Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Implemented Resize Method in OdePrim. | MW | 2007-08-23 | 1 | -3/+7 |
| | | | | | | | | attached the links to that from SceneObject, so now resizing works (as much as resizing currently works in opensim, fixing resizing in general is on my todo list for today). Rotation of a root prim also now updates the physics engine. So think there really is only deleteprim left, then it should be usable (Different shapes (other than boxes that it currently uses) can wait a little bit longer). [of course there are still the other issues of ODE not really working when there is more than one region in a instance of opensim]. | ||||
* | Added danx0r's physics patch, although for now have disabled the lines in ↵ | MW | 2007-08-23 | 2 | -2/+37 |
| | | | | Scene.cs, as any changes to prims (like size or position changes) are only updated to the physics engine when you restart opensim. Also prims aren't deleted from the physics engine. These shouldn't be hard to fix. | ||||
* | More prep work for adding prims to ODE physics | Brian McBee | 2007-08-19 | 4 | -33/+96 |
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* | starting to add bits and pieces to physics prims that we will eventually ↵ | Brian McBee | 2007-08-18 | 4 | -11/+33 |
| | | | | need for collisions. not hooked in yet. | ||||
* | Applied danx0r 's ODE patch [mantis issue 263] | MW | 2007-08-11 | 1 | -20/+21 |
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* | OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs, ↵ | Brian McBee | 2007-08-03 | 1 | -5/+5 |
| | | | | | | | OpenSim/Region/Environment/Scenes/ScenePresence.cs Fix for array out-of-bounds error in basicphysics. | ||||
* | mass update of files to have native line endings | Sean Dague | 2007-07-30 | 1 | -65/+65 |
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* | Deleting objects should now work. But beware they aren't send to your trash ↵ | MW | 2007-07-29 | 1 | -192/+194 |
| | | | | folder or anything so there is at the moment no way to recover deleted objects. | ||||
* | * Applying issue#230 - Avatar stuck at region edge (Thanks Babblefrog!) | Adam Frisby | 2007-07-29 | 1 | -34/+28 |
| | | | | | * Fix for issue #237 - Sim startup cannot read a terrain file (Reported by CutterRubio) | ||||
* | * Reduced a significant number of compiler warnings (back down to 9 for all ↵ | Adam Frisby | 2007-07-24 | 1 | -2/+2 |
| | | | | projects combined, all 'never used' things) | ||||
* | Think I've recovered my deleted files, so hopefully it works now. | MW | 2007-07-22 | 1 | -0/+66 |
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* | * More cleaning | Adam Frisby | 2007-07-19 | 1 | -0/+2 |
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* | * Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApp | lbsa71 | 2007-07-16 | 1 | -31/+0 |
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* | * working on RegionApplicationBase | lbsa71 | 2007-07-16 | 1 | -2/+2 |
| | | | | | * Renamed PhysicsManager to PhysicsPluginManager because it is. | ||||
* | changed to native line ending encoding | Sean Dague | 2007-07-16 | 13 | -2444/+2444 |
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* | Part two of Darok's Bullet physics plugin: added the actual plugin, although ↵ | MW | 2007-07-13 | 2 | -0/+590 |
| | | | | | | | haven't added the project to prebuild.xml yet. Also might have messed up some of the SVN properties on some of the folders, so if the cleaning lady has to come in again, I just hope she doesn't moan. | ||||
* | * By popular demand, all generated build files are now deleted. Somebody ↵ | lbsa71 | 2007-07-08 | 8 | -574/+0 |
| | | | | should make sure the wiki is updated. | ||||
* | A bit more work on Building tools/support. | MW | 2007-07-04 | 4 | -5/+5 |
| | | | | | updated Axiom.MathLib.dll. | ||||
* | * Optimized usings (the 'LL ate my scripts' commit) | lbsa71 | 2007-07-03 | 11 | -46/+29 |
| | | | | | * added some licensing info | ||||
* | Applied Darok's PhysicsVector ToString patch | MW | 2007-07-02 | 1 | -0/+5 |
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* | * Fixed Issue #161 by using PhysicsScene.Null instead of BasePhysicsScene | lbsa71 | 2007-07-02 | 2 | -38/+38 |
| | | | | | | | * Hid NullPhysicsScene for great justice * Fixed broken Grid build | ||||
* | Started change to having SceneObject and then that having child Primitives ↵ | MW | 2007-07-01 | 1 | -0/+8 |
| | | | | which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it. | ||||
* | * Applying Danx0r's BasicPhysics update. | Adam Frisby | 2007-06-29 | 1 | -16/+23 |
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* | Imported the scripting changes, so now should be up to date with sugilite. | MW | 2007-06-28 | 4 | -0/+175 |
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* | *Updated prebuild.xml and ran prebuild again | mingchen | 2007-06-27 | 4 | -48/+0 |
| | | | | | | *Removed .user, .suo, and unneccessary files in /bin/Physics/ *OpenSim.sln should compile with nant and on windows now | ||||
* | Some work on restructuring the namespaces / project names. Note this doesn't ↵ | MW | 2007-06-27 | 19 | -0/+2298 |
compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces. |