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* longer meshs identification keys, so first part on disk cache is it's asset idUbitUmarov2012-10-131-1/+3
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* missing fileUbitUmarov2012-10-121-0/+6
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* [TEST] disk cache meshsUbitUmarov2012-10-123-282/+532
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* commit the right files!UbitUmarov2012-10-122-5737/+4763
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* remove some more debug spam on odeUbitUmarov2012-10-122-4766/+5735
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* add some quaternion normalizations to keep errors under controlUbitUmarov2012-10-101-0/+3
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* debugUbitUmarov2012-10-101-0/+6
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* fix debug :)UbitUmarov2012-10-091-1/+1
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* debug...UbitUmarov2012-10-091-0/+5
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* debug...UbitUmarov2012-10-091-2/+5
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* avoid crashing so debug is seenUbitUmarov2012-10-091-0/+1
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* another debug msgUbitUmarov2012-10-091-0/+22
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* force allocation of mesh data on creation ( messy code version )UbitUmarov2012-10-099-12/+45
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* temporary debug codeUbitUmarov2012-10-091-0/+19
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* fire a extra terseupdate when stopping (like in loosing physics). In someUbitUmarov2012-10-091-0/+3
| | | | cases things seem not to stop
* Change ray to land colision range limitation so it has no impact on otherUbitUmarov2012-10-091-6/+8
| | | | geom types
* move terrain geom to own ode space. Limit range on raycast if includesUbitUmarov2012-10-094-83/+229
| | | | | | terrain until ode doesn't eat all stack. Add a pre-simulation method to do pending actors changes (except mesh assets still not ready to use), to be optionaly called before firing heartbeat. [UNTESTED]
* a few changes/fix (?)UbitUmarov2012-10-074-117/+112
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* bug fix + make costs visible for testingUbitUmarov2012-10-073-37/+76
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* refix so we can compile it, loosing alpha scultps fix on core meshmerizerUbitUmarov2012-10-071-0/+11
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* fix wrong file commitedUbitUmarov2012-10-071-10/+0
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* Merge branch 'avination' into ubitworkUbitUmarov2012-10-071-24/+7
|\ | | | | | | | | Conflicts: OpenSim/Region/Physics/Meshing/Meshmerizer.cs
| * comment out a spam coment on core MeshmerizerUbitUmarov2012-10-071-26/+4
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* | i update core ode plugin and make it load is meshs (i hope)UbitUmarov2012-10-073-24/+118
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* | [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculptsUbitUmarov2012-10-075-1033/+609
| | | | | | | | now
* | more changes and more non active codeUbitUmarov2012-10-044-29/+144
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* | more changes. Most code not in useUbitUmarov2012-10-045-23/+615
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* | missing changed fileUbitUmarov2012-10-031-1/+1
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* | meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabledUbitUmarov2012-10-031-4/+39
| | | | | | | | for all physics engines)
* | making meshworker have more work..UbitUmarov2012-10-032-4/+23
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* | introduce a ODEMeshWorker class, should be pure cosmetic changes for nowUbitUmarov2012-10-037-163/+262
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* make some forgotten changes be done by simulation thread not by callerUbitUmarov2012-09-272-34/+126
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* Remove spammy "axislock" debug.Melanie2012-09-171-1/+1
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* Merge branch 'master' into careminsterMelanie2012-08-1610-215/+430
|\ | | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * BulletSim: add hinge constraint.Robert Adams2012-08-153-6/+126
| | | | | | | | | | | | | | Update BulletSimAPI with new constraint related function calls. Reorganize locking in BS6DofConstraint. Update BS6DofConstraint to do constraint reset correctly. Add new 'midpoint' construction of 6Dof constraint.
| * BulletSim: add locking to constraintCollection and rename some of the public ↵Robert Adams2012-08-152-147/+197
| | | | | | | | method variables to reduce confusion between a physics scene and the real scene.
| * BulletSim: clean up detail logging by adding many more debug log statements ↵Robert Adams2012-08-155-34/+44
| | | | | | | | and then commenting out most of the additions.
| * BulletSim: don't recreate mesh unless it needs it when rebuilding the hull. ↵Robert Adams2012-08-151-15/+15
| | | | | | | | Make sure the collisionCollection is reallocated each tick to fix race condition of it being cleared while still in use.
| * BulletSim: fix problem of a null reference exception on shutdown if there ↵Robert Adams2012-08-151-12/+13
| | | | | | | | were linksets in the region.
| * BulletSim: Refactor BSConstraintCollection to add a new ↵Robert Adams2012-08-151-4/+12
| | | | | | | | RemoveAndDestroyConstraint(BSConstraint xx)
| * BulletSim: add BSConstraint.RecomputConstraintVariables for the ↵Robert Adams2012-08-151-0/+17
| | | | | | | | recomputation after linksets changed, etc
| * BulletSim: Add the class BSCharacter to the DetailLog outputRobert Adams2012-08-151-6/+10
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| * BulletSim: rework physics FPS calculation to make a more realistic number.Robert Adams2012-08-151-3/+8
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* | Merge branch 'careminster' into avinationMelanie2012-08-148-326/+501
|\ \ | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
| * \ Merge branch 'master' into careminsterMelanie2012-08-118-285/+377
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| | * BulletSim: many, many detailed logging messages for physical linksetRobert Adams2012-08-107-44/+78
| | | | | | | | | | | | | | | | | | | | | | | | debugging. Linkset bugs fixed where accounting of children would get lost. Moved scene based vehicle tracking logic from prim to the scene. Added GetCollisionFlags2 method to BulletSimAPI. Updated DLLs and SOs.
| | * BulletSim: Add module names to DetailLog output. Fix some problems with ↵Robert Adams2012-08-103-63/+71
| | | | | | | | | | | | linksets that were caused by checking data structures that are changed regularly from taint time code -- resulted in linksets not being unlinked properly.
| | * BulletSim: add an identifier to the TaintObject call so exceptions that ↵Robert Adams2012-08-094-52/+57
| | | | | | | | | | | | happen when the taint is invoked can be debugged
| | * BulletSim: separate out the constraints by type. The linksets useRobert Adams2012-08-096-94/+146
| | | | | | | | | | | | | | | | | | 6dof constraint but eventually others will be exposed so future features can use all the Bullet capabilities. Force children to generate a position update when unlinked.
| | * BulletSim: add avatar code to keep avatars from ending up trapped under the ↵Robert Adams2012-08-084-53/+46
| | | | | | | | | | | | terrain