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My fork of OpenSim for IG and MG, called SledjChisl.
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Age
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BulletSim: add calls for creating all the different Bullet constraint types.
Robert Adams
2013-02-17
5
-47
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+338
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BulletSim: rework parameter setting for different types of values
Robert Adams
2013-02-17
5
-394
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+348
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BulletSim: fix physical object appearing to slowly float off when
Robert Adams
2013-02-16
1
-1
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+1
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Merge branch 'master' into careminster
Melanie
2013-02-13
9
-141
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+304
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BulletSim: fix density since the simulator/viewer track density in a
Robert Adams
2013-02-12
7
-25
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+150
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BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simula...
Robert Adams
2013-02-12
8
-124
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+162
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Merge branch 'master' into careminster
Melanie
2013-02-10
12
-255
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+446
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BulletSim: add parameter to set global contact breaking threshold. Update DLL...
Robert Adams
2013-02-08
2
-0
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+7
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BulletSim: Change BSCharacter to use new base Density and Friction
Robert Adams
2013-02-08
2
-16
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+12
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BulletSim: fix avatar bobbing or jiggling while stationary flying.
Robert Adams
2013-02-08
5
-18
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+25
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BulletSim: include the linkage to the layered prim implementation. Separate l...
Robert Adams
2013-02-08
8
-225
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+109
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BulletSim: reclass BSPrim into layers so linkset and physical world displacem...
Robert Adams
2013-02-08
2
-0
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+297
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Merge branch 'master' into careminster
Melanie
2013-02-08
4
-36
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+106
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BulletSim: Adapt BulletSim to the newer physical properties. Viewer
Robert Adams
2013-02-07
2
-30
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+28
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BulletSim: fix exceptions caused by setting physical properties before the pr...
Robert Adams
2013-02-07
1
-5
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+10
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BulletSim: add user setting of friction, density and restitution.
Robert Adams
2013-02-07
3
-27
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+94
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Add some more code from Avination. This changes physics actor stuff around
Melanie
2013-02-07
2
-3
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+13
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Revert "Add plumbing for physics properties to get to the physics engine."
Melanie
2013-02-07
1
-5
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+0
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Add plumbing for physics properties to get to the physics engine.
Robert Adams
2013-02-07
1
-0
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+5
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Merge branch 'master' into careminster
Melanie
2013-02-07
3
-29
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+52
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Change passed PhysicsParameter value from float to the more general string value
Robert Adams
2013-02-07
3
-29
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+52
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Merge branch 'master' into careminster
Melanie
2013-02-07
3
-12
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+25
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BulletSim: set removing zero width triangles in meshes to be enabled by defau...
Robert Adams
2013-02-06
2
-1
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+2
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BulletSim: check for completely degenerate meshes (ones with all
Robert Adams
2013-02-06
1
-9
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+19
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BulletSim: remove an exception which occurs if a physics mesh
Robert Adams
2013-02-06
1
-2
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+4
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Merge branch 'master' into careminster
Melanie
2013-02-06
12
-182
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+230
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BulletSim: make removing zero width triangles from meshes optional
Robert Adams
2013-02-05
2
-24
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+33
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BulletSim: remove degenerate triangles from meshes. This fixes the
Robert Adams
2013-02-05
5
-45
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+59
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BulletSim: add debugging looking for doorway sculpty problems
Robert Adams
2013-02-05
3
-4
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+33
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BulletSim: rework some parameter setting implementation moving functionality ...
Robert Adams
2013-02-05
5
-158
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+152
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BulletSim: correct angular vertical attraction to properly correct an upside ...
Robert Adams
2013-02-05
1
-1
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+1
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Merge branch 'master' into careminster
Melanie
2013-02-05
8
-10
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+10
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Bump version and assembly version numbers from 0.7.5 to 0.7.6
Justin Clark-Casey (justincc)
2013-02-05
7
-7
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+7
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Merge branch 'master' into careminster
Melanie
2013-02-04
8
-149
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+166
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Correct spelling mistake in new RayFilterFlags, LSLPhanton -> LSLPhantom
Justin Clark-Casey (justincc)
2013-02-02
1
-2
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+2
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BulletSim: fix problem where editting a physical linkset caused the
Robert Adams
2013-02-01
2
-19
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+33
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BulletSim: fix crash caused when linksets were rebuilt. A problem added
Robert Adams
2013-01-31
5
-80
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+106
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BulletSim: make sure vehicle physical properties are set when going
Robert Adams
2013-01-31
5
-46
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+35
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BulletSim: clean up TargetVelocity implementation by using the default defn i...
Robert Adams
2013-01-31
2
-14
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+2
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Merge branch 'master' into careminster
Melanie
2013-01-31
13
-98
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+557
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BulletSim: fix physics repositioning when under ground to only happen
Robert Adams
2013-01-29
3
-15
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+50
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BulletSim: enable angular vertical attraction.
Robert Adams
2013-01-28
2
-3
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+3
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BulletSim: first unit test: vehicle angular attraction
Robert Adams
2013-01-28
5
-79
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+150
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BulletSim: do not zero an avatar's standing velocity if it is standing
Robert Adams
2013-01-28
3
-96
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+118
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BulletSim: rename 'uint' to 'UInt32' to make clear the type that is passed to...
Robert Adams
2013-01-28
1
-14
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+14
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BulletSim: fix the trimming of colliders so only the top 25 are returned.
Robert Adams
2013-01-28
2
-4
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+4
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BulletSim: simplify the initialization of some of the parameters.
Robert Adams
2013-01-27
2
-32
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+23
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BulletSim: reinstate the supression of rotational velocity for vehicles
Robert Adams
2013-01-27
1
-1
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+1
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BulletSim: add framework for BulletSim unit tests. No tests yet.
Robert Adams
2013-01-27
3
-0
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+193
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BulletSim: disable center-of-mass computation because it does not work yet
Robert Adams
2013-01-27
1
-1
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+1
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