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My fork of OpenSim for IG and MG, called SledjChisl.
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Age
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*
BulletSim: add some new runtime setable parameters to match the dll.
Robert Adams
2012-03-21
2
-7
/
+16
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*
BulletSim: Update list of TODO tasks
Robert Adams
2012-03-21
1
-0
/
+13
*
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BulletSim: change default of shouldDisableContactPoolDynamicAllocation from F...
Robert Adams
2012-03-23
1
-2
/
+2
*
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BulletSim: Add new configuration parameters to get and set console commands
Robert Adams
2012-03-23
1
-4
/
+32
*
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BulletSim: add a bunch of internal Bullet configuration parameters to OpenSim...
Robert Adams
2012-03-23
2
-0
/
+43
*
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BulletSim: remove confusion between angularVelocity and rotationalVelocity (t...
Robert Adams
2012-03-23
3
-15
/
+11
*
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BulletSim: update TODO list. Rearrange code for readability. Add per object f...
Robert Adams
2012-03-23
2
-17
/
+17
*
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BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyanc...
Robert Adams
2012-03-23
2
-3
/
+9
*
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BulletSim: set buoyancy in only one place
Robert Adams
2012-03-23
1
-5
/
+3
*
|
BulletSim: add some new runtime setable parameters to match the dll.
Robert Adams
2012-03-23
2
-7
/
+16
*
|
BulletSim: Update list of TODO tasks
Robert Adams
2012-03-23
1
-0
/
+13
|
/
*
Add prim name to "[MESH]: No recognized physics mesh..." log message
Justin Clark-Casey (justincc)
2012-03-20
1
-1
/
+1
*
refactor: precalculate the fixed movement factor for avatar tilting (sqrt(2))...
Justin Clark-Casey (justincc)
2012-03-20
2
-8
/
+16
*
refactor: Eliminate unnecessary duplicate avCapsuleTilted
Justin Clark-Casey (justincc)
2012-03-20
1
-3
/
+7
*
Fix crash where two scene loop threads could changes m_MeshToTriMeshMap at th...
Justin Clark-Casey (justincc)
2012-03-20
1
-10
/
+16
*
Stop spurious scene loop startup timeout alarms for scenes with many prims.
Justin Clark-Casey (justincc)
2012-02-24
1
-0
/
+2
*
Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate.
Justin Clark-Casey (justincc)
2012-02-21
1
-0
/
+3
*
Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process.
Justin Clark-Casey (justincc)
2012-02-21
1
-14
/
+1
*
Remove PhysXPlugin and wrappers.
Justin Clark-Casey (justincc)
2012-02-21
5
-1001
/
+0
*
Report an error if the required native Windows ODE library can't be found.
Justin Clark-Casey (justincc)
2012-02-18
1
-1
/
+4
*
On Windows automatically load the correct native ODE library depending on whe...
Justin Clark-Casey (justincc)
2012-02-18
2
-3
/
+24
*
Comment out "experimental" log message printed out whenever a physics mesh wa...
Justin Clark-Casey (justincc)
2012-02-16
1
-2
/
+2
*
correct the default avatar_terminal_velocity value that I accidentally left i...
Justin Clark-Casey (justincc)
2012-02-11
1
-1
/
+1
*
Clamp ODE character velocity. Make ODE falling character 54m/s by default.
Justin Clark-Casey (justincc)
2012-02-11
2
-1
/
+53
*
Update BulletSim.dll with some interface changes and tuning (see opensim-libs...
Robert Adams
2012-01-25
2
-6
/
+31
*
Serialize calls to ODE Collide() function across OdeScene instances to preven...
Justin Clark-Casey (justincc)
2012-01-25
2
-1
/
+32
*
Restrict accessible of ODECharacter Shell and Body. Add method doc and some ...
Justin Clark-Casey (justincc)
2012-01-24
2
-12
/
+27
*
Adding commented out log messages and some minor formatting for future bug hu...
Justin Clark-Casey (justincc)
2012-01-02
1
-0
/
+1
*
Align default ODE_STEPSIZE with that already used through OpenSimDefaults.ini
Justin Clark-Casey (justincc)
2011-12-22
1
-2
/
+2
*
Remove unused SetAcceleration and add set on Acceleration parameter
Dan Lake
2011-12-20
10
-34
/
+13
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diva Canto
2011-12-20
1
-1
/
+1
|
\
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*
Comment out accidentally left in "Adding physics prim" log message
Justin Clark-Casey (justincc)
2011-12-16
1
-1
/
+1
*
|
Fixed bug of avie going under the terrain when crossing regions in certain di...
Diva Canto
2011-12-20
1
-2
/
+2
|
/
*
Stop pointlessly setting the m_colliderarr[] to false in the ODECharacter con...
Justin Clark-Casey (justincc)
2011-12-15
1
-5
/
+0
*
Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() whe...
Justin Clark-Casey (justincc)
2011-12-15
3
-18
/
+25
*
Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacter
Justin Clark-Casey (justincc)
2011-12-15
2
-8
/
+24
*
minor: add some currently commented log lines for use in debugging
Justin Clark-Casey (justincc)
2011-12-14
1
-1
/
+8
*
Simplify some manipulation of _taintedActors in OdeScene
Justin Clark-Casey (justincc)
2011-12-14
1
-13
/
+6
*
Eliminate _taintedPrimsH and _taintedPrimsL (and _taintedPrimLock) in favour ...
Justin Clark-Casey (justincc)
2011-12-14
1
-45
/
+14
*
minor: remove pointless comment from OdeScene.cs
Justin Clark-Casey (justincc)
2011-12-12
1
-2
/
+1
*
minor: remove mono compile warning, a Vector3 can never be null since it's a ...
Justin Clark-Casey (justincc)
2011-11-29
1
-9
/
+6
*
remove some mono compiler warnings
Justin Clark-Casey (justincc)
2011-11-25
3
-8
/
+8
*
Log error if we attempt to add/remove an OdeCharacter from the _characters li...
Justin Clark-Casey (justincc)
2011-11-22
1
-23
/
+33
*
Stop removing actor from the hash maps in OdeScene.RemoveCharacter() since th...
Justin Clark-Casey (justincc)
2011-11-22
1
-6
/
+1
*
Comment out uncalled OdeScene.UnCombine()
Justin Clark-Casey (justincc)
2011-11-22
2
-66
/
+60
*
slightly simplify OdeScene.Simulate() by removing bool processtaints, since w...
Justin Clark-Casey (justincc)
2011-11-22
3
-141
/
+128
*
Slightly improve "Unable to space collide" logging message, though I don't th...
Justin Clark-Casey (justincc)
2011-11-21
1
-1
/
+2
*
Get rid of OdeCharacter != null checks since OdeScene._characters can never c...
Justin Clark-Casey (justincc)
2011-11-21
1
-17
/
+4
*
remove unnecessary OdeScene._activeprims locking. Code is single-threaded
Justin Clark-Casey (justincc)
2011-11-21
1
-53
/
+46
*
Restore defects list. In hindsight, the reason for this is becuase we can't ...
Justin Clark-Casey (justincc)
2011-11-21
2
-92
/
+112
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