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| * | BulletSim: add calls for creating all the different Bullet constraint types.Robert Adams2013-02-175-47/+338
| * | BulletSim: rework parameter setting for different types of valuesRobert Adams2013-02-175-394/+348
| * | BulletSim: fix physical object appearing to slowly float off whenRobert Adams2013-02-161-1/+1
* | | Merge branch 'master' into careminsterMelanie2013-02-139-141/+304
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| * | BulletSim: fix density since the simulator/viewer track density in aRobert Adams2013-02-127-25/+150
| * | BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simula...Robert Adams2013-02-128-124/+162
* | | Merge branch 'master' into careminsterMelanie2013-02-1012-255/+446
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| * | BulletSim: add parameter to set global contact breaking threshold. Update DLL...Robert Adams2013-02-082-0/+7
| * | BulletSim: Change BSCharacter to use new base Density and FrictionRobert Adams2013-02-082-16/+12
| * | BulletSim: fix avatar bobbing or jiggling while stationary flying.Robert Adams2013-02-085-18/+25
| * | BulletSim: include the linkage to the layered prim implementation. Separate l...Robert Adams2013-02-088-225/+109
| * | BulletSim: reclass BSPrim into layers so linkset and physical world displacem...Robert Adams2013-02-082-0/+297
* | | Merge branch 'master' into careminsterMelanie2013-02-084-36/+106
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| * | BulletSim: Adapt BulletSim to the newer physical properties. ViewerRobert Adams2013-02-072-30/+28
| * | BulletSim: fix exceptions caused by setting physical properties before the pr...Robert Adams2013-02-071-5/+10
| * | BulletSim: add user setting of friction, density and restitution.Robert Adams2013-02-073-27/+94
| * | Add some more code from Avination. This changes physics actor stuff aroundMelanie2013-02-072-3/+13
| * | Revert "Add plumbing for physics properties to get to the physics engine."Melanie2013-02-071-5/+0
| * | Add plumbing for physics properties to get to the physics engine.Robert Adams2013-02-071-0/+5
* | | Merge branch 'master' into careminsterMelanie2013-02-073-29/+52
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| * | Change passed PhysicsParameter value from float to the more general string valueRobert Adams2013-02-073-29/+52
* | | Merge branch 'master' into careminsterMelanie2013-02-073-12/+25
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| * | BulletSim: set removing zero width triangles in meshes to be enabled by defau...Robert Adams2013-02-062-1/+2
| * | BulletSim: check for completely degenerate meshes (ones with allRobert Adams2013-02-061-9/+19
| * | BulletSim: remove an exception which occurs if a physics meshRobert Adams2013-02-061-2/+4
* | | Merge branch 'master' into careminsterMelanie2013-02-0612-182/+230
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| * | BulletSim: make removing zero width triangles from meshes optionalRobert Adams2013-02-052-24/+33
| * | BulletSim: remove degenerate triangles from meshes. This fixes theRobert Adams2013-02-055-45/+59
| * | BulletSim: add debugging looking for doorway sculpty problemsRobert Adams2013-02-053-4/+33
| * | BulletSim: rework some parameter setting implementation moving functionality ...Robert Adams2013-02-055-158/+152
| * | BulletSim: correct angular vertical attraction to properly correct an upside ...Robert Adams2013-02-051-1/+1
* | | Merge branch 'master' into careminsterMelanie2013-02-058-10/+10
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| * | Bump version and assembly version numbers from 0.7.5 to 0.7.6Justin Clark-Casey (justincc)2013-02-057-7/+7
* | | Merge branch 'master' into careminsterMelanie2013-02-048-149/+166
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| * | Correct spelling mistake in new RayFilterFlags, LSLPhanton -> LSLPhantomJustin Clark-Casey (justincc)2013-02-021-2/+2
| * | BulletSim: fix problem where editting a physical linkset caused theRobert Adams2013-02-012-19/+33
| * | BulletSim: fix crash caused when linksets were rebuilt. A problem addedRobert Adams2013-01-315-80/+106
| * | BulletSim: make sure vehicle physical properties are set when goingRobert Adams2013-01-315-46/+35
| * | BulletSim: clean up TargetVelocity implementation by using the default defn i...Robert Adams2013-01-312-14/+2
* | | Merge branch 'master' into careminsterMelanie2013-01-3113-98/+557
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| * | BulletSim: fix physics repositioning when under ground to only happenRobert Adams2013-01-293-15/+50
| * | BulletSim: enable angular vertical attraction.Robert Adams2013-01-282-3/+3
| * | BulletSim: first unit test: vehicle angular attractionRobert Adams2013-01-285-79/+150
| * | BulletSim: do not zero an avatar's standing velocity if it is standingRobert Adams2013-01-283-96/+118
| * | BulletSim: rename 'uint' to 'UInt32' to make clear the type that is passed to...Robert Adams2013-01-281-14/+14
| * | BulletSim: fix the trimming of colliders so only the top 25 are returned.Robert Adams2013-01-282-4/+4
| * | BulletSim: simplify the initialization of some of the parameters.Robert Adams2013-01-272-32/+23
| * | BulletSim: reinstate the supression of rotational velocity for vehiclesRobert Adams2013-01-271-1/+1
| * | BulletSim: add framework for BulletSim unit tests. No tests yet.Robert Adams2013-01-273-0/+193
| * | BulletSim: disable center-of-mass computation because it does not work yetRobert Adams2013-01-271-1/+1