| Commit message (Collapse) | Author | Age | Files | Lines |
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Updated the DLLs and SOs and code for BulletXNA to create the types.
All the detailed control calls are not all in place yet.
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(like vectors or quaternions).
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they stop moving.
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funny unit that is 100 times real density (default 1000).
Fix avatar drifting slowly when stationary flying.
Fix for physical prims getting corrected for being under terrain when it was
just its geometric center that was below terrain.
Add PreUpdatePropertyAction allowing plugable modifiction of phys
parameters returned from Bullet.
Fix an exception setting GravityMultiplier on initialization.
Update DLLs and SOs for good measure (no functional change).
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simulator to update info.
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Conflicts:
OpenSim/Data/MySQL/MySQLSimulationData.cs
OpenSim/Data/MySQL/Resources/RegionStore.migrations
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DLLs and SOs for setting same.
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variables rather than own local varaibles.
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Various comments and debugging message mods.
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layers for physical (vs simulator) location displacement and linksets.
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displacement is implemented as overlay classes rather than if statements scattered about.
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Conflicts:
OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
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dialog setting of friction, restitution, ... working.
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prim body is initialized.
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to work with the new params. Not actually plumbed just yet.
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This reverts commit c658fa1c0dd83f23c66ccfedb12e8ab02ff01d0a.
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Addition of entries to PhysicsActor and setting code in SceneObjectPart.
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Conflicts:
bin/HttpServer_OpenSim.dll
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Conflicts:
OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
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default. This should fix the invisible barrier in sculptie doorways bug.
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triangles having zero width) and output an error rather than
throwing and exception.
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asset is not found.
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Conflicts:
OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
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and, for the moment, default to 'off'.
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invisible barriers in sculptie doorways (Mantis 6529).
Bump up level-of-detail for physical meshes to 32 (the max). This
fixes the invisible barriers that showed up in prim cut arches.
NOTE: the default LOD values are removed from OpenSimDefaults.ini.
If you don't change your OpenSimDefaults.ini, you will continue
to see the arch problem.
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that was in BSScene to BSParam. Remove unused parameters that were passed to the unmanaged code. Update DLLs and SOs for the new param block.
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down vehicle.
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Conflicts:
OpenSim/Data/MySQL/MySQLSimulationData.cs
OpenSim/Framework/Servers/VersionInfo.cs
OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
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This is mostly Bluewall's work but I am also bumping the general version number
OpenSimulator 0.7.5 remains in the release candidate stage.
I'm doing this because master is significantly adding things that will not be in 0.7.5
This update should not cause issues with existing external binary DLLs because our DLLs do not have strong names
and so the exact version match requirement is not in force.
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child prim physical positions to get out of sync with the view.
More reliably compute the offset of children in a physical linkset.
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when individual child pos/rot changes were implementated a week or so ago.
Remove some passing of inTaintTime flag when it was never false.
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physical by delaying setting until pre-step time. Change vehicle.Refresh()
to schedule the pre-step setting.
Comments and updating of TODO list.
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in the PhysicsActor base class.
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
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for physical objects. Non-physical objects can go anywhere they want.
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Increase terrain collision margin to help vehicles from tunneling
into same.
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on a moving object.
Rearrange pre/post action subscription code to put more in locks.
Add meshmerizer params to BulletSimTestUtil scene creation (and fix line endings).
Rebuilt version of DLLs and SOs with cleaned up code and no profiling for sure.
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to unmanaged code.
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Disable vertical attraction for vehicles by default (for the moment).
Fix bug where vehicle would go crazy when velocity got above a
certain speed.
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