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My fork of OpenSim for IG and MG, called SledjChisl.
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...
*
Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate.
Justin Clark-Casey (justincc)
2012-02-21
1
-0
/
+3
*
Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process.
Justin Clark-Casey (justincc)
2012-02-21
1
-14
/
+1
*
Remove PhysXPlugin and wrappers.
Justin Clark-Casey (justincc)
2012-02-21
5
-1001
/
+0
*
Report an error if the required native Windows ODE library can't be found.
Justin Clark-Casey (justincc)
2012-02-18
1
-1
/
+4
*
On Windows automatically load the correct native ODE library depending on whe...
Justin Clark-Casey (justincc)
2012-02-18
2
-3
/
+24
*
Comment out "experimental" log message printed out whenever a physics mesh wa...
Justin Clark-Casey (justincc)
2012-02-16
1
-2
/
+2
*
correct the default avatar_terminal_velocity value that I accidentally left i...
Justin Clark-Casey (justincc)
2012-02-11
1
-1
/
+1
*
Clamp ODE character velocity. Make ODE falling character 54m/s by default.
Justin Clark-Casey (justincc)
2012-02-11
2
-1
/
+53
*
Update BulletSim.dll with some interface changes and tuning (see opensim-libs...
Robert Adams
2012-01-25
2
-6
/
+31
*
Serialize calls to ODE Collide() function across OdeScene instances to preven...
Justin Clark-Casey (justincc)
2012-01-25
2
-1
/
+32
*
Restrict accessible of ODECharacter Shell and Body. Add method doc and some ...
Justin Clark-Casey (justincc)
2012-01-24
2
-12
/
+27
*
Adding commented out log messages and some minor formatting for future bug hu...
Justin Clark-Casey (justincc)
2012-01-02
1
-0
/
+1
*
Align default ODE_STEPSIZE with that already used through OpenSimDefaults.ini
Justin Clark-Casey (justincc)
2011-12-22
1
-2
/
+2
*
Remove unused SetAcceleration and add set on Acceleration parameter
Dan Lake
2011-12-20
10
-34
/
+13
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diva Canto
2011-12-20
1
-1
/
+1
|
\
|
*
Comment out accidentally left in "Adding physics prim" log message
Justin Clark-Casey (justincc)
2011-12-16
1
-1
/
+1
*
|
Fixed bug of avie going under the terrain when crossing regions in certain di...
Diva Canto
2011-12-20
1
-2
/
+2
|
/
*
Stop pointlessly setting the m_colliderarr[] to false in the ODECharacter con...
Justin Clark-Casey (justincc)
2011-12-15
1
-5
/
+0
*
Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() whe...
Justin Clark-Casey (justincc)
2011-12-15
3
-18
/
+25
*
Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacter
Justin Clark-Casey (justincc)
2011-12-15
2
-8
/
+24
*
minor: add some currently commented log lines for use in debugging
Justin Clark-Casey (justincc)
2011-12-14
1
-1
/
+8
*
Simplify some manipulation of _taintedActors in OdeScene
Justin Clark-Casey (justincc)
2011-12-14
1
-13
/
+6
*
Eliminate _taintedPrimsH and _taintedPrimsL (and _taintedPrimLock) in favour ...
Justin Clark-Casey (justincc)
2011-12-14
1
-45
/
+14
*
minor: remove pointless comment from OdeScene.cs
Justin Clark-Casey (justincc)
2011-12-12
1
-2
/
+1
*
minor: remove mono compile warning, a Vector3 can never be null since it's a ...
Justin Clark-Casey (justincc)
2011-11-29
1
-9
/
+6
*
remove some mono compiler warnings
Justin Clark-Casey (justincc)
2011-11-25
3
-8
/
+8
*
Log error if we attempt to add/remove an OdeCharacter from the _characters li...
Justin Clark-Casey (justincc)
2011-11-22
1
-23
/
+33
*
Stop removing actor from the hash maps in OdeScene.RemoveCharacter() since th...
Justin Clark-Casey (justincc)
2011-11-22
1
-6
/
+1
*
Comment out uncalled OdeScene.UnCombine()
Justin Clark-Casey (justincc)
2011-11-22
2
-66
/
+60
*
slightly simplify OdeScene.Simulate() by removing bool processtaints, since w...
Justin Clark-Casey (justincc)
2011-11-22
3
-141
/
+128
*
Slightly improve "Unable to space collide" logging message, though I don't th...
Justin Clark-Casey (justincc)
2011-11-21
1
-1
/
+2
*
Get rid of OdeCharacter != null checks since OdeScene._characters can never c...
Justin Clark-Casey (justincc)
2011-11-21
1
-17
/
+4
*
remove unnecessary OdeScene._activeprims locking. Code is single-threaded
Justin Clark-Casey (justincc)
2011-11-21
1
-53
/
+46
*
Restore defects list. In hindsight, the reason for this is becuase we can't ...
Justin Clark-Casey (justincc)
2011-11-21
2
-92
/
+112
*
simplify operation of OdeScene._perloopContact
Justin Clark-Casey (justincc)
2011-11-21
1
-45
/
+51
*
don't bother locking OdeScene._perloopContact in single threaded code
Justin Clark-Casey (justincc)
2011-11-21
1
-47
/
+42
*
don't lock OdeScene.contacts since only ever accessed by a single thread
Justin Clark-Casey (justincc)
2011-11-21
1
-10
/
+24
*
rename ODECharacter.AvatarGeomAndBodyCreation() -> CreateOdeStructures() to m...
Justin Clark-Casey (justincc)
2011-11-21
1
-8
/
+10
*
refactor: Eliminate one line ODECharacter.doForce() method for code clarity
Justin Clark-Casey (justincc)
2011-11-21
1
-15
/
+3
*
Comment out calls to OdeScene.waitForSpaceUnlock() since that method does not...
Justin Clark-Casey (justincc)
2011-11-21
3
-23
/
+24
*
Reduce complexity of OdeScene.Simulate() by fully removing bad characters at ...
Justin Clark-Casey (justincc)
2011-11-21
2
-70
/
+29
*
move geom/actor map maintenance into DestroyODEStructures()/AvatarGeomAndBody...
Justin Clark-Casey (justincc)
2011-11-21
2
-10
/
+9
*
When changing avatar size in ODE, remove the old actor from the name and acto...
Justin Clark-Casey (justincc)
2011-11-21
2
-8
/
+14
*
When an ODECharacter is removed (e.g. when an avatar leaves a scene), remove ...
Justin Clark-Casey (justincc)
2011-11-21
2
-10
/
+23
*
Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaini...
Justin Clark-Casey (justincc)
2011-11-21
3
-9
/
+14
*
Actually remove PhysicsActor.SOPDescription this time
Justin Clark-Casey (justincc)
2011-11-21
1
-1
/
+3
*
Instead of generating a new list for bad characters on every physics pass, ke...
Justin Clark-Casey (justincc)
2011-11-21
1
-3
/
+12
*
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...
Justin Clark-Casey (justincc)
2011-11-16
6
-41
/
+29
*
Instead of having scene add/remove collision events directly to the OdeScene ...
Justin Clark-Casey (justincc)
2011-11-15
1
-20
/
+38
*
use a more efficient dictionary in OdeScene._collisionEventPrim rather than a...
Justin Clark-Casey (justincc)
2011-11-15
1
-7
/
+4
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