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My fork of OpenSim for IG and MG, called SledjChisl.
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Files
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If SP.MoveToTarget has been called with a force walk, begin by landing the av...
Justin Clark-Casey (justincc)
2011-08-11
1
-1
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+5
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Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()
Justin Clark-Casey (justincc)
2011-08-10
1
-0
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+2
*
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BulletSim: add runtime setting of physics parameters. Update default values.
Robert Adams
2011-08-18
5
-28
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+329
*
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BulletSim: fix problem with not convex hulling large objects by creating unit...
Mic Bowman
2011-08-05
1
-3
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+5
*
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Merge branch 'master' into bulletsim
Mic Bowman
2011-08-05
6
-821
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+924
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extend move test to check one beat of the simulator without actually asking t...
Justin Clark-Casey (justincc)
2011-08-03
1
-4
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+8
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Move common gemo/agent map name code into CreateGeom()
Justin Clark-Casey (justincc)
2011-08-01
1
-11
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+5
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Instead of preserving old name in geom_name_map in change size or shape, use ...
Justin Clark-Casey (justincc)
2011-08-01
1
-7
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+3
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comment out unused code in OdeScene.TriCallback()
Justin Clark-Casey (justincc)
2011-08-01
1
-12
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+12
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On geom removal, remove the name from the OdeScene.geom_name_map too
Justin Clark-Casey (justincc)
2011-08-01
1
-0
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+1
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remove the unused ODEPrim.prev_geom field
Justin Clark-Casey (justincc)
2011-08-01
1
-3
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+0
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When an ODE geom is removed (as when a non-phantom prim is deleted, resized o...
Justin Clark-Casey (justincc)
2011-08-01
1
-0
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+2
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refactor: centralize prim geom removal code from four places to one
Justin Clark-Casey (justincc)
2011-08-01
3
-43
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+48
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minor: add note to RemovePrimThreadLocked() to the effect that it contrary to...
Justin Clark-Casey (justincc)
2011-08-01
2
-1
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+4
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If a prim changes size or shape, add actor to _parent_scene.actor_name_map wi...
Justin Clark-Casey (justincc)
2011-08-01
1
-1
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+4
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minor: indentation correction
Justin Clark-Casey (justincc)
2011-08-01
1
-17
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+13
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Remove _mesh field since the mesh data no longer needs to be stored after it'...
Justin Clark-Casey (justincc)
2011-07-31
1
-49
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+16
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refactor: Remove argument to pass in an initial mesh to OdePrim since this is...
Justin Clark-Casey (justincc)
2011-07-31
2
-27
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+5
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minor: correct method doc for last commit
Justin Clark-Casey (justincc)
2011-07-31
1
-1
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+1
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refactor: rename CreateGeom _mesh argument to mesh, so as to not confuse this...
Justin Clark-Casey (justincc)
2011-07-31
1
-3
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+3
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minor: method doc
Justin Clark-Casey (justincc)
2011-07-31
2
-4
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+20
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Refactor: Replace instances of m_isphysical with IsPhysical rather than have ...
Justin Clark-Casey (justincc)
2011-07-30
1
-33
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+40
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refactor: Rename ODEPrim.ParentPrim() to AddChildPrim() for code readability
Justin Clark-Casey (justincc)
2011-07-30
1
-11
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+14
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minor: remove mono compiler warnings, some code spacing adjustments
Justin Clark-Casey (justincc)
2011-07-30
3
-7
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+8
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minor: Add method doc to collision subscription methods. Change method case ...
Justin Clark-Casey (justincc)
2011-07-30
3
-7
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+26
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refactor: extract method that generates a physics mesh from prim shape data
Justin Clark-Casey (justincc)
2011-07-30
1
-117
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+141
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refactor: extract code which generate points and faces from sculpt data into ...
Justin Clark-Casey (justincc)
2011-07-30
1
-220
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+240
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fix bug in previous commit
Justin Clark-Casey (justincc)
2011-07-30
1
-1
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+2
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refactor: move the code that generates physics meshs from prim mesh data into...
Justin Clark-Casey (justincc)
2011-07-30
1
-99
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+123
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Return null from CreateMeshFromPrimMesher if OpenJPEG decoding of the sculpt ...
Justin Clark-Casey (justincc)
2011-07-29
1
-1
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+11
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fix extremely minor Ode bug where the _taintedPrimL list would always be clea...
Justin Clark-Casey (justincc)
2011-07-29
1
-3
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+14
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refactor: Move another chunk of ninja code out of the OdeScene.Simulate() loo...
Justin Clark-Casey (justincc)
2011-07-29
1
-28
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+36
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refactor: Simplify reading OdeScene.Simulate() loop by shunting all the NINJA...
Justin Clark-Casey (justincc)
2011-07-29
1
-182
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+191
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refactor: unindent the OdeScene.Simulate() loop to ignore the long commented ...
Justin Clark-Casey (justincc)
2011-07-29
1
-270
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+274
*
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BulletSim: Parameters settable from ini file. Linksets. Physical property val...
Robert Adams
2011-08-05
4
-213
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+316
*
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BulletSim: fix buoyancy for prims. Start of configurable physics parameters.
Robert Adams
2011-07-22
2
-17
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+92
*
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Pass collisions and updates in pinned memory (saves marshaling).
Robert.Adams
2011-07-22
4
-98
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+151
*
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Merge branch 'master' into bulletsim
Dan Lake
2011-07-20
11
-114
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+176
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Removed unused AddPrimShape methods in PhysicsScene caused by merge conflicts
Dan Lake
2011-07-20
1
-14
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+0
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Apply the localID to the Physics actor to prevent null calls later
Careminster Team
2011-07-19
1
-3
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+3
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Fix physics proxy regeneration when a mesh with more than one submesh is resized
Justin Clark-Casey (justincc)
2011-07-16
2
-1
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+5
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Fix some local id issues in physics glue
root
2011-07-15
8
-54
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+14
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Port implementation of llCastRay() from Aurora.
Justin Clark-Casey (justincc)
2011-07-12
3
-18
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+126
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temporarily fix the build break with building the OdePlugin tests assembly.
Justin Clark-Casey (justincc)
2011-07-12
1
-2
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+3
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minor: remove whitespace to trigger another build
Justin Clark-Casey (justincc)
2011-07-12
1
-1
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+0
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*
When a mesh object is added to a scene, delay adding the physics actor until ...
Justin Clark-Casey (justincc)
2011-07-12
2
-25
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+29
*
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Merge branch 'master' into bulletsim
Dan Lake
2011-07-11
5
-3923
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+3998
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/
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minor Tack the prim name on the end of the "experimental mesh proxy generatio...
Justin Clark-Casey (justincc)
2011-07-11
1
-1
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+1
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When a sculpt/mesh texture is received by a part on a callback request, don't...
Justin Clark-Casey (justincc)
2011-07-11
2
-2
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+3
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comment out accidential ProcessTaints physics debug line left in code
Justin Clark-Casey (justincc)
2011-07-11
1
-1
/
+1
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