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My fork of OpenSim for IG and MG, called SledjChisl.
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Author
Age
Files
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...
*
BulletSim: Remove calculation and passing of unused collied object type.
Robert Adams
2012-09-15
4
-28
/
+36
*
BulletSim: set all linkset objects center of mass to the whole linkset's cent...
Robert Adams
2012-09-15
1
-2
/
+15
*
BulletSim: Add calls to linkset class when object going static or dynamic.
Robert Adams
2012-09-15
2
-8
/
+32
*
BulletSim: remove unused NeedsMeshing() code from BSScene.
Robert Adams
2012-09-15
1
-116
/
+0
*
BulletSim: Add 'IsNativeShape2' call
Robert Adams
2012-09-15
1
-4
/
+7
*
BulletSim: Way too many changes in one commit.
Robert Adams
2012-09-15
9
-286
/
+351
*
BulletSim: Add Bullet body and shape to BSPhysObject and rename
Robert Adams
2012-09-07
6
-62
/
+505
*
BulletSim: Add some comments (gasp) and log messages.
Robert Adams
2012-09-07
4
-4
/
+13
*
BulletSim: PhysicsActorType() now returns the correct value rather than 'unkn...
Robert Adams
2012-09-07
2
-2
/
+3
*
BulletSim: Modify collision flag calls to return the current flags.
Robert Adams
2012-09-07
2
-7
/
+18
*
BulletSim: Update BulletSimAPI to match the DLL interface.
Robert Adams
2012-08-31
4
-137
/
+231
*
BulletSim: clean up some variable naming for consistancy.
Robert Adams
2012-08-31
4
-102
/
+183
*
BulletSim: fix line endings.
Robert Adams
2012-08-31
1
-22
/
+22
*
BulletSim: Changes to terrain storage and management so mega-regions work.
Robert Adams
2012-08-31
8
-185
/
+597
*
BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLink...
Robert Adams
2012-08-31
5
-160
/
+200
*
BulletSim: add new interface for mesh, hull and terrain creation that will mo...
Robert Adams
2012-08-31
1
-7
/
+20
*
BulletSim: Properly regenerate hulls when objects made physical.
Robert Adams
2012-08-17
1
-9
/
+25
*
BulletSim: restore most of the Detail logging statements. Will have
Robert Adams
2012-08-17
4
-40
/
+51
*
BulletSim: add parameters and functionality to specify the mesh
Robert Adams
2012-08-17
3
-48
/
+34
*
BulletSim: comments and parameter changes in dynamics engine.
Robert Adams
2012-08-17
2
-26
/
+30
*
BulletSim: in BSDynamics, merge 'flags' and 'hoverFlags' as they are defined ...
Robert Adams
2012-08-17
1
-158
/
+20
*
BulletSim: make it so objects in a linkset do not generate collisions with ea...
Robert Adams
2012-08-15
3
-2
/
+27
*
BulletSim: add hinge constraint.
Robert Adams
2012-08-15
3
-6
/
+126
*
BulletSim: add locking to constraintCollection and rename some of the public ...
Robert Adams
2012-08-15
2
-147
/
+197
*
BulletSim: clean up detail logging by adding many more debug log statements a...
Robert Adams
2012-08-15
5
-34
/
+44
*
BulletSim: don't recreate mesh unless it needs it when rebuilding the hull. M...
Robert Adams
2012-08-15
1
-15
/
+15
*
BulletSim: fix problem of a null reference exception on shutdown if there wer...
Robert Adams
2012-08-15
1
-12
/
+13
*
BulletSim: Refactor BSConstraintCollection to add a new RemoveAndDestroyConst...
Robert Adams
2012-08-15
1
-4
/
+12
*
BulletSim: add BSConstraint.RecomputConstraintVariables for the recomputation...
Robert Adams
2012-08-15
1
-0
/
+17
*
BulletSim: Add the class BSCharacter to the DetailLog output
Robert Adams
2012-08-15
1
-6
/
+10
*
BulletSim: rework physics FPS calculation to make a more realistic number.
Robert Adams
2012-08-15
1
-3
/
+8
*
BulletSim: many, many detailed logging messages for physical linkset
Robert Adams
2012-08-10
7
-44
/
+78
*
BulletSim: Add module names to DetailLog output. Fix some problems with links...
Robert Adams
2012-08-10
3
-63
/
+71
*
BulletSim: add an identifier to the TaintObject call so exceptions that happe...
Robert Adams
2012-08-09
4
-52
/
+57
*
BulletSim: separate out the constraints by type. The linksets use
Robert Adams
2012-08-09
6
-94
/
+146
*
BulletSim: add avatar code to keep avatars from ending up trapped under the t...
Robert Adams
2012-08-08
4
-53
/
+46
*
BulletSim: Added avatar capsule scaling for size of avatar.
Robert Adams
2012-08-07
4
-14
/
+47
*
BulletSim: update SOs and DLLs to run on more Linux versions. Correct multipl...
Robert Adams
2012-08-06
2
-4
/
+7
*
BulletSim: pass collision subscription information to the C++ code so collisi...
Robert Adams
2012-08-03
3
-16
/
+45
*
BulletSim: Add AddObjectForce to BulletSim API.
Robert Adams
2012-08-03
3
-20
/
+38
*
BulletSim: Debugging log statements added. Reduced size of updata buffer tryi...
Robert Adams
2012-08-02
2
-6
/
+27
*
Create the ability for physics modules to request assets on demand by
Melanie
2012-08-01
1
-0
/
+5
*
BulletSim: fix problem where resizing a primary shape (cube or sphere) would ...
Robert Adams
2012-07-31
2
-5
/
+3
*
BulletSim: change boolean parameters in the shape data from int's to float's ...
Robert Adams
2012-07-31
2
-7
/
+11
*
BulletSim: add parameters and API calls for setting ERP and CFM.
Robert Adams
2012-07-31
6
-29
/
+164
*
Remove the LandGeom checks in OdeScene - these are pointless since LandGeom i...
Justin Clark-Casey (justincc)
2012-07-27
1
-4
/
+2
*
BulletSim: fix a recursive loop when fetching the mass of the root of a linkset.
Robert Adams
2012-07-26
2
-4
/
+4
*
BulletSim: refactor all the linkset logic out of the prim class
Robert Adams
2012-07-26
4
-235
/
+409
*
Add check so Ode does not try to simulate after it has been Dispose()'ed. Fix...
Robert Adams
2012-07-26
1
-0
/
+9
*
BulletSim: remove unused, commented out code in BSConstraint
Robert Adams
2012-07-25
1
-8
/
+0
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