSim: Way too many changes in one commit.Robert Adams2012-09-159-286/+351
* BulletSim: Add Bullet body and shape to BSPhysObject and renameRobert Adams2012-09-076-62/+505
* BulletSim: Add some comments (gasp) and log messages.Robert Adams2012-09-074-4/+13
* BulletSim: PhysicsActorType() now returns the correct value rather than 'unkn...Robert Adams2012-09-072-2/+3
* BulletSim: Modify collision flag calls to return the current flags.Robert Adams2012-09-072-7/+18
* BulletSim: Update BulletSimAPI to match the DLL interface.Robert Adams2012-08-314-137/+231
* BulletSim: clean up some variable naming for consistancy.Robert Adams2012-08-314-102/+183
* BulletSim: fix line endings.Robert Adams2012-08-311-22/+22
* BulletSim: Changes to terrain storage and management so mega-regions work.Robert Adams2012-08-318-185/+597
* BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLink...Robert Adams2012-08-315-160/+200
* BulletSim: add new interface for mesh, hull and terrain creation that will mo...Robert Adams2012-08-311-7/+20
* BulletSim: Properly regenerate hulls when objects made physical.Robert Adams2012-08-171-9/+25
* BulletSim: restore most of the Detail logging statements. Will haveRobert Adams2012-08-174-40/+51
* BulletSim: add parameters and functionality to specify the meshRobert Adams2012-08-173-48/+34
* BulletSim: comments and parameter changes in dynamics engine.Robert Adams2012-08-172-26/+30
* BulletSim: in BSDynamics, merge 'flags' and 'hoverFlags' as they are defined ...Robert Adams2012-08-171-158/+20
* BulletSim: make it so objects in a linkset do not generate collisions with ea...Robert Adams2012-08-153-2/+27
* BulletSim: add hinge constraint.Robert Adams2012-08-153-6/+126
* BulletSim: add locking to constraintCollection and rename some of the public ...Robert Adams2012-08-152-147/+197
* BulletSim: clean up detail logging by adding many more debug log statements a...Robert Adams2012-08-155-34/+44
* BulletSim: don't recreate mesh unless it needs it when rebuilding the hull. M...Robert Adams2012-08-151-15/+15
* BulletSim: fix problem of a null reference exception on shutdown if there wer...Robert Adams2012-08-151-12/+13
* BulletSim: Refactor BSConstraintCollection to add a new RemoveAndDestroyConst...Robert Adams2012-08-151-4/+12
* BulletSim: add BSConstraint.RecomputConstraintVariables for the recomputation...Robert Adams2012-08-151-0/+17
* BulletSim: Add the class BSCharacter to the DetailLog outputRobert Adams2012-08-151-6/+10
* BulletSim: rework physics FPS calculation to make a more realistic number.Robert Adams2012-08-151-3/+8
* BulletSim: many, many detailed logging messages for physical linksetRobert Adams2012-08-107-44/+78
* BulletSim: Add module names to DetailLog output. Fix some problems with links...Robert Adams2012-08-103-63/+71
* BulletSim: add an identifier to the TaintObject call so exceptions that happe...Robert Adams2012-08-094-52/+57
* BulletSim: separate out the constraints by type. The linksets useRobert Adams2012-08-096-94/+146
* BulletSim: add avatar code to keep avatars from ending up trapped under the t...Robert Adams2012-08-084-53/+46
* BulletSim: Added avatar capsule scaling for size of avatar.Robert Adams2012-08-074-14/+47
* BulletSim: update SOs and DLLs to run on more Linux versions. Correct multipl...Robert Adams2012-08-062-4/+7
* BulletSim: pass collision subscription information to the C++ code so collisi...Robert Adams2012-08-033-16/+45
* BulletSim: Add AddObjectForce to BulletSim API.Robert Adams2012-08-033-20/+38
* BulletSim: Debugging log statements added. Reduced size of updata buffer tryi...Robert Adams2012-08-022-6/+27
* Create the ability for physics modules to request assets on demand byMelanie2012-08-011-0/+5
* BulletSim: fix problem where resizing a primary shape (cube or sphere) would ...Robert Adams2012-07-312-5/+3
* BulletSim: change boolean parameters in the shape data from int's to float's ...Robert Adams2012-07-312-7/+11
* BulletSim: add parameters and API calls for setting ERP and CFM.Robert Adams2012-07-316-29/+164
* Remove the LandGeom checks in OdeScene - these are pointless since LandGeom i...Justin Clark-Casey (justincc)2012-07-271-4/+2
* BulletSim: fix a recursive loop when fetching the mass of the root of a linkset.Robert Adams2012-07-262-4/+4
* BulletSim: refactor all the linkset logic out of the prim classRobert Adams2012-07-264-235/+409