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* catch an exception when a mesh asset header cant be decodeddahlia2010-11-241-2/+9
* * Updated libomv to r3461Latif Khalifa2010-10-241-2/+2
* fix combining of multiple physics submeshesdahlia2010-10-201-3/+4
* remove some cruft from last commitdahlia2010-10-181-8/+0
* initial support for meshies physics. Must set ini option UseMeshiesPhysicsMes...dahlia2010-10-181-43/+94
* one more silly line ending thing.... *If you have problems, fetch the tree an...Teravus Ovares (Dan Olivares)2010-10-151-71/+71
* more work in progress on mesh physics - still non-functionaldahlia2010-10-141-2/+67
* laying some groundwork for mesh physicsdahlia2010-10-141-70/+80
* * Make line endings consistant in Meshmerizer.csTeravus Ovares (Dan Olivares)2010-10-091-1/+1
* add a flag in OpenSim.ini.example for enabling/disabling decoded sculpt map c...dahlia2010-10-071-1/+2
* Formatting cleanup.Jeff Ames2010-10-041-4/+4
* Replace CalculateMass with a more accurate version, contributed by Ubit.Melanie2010-10-021-234/+219
* Typo fixesMelanie2010-09-262-7/+7
* adding configurable j2kDecodeCache pathBlueWall2010-09-264-8/+18
* Add prim name to OdePrim Error and Warning messages.Justin Clark-Casey (justincc)2010-09-251-42/+45
* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2010-06-252-14/+14
* Hunting for the problem in #4777Diva Canto2010-06-191-0/+1
* Reverting my last two commits, putting back Melanie's exception handler. Does...Diva Canto2010-06-191-1/+10
* Reinstated the behavior of AddPrimShape *exactly* as it was as of December. T...Diva Canto2010-06-191-10/+1
* Remove an error in meshing error reporting. Now doesn't double-bombMelanie2010-06-181-1/+1
* Log and eat sculpt meshing exceptions caused by bad jp2 data.Melanie2010-06-121-1/+12
* fix sculpt normal direction for mirrored plane sculptsdahlia2010-05-241-2/+1
* GridUserService in place. Replaces the contrived concept of storing user's ho...Diva Canto2010-05-073-3101/+3101
* improve handling of undersize sculpt texturesdahlia2010-05-061-4/+11
* corrections for face numbering and uv mapping, mostly for spheres - sync with...dahlia2010-05-061-2201/+2284
* Sculpt meshing refactoring - improves mesh accuracy and UV mappingdahlia2010-05-062-639/+810
* Fixing line endingsJohn Hurliman2010-03-152-2846/+2846
* flip UVs for profile facesdahlia2010-03-131-1/+1
* correct some references which could produce erroneous prim face numbersdahlia2010-03-121-2202/+2201
* some improvements to sculptmap alpha handling and LODdahlia2010-03-121-627/+645
* * Added a better check to the SimianGrid connectors to test if they are enabl...John Hurliman2010-03-124-47/+191
* Separate PhysX classes into separate files.Jeff Ames2010-02-224-770/+882
* Formatting cleanup.Jeff Ames2010-02-151-25/+25
* Revolution is on the roll again! :)Revolution2010-02-1412-42/+429
* Applying patch #4534 by Misterblue to fix ODE physics stickinessJohn Hurliman2010-02-041-0/+2
* Formatting cleanup. Add copyright headers.Jeff Ames2010-01-047-524/+518
* Glue code for a couple of new LSL function implementationsMelanie2009-12-2210-3/+182
* * Commit some sit code that's commented out for now.Teravus Ovares (Dan Olivares)2009-12-081-1/+8
* * Adds Normal to the fields returned by the Physics RaycasterTeravus Ovares (Dan Olivares)2009-12-052-4/+10
* * Fixes mantis 4416. Animator is dereferenced on logoutTeravus Ovares (Dan Olivares)2009-12-051-1/+4
* * Fixes the 10x10x10 hard physics limitation. (wierdly, you have to set thi...Teravus Ovares (Dan Olivares)2009-12-032-0/+5
* * Fixes a case of d.BodyEnable with IntPtr.Zero passed as the parameter in li...Teravus Ovares (Dan Olivares)2009-11-261-1/+4
* * Resolves mantis 4390 http://opensimulator.org/mantis/view.php?id=4390Teravus Ovares (Dan Olivares)2009-11-231-1/+1
* * Adds a test for if the collision is at the bottom of the capsule on avatar....Teravus Ovares (Dan Olivares)2009-11-221-1/+12
* * Added missing lock to m_forcelist when AddForce is called. When a user dr...Teravus Ovares (Dan Olivares)2009-11-221-3/+26
* * Fixes the second of two terse update issues. Physical objects should react ...Teravus Ovares (Dan Olivares)2009-11-211-0/+3
* * Fixes one of two terse update issues. There's still one left, but this one...Teravus Ovares (Dan Olivares)2009-11-211-1/+9
* clean up some cruftdahlia2009-11-111-12/+2
* minor: remove mono compiler warningJustin Clark-Casey (justincc)2009-11-111-1/+1
* add an overload to _SculptMesh for meshing from a list of coordinatesdahlia2009-11-091-3/+46