aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics (follow)
Commit message (Collapse)AuthorAgeFilesLines
...
| | * BulletSim: pass collision subscription information to the C++ code so ↵Robert Adams2012-08-033-16/+45
| | | | | | | | | | | | collisions on objects that don't care are not reported up.
| | * BulletSim: Add AddObjectForce to BulletSim API.Robert Adams2012-08-033-20/+38
| | | | | | | | | | | | | | | | | | Add interface 2 enhancements to BSCharacter. Modify AddForce and SetForce to use the new Bullet interface. More DetailLog statements for character.
* | | use a bit more complex mesh key identifier, plus a bug fixUbitUmarov2012-08-073-29/+96
| | |
* | | ** DANGER someone should stress test more ** release unused physics meshs, ↵UbitUmarov2012-08-067-55/+174
| | | | | | | | | | | | including unmanaged memory allocations (allocated by managed code)
* | | bug fix: keep sculpt bitmaps border pixels during resolution scaling.UbitUmarov2012-08-053-15/+78
| | | | | | | | | | | | let this eventually have diferent interpolator last steps on each direction as sl seems to do.
* | | ubitmeshing: mask out mirror and invert bits on sculpttype convertion.UbitUmarov2012-08-053-449/+12
| | | | | | | | | | | | Remove some unused
* | | *feature test* ubitode, let convex hull shape type work for prims otherUbitUmarov2012-08-041-6/+15
|/ / | | | | | | | | | | | | than uploaded meshs, making it change the mesh level of detail from high to low. This will work on all prims that get a internal mesh or sculpts. Mesh size reduction will depend on particular shape. This is not as SL. There prims do also get concave areas. Uploaded meshs work as before. A normal 10x10x10 torus gets 152 vertices in place of 900, and 198 faces in place of 1198.
* | Merge branch 'master' into careminsterMelanie2012-08-032-6/+27
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
| * BulletSim: Debugging log statements added. Reduced size of updata buffer ↵Robert Adams2012-08-022-6/+27
| | | | | | | | trying to find a corrupted memory problem. Update DLL and SO.
* | Merge branch 'master' into careminsterMelanie2012-08-014-12/+19
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Physics/Manager/PhysicsScene.cs
| * Create the ability for physics modules to request assets on demand byMelanie2012-08-011-0/+5
| | | | | | | | | | | | themselves. For that, the physics module simply calls RequestAssetMethod, which in turn points to Scene.PhysicsRequestAsset. This gives physics access to the asset system without introducing unwanted knowledge of the scene class.
| * BulletSim: fix problem where resizing a primary shape (cube or sphere) would ↵Robert Adams2012-07-312-5/+3
| | | | | | | | not rebuild the physics mesh. Update the DLLs and SOs to latest version.
| * BulletSim: change boolean parameters in the shape data from int's to float's ↵Robert Adams2012-07-312-7/+11
| | | | | | | | to be consistant with parameter data structure
* | Merge branch 'master' into careminsterMelanie2012-08-016-29/+164
|\ \ | |/
| * BulletSim: add parameters and API calls for setting ERP and CFM.Robert Adams2012-07-316-29/+164
| | | | | | | | | | | | Set ERP and CFM in linkset constraints. Reorder rebuilding of object bodies so they are not rebuilt everytime something is linked and unlinked.
* | Merge branch 'avination' into careminsterMelanie2012-07-291-2/+2
|\ \ | | | | | | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * | Change the stair fudge factor so steps of 0.5m can be climbled to match ↵Melanie2012-07-271-2/+2
| | | | | | | | | | | | inworldz claims and SL's realities
* | | Merge branch 'master' into careminsterMelanie2012-07-287-488/+1171
|\ \ \ | | |/ | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/Monitoring/BaseStatsCollector.cs OpenSim/Region/Application/OpenSim.cs OpenSim/Region/Application/OpenSimBase.cs OpenSim/Region/Framework/Scenes/SceneManager.cs bin/OpenMetaverse.Rendering.Meshmerizer.dll bin/OpenMetaverse.StructuredData.dll bin/OpenMetaverse.dll bin/OpenMetaverseTypes.dll prebuild.xml
| * | Remove the LandGeom checks in OdeScene - these are pointless since LandGeom ↵Justin Clark-Casey (justincc)2012-07-271-4/+2
| | | | | | | | | | | | | | | | | | | | | is always IntPtr.Zero and contacts returned always have a valid geometry. Possibly this was for a feature that was never implemented or was otherwise removed. Thanks to SignpostMarv for the spot of the warning that shows this parameter was never changed.
| * | BulletSim: fix a recursive loop when fetching the mass of the root of a linkset.Robert Adams2012-07-262-4/+4
| | |
| * | BulletSim: refactor all the linkset logic out of the prim classRobert Adams2012-07-264-235/+409
| | | | | | | | | | | | | | | | | | and into its own class. The BulletSim data structures track individual prims as linksets of 1 so most of the prim code is not different between a linked and unlinked object.
| * | Add check so Ode does not try to simulate after it has been Dispose()'ed. ↵Robert Adams2012-07-261-0/+9
| | | | | | | | | | | | Fixes exception that happens when shutting down region (improvements from last patch)
| * | BulletSim: remove unused, commented out code in BSConstraintRobert Adams2012-07-251-8/+0
| | |
| * | BulletSim: fix line endings in newly added files (Is it DOS or is it UNIX? ↵Robert Adams2012-07-252-301/+301
| | | | | | | | | | | | Only it's hairdresser knows for sure)
| * | BulletSim: add parameters for setting linkset constraint factorsRobert Adams2012-07-252-17/+32
| | |
| * | BulletSim: small change to use the pointer to the bullet object for zeroing ↵Robert Adams2012-07-251-6/+5
| | | | | | | | | | | | forces.
| * | BulletSim: Redo parameter specification so only one place hasRobert Adams2012-07-251-248/+378
| | | | | | | | | | | | | | | to change to have a parameter show up in the ini file and command line. Will make it much easier for the next person.
| * | BulletSim: Add C# classes for storing and tracking constraints.Robert Adams2012-07-252-0/+301
| | |
| * | BulletSim: Move constraint tracking from C++ code to C# codeRobert Adams2012-07-252-18/+83
| | | | | | | | | | | | for more flexibility.
* | | Merge branch 'master' into careminsterMelanie2012-07-253-96/+265
|\ \ \ | |/ / | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
| * | BulletSim: change how prim mass is saved so it is always calculated but zero ↵Robert Adams2012-07-231-20/+23
| | | | | | | | | | | | is given if not physical.
| * | BulletSim: small optimizations for link and unlink codeRobert Adams2012-07-231-12/+8
| | |
| * | BulletSim: add Dispose() code to free up resources and close log files.Robert Adams2012-07-231-0/+21
| | |
| * | BulletSim: add all the new functions to BulletSimAPI.Robert Adams2012-07-232-6/+139
| | | | | | | | | | | | Modify ZeroMotion() to not make tainting calls and to use new API calls.
| * | BulletSim: improve linking to add each link individually rather than ↵Robert Adams2012-07-231-60/+76
| | | | | | | | | | | | rebuilding the object each time. Makes it an O(n) operation rather than O(n\!).
* | | Merge branch 'master' into careminsterMelanie2012-07-235-242/+533
|\ \ \ | |/ / | | / | |/ |/| | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Helpers.cs prebuild.xml
| * BulletSim: add reference to OpenSim.Region.CoreModules in BSScene.cs ↵Robert Adams2012-07-201-1/+2
| | | | | | | | attempting to fix a mono compile error.
| * BulletSim: more detail logging for vehicle and general physics debugging.Robert Adams2012-07-204-75/+244
| | | | | | | | | | | | | | | | Physical linksets are fully functional. Tweeking of the vehicle code to make it semi-work. Utilize the new API2 for some setting operations. Add GetOrientation() API call for proper reporting of children of linksets. Changes the interface between C# and C++ code so old DLLs won't work!
| * BulletSim: fix compile errors from last commit. Clean up passing of physics ↵Robert Adams2012-07-202-15/+14
| | | | | | | | scene into vehicle dynamics code.
| * BulletSim: Add very detailed logging to BSDynamics for vehicle debuggingRobert Adams2012-07-203-45/+146
| |
| * BulletSim: Add PID variables to physical scene. Not PIDing yet, but soon.Robert Adams2012-07-203-101/+97
| | | | | | | | Cleaned up code and got rid of compile warnings.
| * BulletSim: Add detailed and voluminous debug logging that is enabledRobert Adams2012-07-202-40/+65
| | | | | | | | | | | | | | with an ini configuration parameter. Correct computation of relative offsets of children in a linkset. Remove a prim from any link relationship before deleting it. Minor code flow cleanups.
* | Update ubitMesh primMesher with new Dahlia version on core ( reckick gitUbitUmarov2012-07-191-143/+183
| | | | | | | | back)
* | Merge branch 'avination' into ubitworkUbitUmarov2012-07-1712-570/+1267
|\ \
| * \ Merge branch 'avination' into careminsterMelanie2012-07-166-136/+84
| |\ \ | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs OpenSim/Region/Framework/Scenes/Scene.cs
| * \ \ Merge branch 'master' into careminsterMelanie2012-07-161-143/+183
| |\ \ \ | | | |/ | | |/| | | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| | * | update PrimMesher.cs to dll version r72 which fixes some path errors in ↵dahlia2012-07-131-143/+183
| | | | | | | | | | | | | | | | sliced linear prims. Addresses Mantis #6085
| * | | Merge branch 'avination' into careminsterMelanie2012-07-115-62/+140
| |\ \ \ | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Data/MySQL/MySQLSimulationData.cs
| * \ \ \ Merge branch 'master' into careminsterMelanie2012-07-114-58/+107
| |\ \ \ \ | | | |/ / | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/Watchdog.cs OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs
| | * | | Clean up collision reporting code so they are properly passed toRobert Adams2012-07-064-58/+107
| | | | | | | | | | | | | | | | | | | | | | | | | the simulator in batches. More comments.