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* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-0311-46/+29
| | | | | * added some licensing info
* Applied Darok's PhysicsVector ToString patchMW2007-07-021-0/+5
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* * Fixed Issue #161 by using PhysicsScene.Null instead of BasePhysicsScenelbsa712007-07-022-38/+38
| | | | | | | * Hid NullPhysicsScene for great justice * Fixed broken Grid build
* Started change to having SceneObject and then that having child Primitives ↵MW2007-07-011-0/+8
| | | | which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
* * Applying Danx0r's BasicPhysics update.Adam Frisby2007-06-291-16/+23
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* Imported the scripting changes, so now should be up to date with sugilite. MW2007-06-284-0/+175
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* *Updated prebuild.xml and ran prebuild againmingchen2007-06-274-48/+0
| | | | | | *Removed .user, .suo, and unneccessary files in /bin/Physics/ *OpenSim.sln should compile with nant and on windows now
* Some work on restructuring the namespaces / project names. Note this doesn't ↵MW2007-06-2719-0/+2298
compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.