Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | | BulletSim initial checkin | Robert Adams | 2011-06-20 | 29 | -0/+9055 | |
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* | Add localID to physical object creation functions. | Mic Bowman | 2011-06-15 | 2 | -1/+21 | |
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* | partial update for new mesh asset format - handle both old and new formats ↵ | dahlia | 2011-06-10 | 1 | -1/+5 | |
| | | | | for physics mesh | |||||
* | Fix crash when [Mesh] section is missing from configuration files | Dan Lake | 2011-04-29 | 1 | -1/+2 | |
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | BlueWall | 2011-04-21 | 1 | -3/+10 | |
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| * | fix meshing failure on sculpt maps smaller than 64x64 | dahlia | 2011-04-19 | 1 | -3/+10 | |
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* | | Group collada meshies settings under [Mesh] in OpensimDefaults.ini | BlueWall | 2011-04-21 | 1 | -1/+2 | |
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* | force mesh proxy for simple box prims with path cut | dahlia | 2011-04-12 | 2 | -0/+6 | |
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* | This fixes mantis #5198 and related. Physics is not my expertise, so I'm not ↵ | Diva Canto | 2010-12-24 | 1 | -0/+5 | |
| | | | | 100% sure of what all the consequences of this change are. Pushing up, so others can take a look. | |||||
* | * Re-Adding Scene TimeDilation to Object Update Packets. | Teravus Ovares (Dan Olivares) | 2010-12-23 | 1 | -0/+19 | |
| | | | | | | * Added Calculating Time Dilation in the OdePlubin * When multiple object updates are stuffed into one packet, average the time dilation between them as a compromise. * Time Dilation on the update is calculated when the EntityUpdate object is created. The pre-calc-ed TD is stored in the Entity update and used when it goes out on the wire. Previously, it was 1.0 all the time. The time dilation is tied to when the update is created, not when the update is sent. | |||||
* | minor: remove some compiler warnings | Justin Clark-Casey (justincc) | 2010-12-10 | 2 | -2/+2 | |
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* | catch an exception when a mesh asset header cant be decoded | dahlia | 2010-11-24 | 1 | -2/+9 | |
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* | * Updated libomv to r3461 | Latif Khalifa | 2010-10-24 | 1 | -2/+2 | |
| | | | | Main reason for upgrade is to revert API change that was introduced in order to support headerless binary LLSD decoding needed for deserialization of the mesh assets, which turned out to be unnecessary as we can transparently decode both kinds. | |||||
* | fix combining of multiple physics submeshes | dahlia | 2010-10-20 | 1 | -3/+4 | |
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* | remove some cruft from last commit | dahlia | 2010-10-18 | 1 | -8/+0 | |
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* | initial support for meshies physics. Must set ini option ↵ | dahlia | 2010-10-18 | 1 | -43/+94 | |
| | | | | UseMeshiesPhysicsMesh = true to enable. See file OpenSimDefaults.ini for example. | |||||
* | one more silly line ending thing.... *If you have problems, fetch the tree ↵ | Teravus Ovares (Dan Olivares) | 2010-10-15 | 1 | -71/+71 | |
| | | | | | | and rebase. Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com> | |||||
* | more work in progress on mesh physics - still non-functional | dahlia | 2010-10-14 | 1 | -2/+67 | |
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* | laying some groundwork for mesh physics | dahlia | 2010-10-14 | 1 | -70/+80 | |
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* | * Make line endings consistant in Meshmerizer.cs | Teravus Ovares (Dan Olivares) | 2010-10-09 | 1 | -1/+1 | |
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* | add a flag in OpenSim.ini.example for enabling/disabling decoded sculpt map ↵ | dahlia | 2010-10-07 | 1 | -1/+2 | |
| | | | | caching for meshing | |||||
* | Formatting cleanup. | Jeff Ames | 2010-10-04 | 1 | -4/+4 | |
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* | Replace CalculateMass with a more accurate version, contributed by Ubit. | Melanie | 2010-10-02 | 1 | -234/+219 | |
| | | | | Thank you. | |||||
* | Typo fixes | Melanie | 2010-09-26 | 2 | -7/+7 | |
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* | adding configurable j2kDecodeCache path | BlueWall | 2010-09-26 | 4 | -8/+18 | |
| | | | | | | | | allowing the decoded sculpt map cache path to be defined in the configuration files. Use DecodedSculpMapPath in the [Startup] section to set the path. The default is still ./bin/j2kDecodeCache | |||||
* | Add prim name to OdePrim Error and Warning messages. | Justin Clark-Casey (justincc) | 2010-09-25 | 1 | -42/+45 | |
| | | | | This aims to make it easier to identify and remove rogue prims that are causing ODE to fall over. | |||||
* | minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2010-06-25 | 2 | -14/+14 | |
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* | Hunting for the problem in #4777 | Diva Canto | 2010-06-19 | 1 | -0/+1 | |
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* | Reverting my last two commits, putting back Melanie's exception handler. ↵ | Diva Canto | 2010-06-19 | 1 | -1/+10 | |
| | | | | Doesn't solve #4777. | |||||
* | Reinstated the behavior of AddPrimShape *exactly* as it was as of December. ↵ | Diva Canto | 2010-06-19 | 1 | -10/+1 | |
| | | | | Trying to fix mantis #4777 | |||||
* | Remove an error in meshing error reporting. Now doesn't double-bomb | Melanie | 2010-06-18 | 1 | -1/+1 | |
| | | | | anymore on a bad sculpt | |||||
* | Log and eat sculpt meshing exceptions caused by bad jp2 data. | Melanie | 2010-06-12 | 1 | -1/+12 | |
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* | fix sculpt normal direction for mirrored plane sculpts | dahlia | 2010-05-24 | 1 | -2/+1 | |
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* | GridUserService in place. Replaces the contrived concept of storing user's ↵ | Diva Canto | 2010-05-07 | 3 | -3101/+3101 | |
| | | | | | | home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway. BTW, the Meshing files want to be committed too -- EOFs. | |||||
* | improve handling of undersize sculpt textures | dahlia | 2010-05-06 | 1 | -4/+11 | |
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* | corrections for face numbering and uv mapping, mostly for spheres - sync ↵ | dahlia | 2010-05-06 | 1 | -2201/+2284 | |
| | | | | with PrimMesher r56 | |||||
* | Sculpt meshing refactoring - improves mesh accuracy and UV mapping | dahlia | 2010-05-06 | 2 | -639/+810 | |
| | | | | Sync with PrimMesher r55 | |||||
* | Fixing line endings | John Hurliman | 2010-03-15 | 2 | -2846/+2846 | |
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* | flip UVs for profile faces | dahlia | 2010-03-13 | 1 | -1/+1 | |
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* | correct some references which could produce erroneous prim face numbers | dahlia | 2010-03-12 | 1 | -2202/+2201 | |
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* | some improvements to sculptmap alpha handling and LOD | dahlia | 2010-03-12 | 1 | -627/+645 | |
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* | * Added a better check to the SimianGrid connectors to test if they are ↵ | John Hurliman | 2010-03-12 | 4 | -47/+191 | |
| | | | | | | enabled or not. This method should work equally well with standalone or robust mode * Applying #4602 from Misterblu to add collision detection to BulletDotNET | |||||
* | Separate PhysX classes into separate files. | Jeff Ames | 2010-02-22 | 4 | -770/+882 | |
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* | Formatting cleanup. | Jeff Ames | 2010-02-15 | 1 | -25/+25 | |
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* | Revolution is on the roll again! :) | Revolution | 2010-02-14 | 12 | -42/+429 | |
| | | | | | | | | Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com> | |||||
* | Applying patch #4534 by Misterblue to fix ODE physics stickiness | John Hurliman | 2010-02-04 | 1 | -0/+2 | |
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* | Formatting cleanup. Add copyright headers. | Jeff Ames | 2010-01-04 | 7 | -524/+518 | |
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* | Glue code for a couple of new LSL function implementations | Melanie | 2009-12-22 | 10 | -3/+182 | |
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* | * Commit some sit code that's commented out for now. | Teravus Ovares (Dan Olivares) | 2009-12-08 | 1 | -1/+8 | |
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* | * Adds Normal to the fields returned by the Physics Raycaster | Teravus Ovares (Dan Olivares) | 2009-12-05 | 2 | -4/+10 | |
| | | | | | | | | * Fixes recognizing when a sit target is and isn't set. * * 1. Vector3.Zero. * * 2. Orientation: x:0, y:0, z:0, w:1 - ZERO_ROTATION * * (or) Orientation: x:0, y:0, z:0, w:0 - Invalid Quaternion * * (or) Orientation: x:0, y:0, z:1, w:0 - Invalid mapping, some older objects still exist with it |