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* Hollow prims (box only), thanks Gerard! Enjoydan miller2007-09-295-22/+215
* physics-related fixes; should stabilize border crossingsdan miller2007-09-211-3/+11
* RemoveAvatar called from scene.cs; implemented in ODE. Still issues with mul...dan miller2007-09-181-1/+4
* ODE: no more slippin' & slidin'dan miller2007-09-131-4/+24
* I think 1.0f makes a better offset than 1.2f for basic physics (less floating,Sean Dague2007-09-121-1/+1
* remove autogenerated filesSean Dague2007-09-111-66/+0
* Added part 3 of Darok's BulletX patch. The bulletX plugin is now a project in...MW2007-09-111-90/+485
* mass update of urls in source code to new websiteSean Dague2007-09-1013-13/+13
* ODE fix: avatar/avatar collision enabled. Needs client update fix to be seen...dan miller2007-09-091-0/+4
* Part 2 of Darok's BulletX patches.MW2007-09-041-135/+115
* Part 1 of Darok's BulletX patches.MW2007-09-041-16/+39
* ODE bugfix: multiple avatars now supported properlydan miller2007-09-011-1/+1
* once more, without the debug statements (ODE multi-region fixes, various debu...dan miller2007-09-012-2/+1
* umm, nevermind all that -- this is the real ODE region fix. I'll get subvers...dan miller2007-09-011-22/+33
* danx0r (first checkin!) fixes OdePlugin.cs RemovePrim() lock bugdan miller2007-08-301-4/+7
* Applied danx0r's ODE patch [mantis number 340].MW2007-08-281-86/+102
* Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace s...MW2007-08-287-7/+7
* Danxors patch for >30prims with ODETedd Hansen2007-08-261-8/+4
* Added RemovePrim method to the physics plugins interface.MW2007-08-234-1/+27
* Implemented Resize Method in OdePrim.MW2007-08-231-3/+7
* Added danx0r's physics patch, although for now have disabled the lines in Sce...MW2007-08-232-2/+37
* More prep work for adding prims to ODE physicsBrian McBee2007-08-194-33/+96
* starting to add bits and pieces to physics prims that we will eventually need...Brian McBee2007-08-184-11/+33
* Applied danx0r 's ODE patch [mantis issue 263]MW2007-08-111-20/+21
* OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs, OpenSim/Regi...Brian McBee2007-08-031-5/+5
* mass update of files to have native line endingsSean Dague2007-07-301-65/+65
* Deleting objects should now work. But beware they aren't send to your trash f...MW2007-07-291-192/+194
* * Applying issue#230 - Avatar stuck at region edge (Thanks Babblefrog!)Adam Frisby2007-07-291-34/+28
* * Reduced a significant number of compiler warnings (back down to 9 for all p...Adam Frisby2007-07-241-2/+2
* Think I've recovered my deleted files, so hopefully it works now. MW2007-07-221-0/+66
* * More cleaningAdam Frisby2007-07-191-0/+2
* * Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApplbsa712007-07-161-31/+0
* * working on RegionApplicationBaselbsa712007-07-161-2/+2
* changed to native line ending encodingSean Dague2007-07-1613-2444/+2444
* Part two of Darok's Bullet physics plugin: added the actual plugin, although ...MW2007-07-132-0/+590
* * By popular demand, all generated build files are now deleted. Somebody shou...lbsa712007-07-088-574/+0
* A bit more work on Building tools/support.MW2007-07-044-5/+5
* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-0311-46/+29
* Applied Darok's PhysicsVector ToString patchMW2007-07-021-0/+5
* * Fixed Issue #161 by using PhysicsScene.Null instead of BasePhysicsScenelbsa712007-07-022-38/+38
* Started change to having SceneObject and then that having child Primitives wh...MW2007-07-011-0/+8
* * Applying Danx0r's BasicPhysics update.Adam Frisby2007-06-291-16/+23
* Imported the scripting changes, so now should be up to date with sugilite. MW2007-06-284-0/+175
* *Updated prebuild.xml and ran prebuild againmingchen2007-06-274-48/+0
* Some work on restructuring the namespaces / project names. Note this doesn't ...MW2007-06-2719-0/+2298